Shift Queue
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Shift Queue
Posted on Wed Sep 30, 2009 5:26 pmi was wondering if anyone can say the benefits of it? or just being lazy? because if u shift queuede on lina, then if u screw up the first stun ur pretty much wasted ur combo etc??
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Benefits... Saves reaction time (humans are only so fast.) works thru lag spikes caused by high animation chain spells. (sand king ult rylais ult tide ult). Anyone else expand on this?
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Mainly for faster spell actions, good example is when you start impaling somebody and after that shift queu Mana Drain or Finger of Death you win yourself a second or 2 which could be fatal for your enemies or for you. When doing that he already starts channeling his spells when the unit is still in "Impaling" moment.
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Last edited by Greater Bash on Wed Sep 30, 2009 5:35 pm; edited 1 time in total
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shift queue isn't only for lina, most noticible use is on sand king.
you can also click with on a tree with a tango, and then shift queue 'move' command to a place ahead when you are being chased, it really helps since you can eat a tango almost uninterrupted while running.
Also, when 'TPing' to some place, you can shift queue your next action or stun/nuke, and it can really surprise the enemy attacking tower. And yes there is chance that you can screw it up on lina , but if you get it right, it is a lot faster executed.
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it's useful because you can chain combos together in quicker succession. You need to be able to anticipate your enemies correctly, or you need o have fast enough reactions to cancel the commands if you were incorrect.
It's especially useful when doing something involving a blink dagger.
As crix, for example, you can channel your ult, and use the shift queue to blink into the enemies. This way, all of your epicentre pulses will come after the blink, whereas you may miss a pulse or two if you wait and manually blink in.
Another example is using Enigma. If you shift queue, then nobody will have time to get a disable off, however if your enemies are very fast or you're very slow, then trying to blink and manually ult can result in being disabled.
Basically, it's just more effecient. One final example, is that if you have a lot of items waiting at your base, it is much faster to shift queue collecting them all while returning than to try and click each one.
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pudge after ulti or hook+shift+dismember, Lion, tango, crixalis, Atropos after ulti for brain sap. And for creep stacking.
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stranger_mur wrote:
shift queue isn't only for lina, most noticible use is on sand king.
you can also click with on a tree with a tango, and then shift queue 'move' command to a place ahead when you are being chased, it really helps since you can eat a tango almost uninterrupted while running.
Also, when 'TPing' to some place, you can shift queue your next action or stun/nuke, and it can really surprise the enemy attacking tower. And yes there is chance that you can screw it up on lina , but if you get it right, it is a lot faster executed.
shift queue isn't only for lina, most noticible use is on sand king.
you can also click with on a tree with a tango, and then shift queue 'move' command to a place ahead when you are being chased, it really helps since you can eat a tango almost uninterrupted while running.
Also, when 'TPing' to some place, you can shift queue your next action or stun/nuke, and it can really surprise the enemy attacking tower. And yes there is chance that you can screw it up on lina , but if you get it right, it is a lot faster executed.
i was using lina as an example :P
anyways thx all :p but i think i'll stick to manual for a while? do u guys have any idea if pro players like Loda, Merlini etc use shift queue?
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Yes they do
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I never shift queue, probably cause i'm a noob. =/
But from what i have seen it can be really helpful in critcal situations.
And yes, 99% of the "pros" shift queue.
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It also cancels backswings.
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bobbob247 wrote:
It also cancels backswings.
It also cancels backswings.
You sure?
And yeah, I've gotten the habit of Shift-Queueing all possible, Tping, Tangoes, Dismember, etc
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Shift queueing does not cancel backswings, so on heroes like CM, it's not worth it.
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A couple of examples:
If you are dismembering someone with pudge, try to guess which way the enemy will run and shift queue a move command in that direction. Otherwise, you will probably lose 0.5 secs standing and doing nothing like a fool, or you might cancel ulti too early, not making use of the full disable.
Lets say you are rhasta and you put mass serpent wards on e.g. magina, and you quickly manage to grab him with shackles. While channeling the shackles, you should shift queue voodoo. If you dont, either you will cast it too early, and hence don't make use of the full disable from shackles, or you cast it 0.2 second too late, which will give magina time to blink away to safety. Same reasoning applies if you are disabling a stunner (they will get the time to stun you). Make a habit of always shiftqueueing something whenever you are using shackles.
If you have a dagger on rhasta, and you are getting chased by slardar, e.g., and your voodoo is on cd, do shackles and shift queue a dagger blink to a safe location. While he is in shackles, he won't be able to damage you, and hence the dagger will not be silenced.
If you are atropos and you are channeling your ulti on someone who will almost die, shift queue a brain sap to quickly kill him before he can act and go invis/blink/stun etc.
And then there is the transformed illusion tactic. If you are e.g. davion and you have a manta, click on a spot on the ground to walk there. Before you arrive at that spot, shift queue Elder Dragon Form followed by manta. When you arrive at the spot, manta will be activated and you will get two transformed form (Arc Honist) images instead of two normal form (Knight Davion) images.
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Shift queuing Pugna's Decrep + Dagon works nicely. Gives you enough time to do his other spell or just his ultimate.
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migrees wrote:
Shift queueing does not cancel backswings, so on heroes like CM, it's not worth it.
Shift queueing does not cancel backswings, so on heroes like CM, it's not worth it.
That's true. It's same with Atropos. If you get a dagon with him, make sure u combo Dagon before Sap. Sap has a backswing animation of about 0.5 secs and Dagon will only trigger after that delay.
Dagon on the other hand has no animation swing, so queuing Ulti + Dagon + Sap is how is should be done.
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