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Jaraiya - The Silent Archer [ November BC Entry ]
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Jaraiya - The Silent Archer [ November BC Entry ]
Posted: Tue Nov 03, 2009 2:48 amJaraiya - The Silent Archer
Attack Range: 500 | Move Speed: 300
Primary Attribute: Agility
Str: 16 + 1.3 | Agi: 27 + 3.1 | Int: 17 + 1.6
Damage: 49 - 51 | HP: 454 | Mana: 221
HP Regen: 0.66 | Mana Regen: 0.69
Attack Speed: 0.93 | Armor: 3
Jaraiya. The name is unkown to anyone but the most high ranks of the Bamboo Assassins. Why? Because Jaraiya's secrecy is her deadly weapon. Profession? The Ultimate Killing Machine. What makes her so deadly? No one has ever seen her. Yet one by one, they fall to their knees, without another word. You can't kill what you've never seen before.
Skills_
~ Phantom A(r)rows ~ [ Auto - Cast, Orb ]
Enchanted by Jaraiya herself, these arrows are the key to her success. Each arrow is made so that they inflict no pain at first. However, on command the arrows will inflict the pain equal to the damage that they should have done plus a bonus damage and slow depending on how long they were impaled in the target's body.
Level I - +2% of Jaraiya's damage (bonus damage). 20% slow.
Level II - +3% of Jaraiya's damage (bonus damage). 30% slow.
Level III - +4% of Jaraiya's damage (bonus damage). 40% slow.
Level IV - +5% of Jaraiya's damage (bonus damage). 50% slow.
Notes - You get another skill with this one called "Phantom's Silence" which activates this effect. The effect is that all accumulated damage from Phantom Arrows, plus bonus damage and slow will be inflicted upon the target that was shot last with Phantom Arrows. Phantom Arrows is an orb buff placer. Buff placer lasts 20 seconds. You must activate within that 20 seconds or else damage and effect is lost. Phantom's Silence has 0 mana cost and 5 cooldown. The slow only lasts 1 second though
Cast Range: 600 manual, 500 auto-cast
Cast Type: Single-Targeted/Auto-Cast
Cast Time: Attack Speed
Mana Cost: 15
Cool Down: 2/1/0/0
Framework: Your arrows become invisible and move faster as if they were using wind walk. They are semi-transparent to your team and they are invisible to the enemy, even if they have truesight.
~ Arrow's S(h)adow ~ [ Toggle ]
Jaraiya's arrows are laced with spells. They leave black trails whereever they go and any person that steps in the trail gradually loses sight until the point where they become shocked.
Level I - -75 sight range/second. When reached -150 sight range, 1 second silence and 0.1 second ministun occurs.
Level II - -150 sight range/second. When reached -300 sight range, 1.5 second silence and 0.3 second ministun occurs.
Level III - -225 sight range/second. When reached -450 sight range, 2 second silence and 0.5 second ministun occurs.
Level IV - -300 sight range/second. When reached -600 sight range, 2.5 second silence and 0.7 second ministun occurs.
Notes - Enemies that walk over the black paths that your attack creates get this buff. When the target reaches the peak negative sight range, the target gets silenced and ministunned. Afterward, the target regains sight instantly. Cannot affect a target more than once every 4 seconds. Purgeable. The shadow path lasts until you toggle the skill off.
Cast Range: 500
Cast Type: Passive
Cast Time: N/A
Mana Cost: 70/second
Cool Down: 5
Framework: Black paths 50 AOE wide are created by your arrows like Spectre's Spectral Dagger (except much more thin)
~ (F)orest Mirage ~ [ Active ]
Jaraiya is a master at the art of deception. She can instantly take a tree's form and remain undetectable, even by the light of a Gem of Revealing. Upon breaking her facade, her opponents become shocked.
Level I - Replace tree for 4 seconds. 0.50 second stun for breaking facade.
Level II - Replace tree for 8 seconds. 1.00 second stun for breaking facade.
Level III - Replace tree for 12 seconds. 1.50 second stun for breaking facade.
Level IV - Replace tree for 16 seconds. 2.00 second stun for breaking facade.
Notes - This is NOT invisibility. You CANNOT be revealed by skills such as Dust of Appearance, Track, Amplify Damage, etc. Upon breaking "facade", you gain a stun if you targeted a unit. In this facade, you are immune to all spells/attacks except for those which affect trees. Tangoes do not harm you, they just reveal you.
