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[Hero] Dalam'hati, The Sullen Spirit

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VikiFanatic


Monster Kill Posts: 474 Joined: 01 Jan 2007 gold

[Hero] Dalam'hati, The Sullen Spirit

Posted: Mon Mar 05, 2007 2:08 pm

Tell me what you think. Thought i'd put her up here...

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Dalam’hati, The Sullen Spirit

Dalam’hati was once a young woman who was known for her beauty. Many wished to court her but she only loved one man, who was a Paladin. The young man was killed in a vicious attack by the Scourge one night and upon hearing this, she fell into a massive depression. She died shortly after, but her spirit remained. The Sentinel mages, after sensing her presence gave her corporeal form and new power in order to avenge her love. Now, there’s nothing else she wants but that…

Stats:
HP: 492 | Mana: 234 | Damage: 30-44 | Primary: AGI
STR: 18 + 1.6 | AGI: 24 + 2.8 | INT: 18 +.2.0
Armor: 2 | HP Regen: 0.79 | MP Regen: 0.82
Movespeed: 290 | Attack Speed: 1.4 | Range: 500

Skills:


Karma (R)
Due to a curse of guilt, the target unit is damaged by a percentage of the damage they inflict on others. Lasts 10 seconds.
Mana Cost: 80/100/120/140 | Cooldown: 30
Cast time: n/a | Area of Effect: Single | Casting Range: 500

Level 1 – 70 damage. Returns 20% damage.
Level 2 – 100 damage. Returns 40% damage.
Level 3 – 130 damage. Returns 60% damage.
Level 4 – 160 damage. Returns 80% damage.

Framework: A pink energy ball attacks the target. It now has a pink aura same as that of the Flask of Sapphire Water when used.


Allure (E)
Charms nearby enemy units, causing them to be stunned for 0.5 seconds getting increase damage from spells and attacks for 10 seconds.
Mana Cost: 110/120/130/140 | Cooldown: 20
Cast time: n/a | Area of Effect: 400 | Casting Range: around

Level 1 – afflicted enemies take 7% more damage from spells and attacks
Level 2 – afflicted enemies take 14% more damage from spells and attacks
Level 3 – afflicted enemies take 21% more damage from spells and attacks
Level 4 – afflicted enemies take 28% more damage from spells and attacks

Framework: Targets have hearts above them.


Misery (Y)
Makes a unit feel very depressed, causing damage over time and slowing it down for 5 seconds.
Mana Cost: 80/100/120/140 | Cooldown: 15
Cast time: n/a | Area of Effect: Single | Casting Range: 400
Level 1 – 10 damage per second. 10% slow.
Level 2 – 20 damage per second. 20% slow.
Level 3 – 30 damage per second. 30% slow.
Level 4 – 40 damage per second. 40% slow.


Guilty Break (G)
Dalam’hati makes the enemy repent for all they have slain in battle. This spell does damage dependent on how many hero kills a hero has made. Slowly damages them for a while for 5 seconds.
Mana Cost: 200/250/300 | Cooldown: 150
Cast time: 1 seconds | Area of Effect: Single | Casting Range: 400

Level 1 – 200 initial damage + (hero kills x Cool damage per second
Level 1 – 250 initial damage + (hero kills x 10) damage per second
Level 1 – 300 initial damage + (hero kills x 12) damage per second

Framework: A pink Laguna blade attacks the unit and then a pink aura surrounds it through the damage per second process.

-------------------------------------------------------------

Role:
1) to destroy anyone who's godlike in killing heroes.
2) Nuker or DPS hero, depending on build.

Strength:
1) if built up with AGI items, a DPS hero.
2) able to run away with some skills.
3) can damage enemies greatly.

Weakness:
1) fragile
2) needs to look for killers...

-------------------------------------------------------------

Tell me what you think.

Changelog:
Karma's mana from 80 to 80/90/100/110.
Karma's cooldown from 20 to 40.

03/07
Karma is changed again.
duration: 15 -> 10
cooldown: 40 -> 30
mana: 80/90/100/110 -> 80/100/120/140
Hmm... Mana dependent, ne? O_o
Guilty Break is changed a bit.
x8,x10,x12 multpliers...

Last edited by VikiFanatic on Wed Mar 07, 2007 12:09 am; edited 6 times in total


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yukino_silvermaine


Cauducum Sanctus
Executor Posts: 6877 Joined: 12 Aug 2006 gold

Posted: Mon Mar 05, 2007 2:18 pm

Karma = Works on any damage? Manacost and cooldown too low.

Allure = Weaker penitence. Hmm.. Might be underpowered.

Misery = Good enough.

