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DotA Allstars 6.64 is Out

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varunshenoyg


Godlike Posts: 2364 Joined: 16 Dec 2007 60925 gold

Posted: Tue Oct 13, 2009 11:44 pm

stranger_mur wrote:
+1 about abbadon,really liked the nuke/self-deny range.


That was true as of 6.62 where the death coil range was a reasonable 600 before he reduced it to 300 in 6.63 and now 800 in 6.64, but reducing the range of Aphotic Shield from 800 to 300 seriously reduces his worth as a pure support!

Btw how come no one noticed that broody's webs are now visible in the mini-map? Thats gonna hurt a ganker broody!
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tiberiumlord


Beyond Godlike Posts: 2808 Joined: 06 Jul 2007 70014 gold

Posted: Tue Oct 13, 2009 11:56 pm

Well most players would be keeping their eyes on the big screen and not the minimap anyways... lol

Now how about Dark Seer?

This guy's ultimate is a lot better than before. Although you can't have loads of people to confuse enemies, the images are actually quite strong now.

Then there's the new Vampiric Aura. Nearly 30% lifesteal at max level this time!
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Mlcloud


Killing Spree Posts: 72 Joined: 03 May 2008 2373 gold

Posted: Wed Oct 14, 2009 12:44 am

Can you imagine a naix/skel king life stealing combo?

Pubs are going to be a lot more straightforward now.

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varunshenoyg


Godlike Posts: 2364 Joined: 16 Dec 2007 60925 gold

Posted: Wed Oct 14, 2009 1:34 am

tiberiumlord wrote:
Well most players would be keeping their eyes on the big screen and not the minimap anyways...


Really? Man I probably would kill myself if I ever played a pub game! No use of wards, no viewing the mini-map.. The mini-map is one of the best legal "map-hack" trick you can have!

Back on topic: Well 28% life steal still wont make SK a hot pick, and I am still waiting for that technical genius to explain the mechanism of the new Kraken shell to me- Something smells very interesting there!
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Counter_Force[X]


Warnings : 2 My idea of Hell is to be young again
Beyond Godlike Posts: 6605 Joined: 13 Aug 2007 141265 gold

Posted: Wed Oct 14, 2009 1:39 am

DS is a must ban today



as for people saying dirge still rocks

HA HA
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reiva00


Graphics Moderator Posts: 1898 Joined: 22 May 2007 40084 gold

Posted: Wed Oct 14, 2009 1:54 am

Nice nerfs and buffs. Huskar's early game was slightly nerfed imo because his lvl 1 spear is weak, so its necessary now to get at least lvl 2 or 3. But mid-game, would be where we wud see his imba buff.

Dirge nerf is meh to me. Hate that hero anyway. He is the reason for most turtle matches.

w00t for Dark Seer's buff and Panda's buff! Altho seer's shell was nerfed, his ulti makes up for it 10x. Panda's ulti is more viable for offensive use now.

OD buff... Meh.. Boring hero to watch so I dno.

Syllabear nerf, w00t! hehehe... stupid bear.

Storm's and SkelKing's buffs are ok, but I still don't think we'll see much of them in competitive games. But I hope I'm wrong, esp for Storm.

Demon's Edge buff is pretty kewl too. Heroes that rush that item (like Clinkz) can now pwn even more, not that they didnt before once they rushed it.

Lastly, I didn't know about Enchantress being able to enchant Primal Split units... Y didn't anyone here notice it?
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Counter_Force[X]


Warnings : 2 My idea of Hell is to be young again
Beyond Godlike Posts: 6605 Joined: 13 Aug 2007 141265 gold

Posted: Wed Oct 14, 2009 1:57 am

because nobody here uses it



IMO, OD buff is quite zz. he orbwalks anywyay, so significance for orb walkers is only at armor increase

but the synergy remains for autocast if you get phase since phase buff isnt removed when auto casting, but it is when orb walkng
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tiberiumlord


Beyond Godlike Posts: 2808 Joined: 06 Jul 2007 70014 gold

Posted: Wed Oct 14, 2009 2:06 am

I don't think people ever tried to use Enchant on Primal Split since a lot of people assume the pandas are hero units, though in fact they are ordinary summon units of some sort.

Hey what do you guys think about Tide's Kraken Shell change BTW? I'm kinda in between on that, since you can purge lots of buffs while getting chased, though having to take 600 damage is a little big so if you're making a 200 hp escape while loaded with negative buffs, you have to run and face the negative effect of all those buffs while still getting beat up.

Also, what do you think about the fixing of Upheaval?
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reiva00


Graphics Moderator Posts: 1898 Joined: 22 May 2007 40084 gold

Posted: Wed Oct 14, 2009 2:14 am

The Kraken shell to me is a nerf. 600 damage is huge. Wherein before, Shell saves you from Shadow/Viper strike, Doom, etc. much quicker.

Upheaval... Hmmm.. Would a Lothars or Blink dagger be viable for WL now? It wud b kinda hard to cast that since u wud need to be in the middle of the clash for it to take any significant effect.
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Shuyi000


Warnings : 2 Killing Spree Posts: 75 Joined: 21 Aug 2009 2672 gold

Posted: Wed Oct 14, 2009 2:41 am

Hmmm... i don get the change to satanic... can someone explain it to me...!!
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Counter_Force[X]


Warnings : 2 My idea of Hell is to be young again
Beyond Godlike Posts: 6605 Joined: 13 Aug 2007 141265 gold

Posted: Wed Oct 14, 2009 3:07 am

means that the bonus damage is now no longer static, but a fixed amount instead of %



morph units, heroes that can change form and undergo damage chage/stats change
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k2decay


Monster Kill Posts: 206 Joined: 07 Feb 2008 5588 gold

Posted: Wed Oct 14, 2009 3:36 am

NOT DIRGE!!! AGAIN!!!!!!!!
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vaj_guy


First Blood Posts: 3 Joined: 18 Aug 2008 113 gold

Posted: Wed Oct 14, 2009 3:36 am

Oy.. dammit.. The inevitable dark seer nerf finally materializes.. no double ion shell.

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Pinky Ishkafel


Chambermaid Posts: 1163 Joined: 19 Aug 2007 23296 gold

Posted: Wed Oct 14, 2009 4:04 am

pfft why 400 AOE on butcher he needs like 600 AOE for flesh heap
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Counter_Force[X]


Warnings : 2 My idea of Hell is to be young again
Beyond Godlike Posts: 6605 Joined: 13 Aug 2007 141265 gold

Posted: Wed Oct 14, 2009 4:05 am

this one is actually better. more ganking, less failing, less farming
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