Cast Range: Melee
Cast Type: Single-Targeted Tree
Cast Time: 0.01
Mana Cost: 90/120/150/180
Cool Down: 45
Framework: You become a tree in appearance, but your hero interface remains the same. Upon breaking facade you kill the tree you were inhabiting.
-=! Ultimate !=-
~ Sha(d)ow Bow ~ [ Active ]
Jaraiya imbues her bow with shadow magic, making so that the bow fires instantaneously by itself. However, she cannot change the path that the bow fires. Fires at a rapid rate with no control.
Level I - 3 second pre-channel. Fires 4 times/second over 2 seconds. Your attack becomes an AOE and affects line of 500 range. Damage = Base Damage
Level II - 2.5 second pre-channel. Fires 8 times/second over 2 seconds. Your attack becomes an AOE and affects line of 550 range. Damage = Base Damage + Primary Attribute Damage
Level III - 2 second pre-channel. Fires 12 times over 2 seconds. Your attack becomes an AOE and affects line of 600 range. Damage = Total Damage
Notes - Complicated. The spell makes you attack in a line for a few seconds, firing at an extremely fast rate. Your attack becomes an AOE attack affecting a line of 600 range (the attack's width is 75). You can't control the aiming once you've set the direction, but it can hit multiple enemies if they are stupid enough to stay in the range. Your other skills are applied to every shot.
Cast Range: 500/550/600
Cast Type: Single-Targeted Point
Cast Time: 0
Mana Cost: 100/200/300
Cool Down: 120
Framework: Black mist eminates from your bow while this skill is in effect.
Revamped the skills. Comments and Suggestions are welcomed! The Changelog + Discussion area will be added later on.
--Changelog--
11/04/09 Extreme Nerfed! All skills have been nerfed, nerfed, and have been blown up with a nerf bomb. Is it nerfed enough yet Gun?
11/06/09 Ultimate now has a 3~2 second pre-channel time to nerf it.
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Last edited by Enhander on Sat Nov 07, 2009 4:42 am; edited 3 times in total
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Good hero even though i dislike archers just because there are so many of them out there already
My few pointers:
I like the first skill a lot, the slow is a bit much, but there should be a stack counter or something on the target's head, or in the debuffs because you could be attacking them and they have NO idea their even being attacked, leading to some too easy kills.
Third skill: you need to change it somehow. A 25 second immunity to EVERYTHING? and invisible? You could instant cast this during a chase and sit there for 25 seconds, waiting for allies to come to you. You could even sit right next to their tower! Either make it a real invisibility, make it so they can aoe magic damage you, or make it so that a tango or blade would kill you instantly.( That would be fun!)
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1st skill, make it last shorter + low slow but stackable
2nd, lessen sightrange reduction, i think 400/sec is too much...
3rd, fine, but make it detectable?
Ulti, why? Almost same like alleria,but this is uncontrollable
Think logically, alleria as is MAXED when FF and she doesnt shot 12.5 (lol) arrows in a sec...
So how icefrog can make it?
0.08 sec per arrow? I think no...
Sorry if my comments are useless,i am not in a good mood today
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@KinkaJoe: I have to agree, I hate archers too... Grumble Grumble, Rage Rage!
I love the originality of the spells and their ideas, its pure genius, but I gotta say, I think You should change the name as when I think of this idea, I think of a certain...
TOAD SAGE!!!
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Re: Jaraiya - The Silent Archer [ November BC Entry ]
Posted: Tue Nov 03, 2009 10:45 am[quote="Enhander"]
Jaraiya - The Silent Archer
Attack Range: 500 | Move Speed: 315
Primary Attribute: Agility
Str: 20 + 2.3 | Agi: 25 + 3.1 | Int: 17 + 1.6
Damage: 49 - 51 | HP: 530 | Mana: 221
HP Regen: 0.76 | Mana Regen: 0.69
Attack Speed: 1.45 | Armor: 3
[/uqote]
high range, high MS, INSANE at-speed ...
FIX IT!
(normal at-speed is 1.7 [91 out of 95 heroes])
high STR and HIGH str-gain (especially for a ranged AGI type...)
FIX IT!
