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Critical and Evasion don't stack and more (updated)
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So there.
It's diminishing.
^_^
Just like critical.
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Er, I thought Cranium Bashers only give a 10% chance to Bash... so my calculation was off, hehehe.

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Errr..
15% for melee
10% for ranged
So if you ahve 3 bashers on a ranged hero, you would have 27% chance to bash.
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for S & Y, what the calculation for maim attack??? is just like stun???
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Nope. It's still 10%.
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Nope.
It won't stack.
Even if you have 2 S&Y, the chance of you having maim is still 10%.
No matter how many S&Y you have, it's still 10%.
Why? The orb item in the highest priority slot overrides the orb items in the other slots.
**Note: Not all orb effects behave like this. It depends on the orb effect.**
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Wow, a great thread! i really learned something from this! I learned something i certainly won't tell my friends Buahaha!
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You may want to see the sticky about orbeffects too.
^_^
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shadowmastermk47
Mega Kill Posts: 857 Joined: 15 May 2006 gold
yukino_silvermaine wrote:
Errr..
15% for melee
10% for ranged
So if you ahve 3 bashers on a ranged hero, you would have 27% chance to bash.
Errr..
15% for melee
10% for ranged
So if you ahve 3 bashers on a ranged hero, you would have 27% chance to bash.
How did you calculate the 3x basher? is it for melee or ranged? explain please
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The equation for getting the bash chance is:
1 - ( 1 - A )( 1 - B )
Where A and B are the chances to bash.
Example:
You have 3 bashers on a ranged hero.
Computation:
1 - ( 1 - 0.10 )^3 <- raised to the third power
1 - ( 0.729 )
= 0.271
27.1% to bash
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Last edited by yukino_silvermaine on Fri Oct 13, 2006 3:42 am; edited 1 time in total
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Err..... a bit of correction for the calculation.
1 - (1-0.15)^3
= 1 - (0.85)^3 (means multiply 0.85 by 3 times)
= 1 - 0.614
= 0.386
Which is 38.6% chance of bashing for 3x basher.

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By the way, will return damage stack or not? If it does, will it follow the same calculation method?
For example a Nerubian Assasin having a lvl 4 Spike Carapace ( 40% return damage) eqiupped with a Blade Mail ( 20% return damage), will he now has:
1. 40% + 20% = 60% return damage
OR
2. 1 - (1 - 0.40)*(1 - 0.20)
= 1 - (0.60)*(0.80)
= 1 - 0.48
= 0.52 (52% return damage)
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It's number 2
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@ tstiong
Thanks. I used 10% since I said ranged hero.. But I forgot to change the % to 10. O_O
Return damage actually stacks directly.
So it's no. 1
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