Guilty break = Hahahaha. This is nice. Useless if your team is owning, though. XD
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VikiFanatic


Monster Kill Posts: 474 Joined: 01 Jan 2007 gold

Posted: Mon Mar 05, 2007 2:25 pm

Karma works for all kinds of damage, excepth th duration damage. Only initial damag is counted. I might shorten the duration a bit to prevent it from being too IMBA. But any smart guy would know not to use any skills or attack during that time... ^^

Allure is just for the counter-pushing. so that the opposing creeps get damaged more than my creep wave. Also, Guilty Break is quite funny. Kinda useless when you're hte one who's godlike. ^^ But nice for harrassing too...
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yukino_silvermaine


Cauducum Sanctus
Executor Posts: 6877 Joined: 12 Aug 2006 gold

Posted: Mon Mar 05, 2007 2:34 pm

Now it looks balanced for me.
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TrueBlueMetalhead


Dominating Posts: 107 Joined: 08 Feb 2007 gold

Posted: Mon Mar 05, 2007 9:22 pm

Ulti is only good in late game IMO because unless the opponent manages to get plenty of kills early, it won't do that much damage. But the only way for it to do sufficient damage would be if you let your opponent own. Laughing

All the other skills are cool and it looks like a great hero overall. Good job.

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hiromico


Dominating Posts: 189 Joined: 15 Feb 2007 gold

Posted: Tue Mar 06, 2007 10:42 am

dalamhati..... filipino for sorrow.... nice concept!!! ^^
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VikiFanatic


Monster Kill Posts: 474 Joined: 01 Jan 2007 gold

Posted: Tue Mar 06, 2007 10:49 am

hiromico wrote:
dalamhati..... filipino for sorrow.... nice concept!!! ^^


Haha! You got it! Didn't think anyone would. Good work, hiromico. Keep up your hero ideas as well, they're all so good. Smile

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hiromico


Dominating Posts: 189 Joined: 15 Feb 2007 gold

Posted: Tue Mar 06, 2007 12:06 pm

"Wish ko lang sana may mga ideya ako na talagang matanggap sa DotA..... ^^"
hahahahahaha....... english: " I wish that even just one of my ideas would be accepted into DotA......^^
Gets mu ba ung kay Taahl???? HEHEHEHEHE!!!! sorry for using filipino.... just to greet that fil blood..... weeeeeeeeeeeee
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plause bunny


Monster Kill Posts: 344 Joined: 18 Jan 2007 gold

Posted: Tue Mar 06, 2007 12:13 pm

Very nice. covered everything.
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_noob28_


~Nienna Sakimatsu Anarion~™
Beyond Godlike Posts: 2731 Joined: 08 Dec 2006 gold

Posted: Tue Mar 06, 2007 12:18 pm

well seems nice for me... keep it up..XD
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newbie


Warnings : 1 Mega Kill Posts: 732 Joined: 04 Mar 2007 gold

Posted: Tue Mar 06, 2007 12:20 pm

good for noobs like me
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VikiFanatic


Monster Kill Posts: 474 Joined: 01 Jan 2007 gold

Posted: Tue Mar 06, 2007 12:28 pm

Thanks for all the support, everybody! Very Happy
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ei8htballz


Killing Spree Posts: 88 Joined: 02 Mar 2007 gold

Posted: Tue Mar 06, 2007 1:46 pm

oh, its filipino language... for a sec i thought it was malay. :S

well, 'dalam' in malay language means 'in' or 'deep' while 'hati' means 'heart'.

anyways, nice hero concept you have here. Smile
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Godammit


Dominating Posts: 106 Joined: 22 Dec 2006 gold

Posted: Tue Mar 06, 2007 2:40 pm

hehe, i tot it was malay too. i hv this feelin dat the 2nd and 3rd skill is penitance seperated... would allure affect female heroes?

erm.. bout allure, i sorta have a suggestion from my idea bin, but ofcorz, dun take it too seriously =)

Charms nearby enemy units, causing them to be stunned for 0.5 seconds and get an increased damage from the next spell or attack
Mana Cost: 110/120/130/140 | Cooldown: 20
Cast time: n/a | Area of Effect: 400 | Casting Range: around

Level 1 – afflicted enemies take 50% more damage from next spell or attack
Level 2 – afflicted enemies take 100% more damage from next spell or attack
Level 3 – afflicted enemies take 150% more damage from next spell or attack
Level 4 – afflicted enemies take 200% more damage from next spell or attack

Framework: Targets have hearts above them.


ofcourse, im not so sure bout the balance issue, hope i get some comment and hope this idea helps u in any way =)
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VikiFanatic


Monster Kill Posts: 474 Joined: 01 Jan 2007 gold

Posted: Tue Mar 06, 2007 2:44 pm

So in malay, it is a "deep heart"?
In filipino, it means "sorrow".

Either way, this are both nice meanings for her name! Very Happy

Hmm? It affects all heroes. She's just too pretty! Very Happy

As for that effect, it would be useless if ever the creeps are around. They'd waste that next attack if they got to it. Though i am appreciative of that suggestion, it might not work well into strategy... Sorry... Sad

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