Enhander wrote:
~ Phantom A(r)rows ~ [ Auto - Cast, Orb ]
Enchanted by Jaraiya herself, these arrows are the key to her success. Each arrow is made so that they inflict no pain at first. However, on command the arrows will inflict the pain equal to the damage that they should have done plus a bonus damage and slow depending on how long they were impaled in the target's body.
Level I - +2% of Jaraiya's damage/second (bonus damage). 20% slow.
Level IV - +5% of Jaraiya's damage/second (bonus damage). 50% slow.
Notes - You get another skill with this one called "Phantom's Silence" which activates this effect. The effect is that all accumulated damage from Phantom Arrows, plus bonus damage and slow will be inflicted upon the target that was shot last with Phantom Arrows. Phantom Arrows is an orb buff placer. Buff placer lasts 20 seconds. You must activate within that 20 seconds or else damage and effect is lost. Phantom's Silence has 0 mana cost and 5 cooldown.
Cast Range: 600 manual, 500 auto-cast
Cast Type: Single-Targeted/Auto-Cast
Cast Time: Attack Speed
Mana Cost: 15
Cool Down: 2/1/0/0
~ Phantom A(r)rows ~ [ Auto - Cast, Orb ]
Enchanted by Jaraiya herself, these arrows are the key to her success. Each arrow is made so that they inflict no pain at first. However, on command the arrows will inflict the pain equal to the damage that they should have done plus a bonus damage and slow depending on how long they were impaled in the target's body.
Level I - +2% of Jaraiya's damage/second (bonus damage). 20% slow.
Level IV - +5% of Jaraiya's damage/second (bonus damage). 50% slow.
Notes - You get another skill with this one called "Phantom's Silence" which activates this effect. The effect is that all accumulated damage from Phantom Arrows, plus bonus damage and slow will be inflicted upon the target that was shot last with Phantom Arrows. Phantom Arrows is an orb buff placer. Buff placer lasts 20 seconds. You must activate within that 20 seconds or else damage and effect is lost. Phantom's Silence has 0 mana cost and 5 cooldown.
Cast Range: 600 manual, 500 auto-cast
Cast Type: Single-Targeted/Auto-Cast
Cast Time: Attack Speed
Mana Cost: 15
Cool Down: 2/1/0/0
well... +5% dps... over what duration?!?
only duration mentioned is 20 seconds... and if THAT is the duration of the DPS and SLOW... than it's ULTI level!
furthermore... 50% slow ?!? frost arrows are annoying as hell, and they got 40%slow for 12 mana
Enhander wrote:
~ Arrow's S(h)adow ~ [ Toggle ]
Level I - -100 sight range/second. When reached -500 sight range, 1 second silence and 0.1 second ministun occurs.
Level IV - -400 sight range/second. When reached -650 sight range, 2.5 second silence and 0.7 second ministun occurs.
Notes - Enemies that walk over the black paths that your attack creates get this buff. When the target reaches the peak negative sight range, the target gets silenced and ministunned. Afterward, the target regains sight instantly. Cannot affect a target more than once every 4 seconds. Purgeable. The shadow path lasts until you toggle the skill off.
Cast Range: 500
Cast Type: Passive
Cast Time: N/A
Mana Cost: 50/second
Cool Down: 5
~ Arrow's S(h)adow ~ [ Toggle ]
Level I - -100 sight range/second. When reached -500 sight range, 1 second silence and 0.1 second ministun occurs.
Level IV - -400 sight range/second. When reached -650 sight range, 2.5 second silence and 0.7 second ministun occurs.
Notes - Enemies that walk over the black paths that your attack creates get this buff. When the target reaches the peak negative sight range, the target gets silenced and ministunned. Afterward, the target regains sight instantly. Cannot affect a target more than once every 4 seconds. Purgeable. The shadow path lasts until you toggle the skill off.
Cast Range: 500
Cast Type: Passive
Cast Time: N/A
Mana Cost: 50/second
Cool Down: 5
1. i wont go past level 1 of this skill... (lvl 4 makes 2 seconds no sight and that was it, while lvl1 makes 5 seconds dimishing sight and after 5 seconds again...)
2.why have mana/ second for a spell with 5 seconds cooldown?
=> you will simply put it on, fire your arrow, and put it off, so you just spendt 50 mana...
3. invis arrows, which may blind a whole TEAM ?!? for 65 mana (15 of orb + 50 of toggle)
=> nice idea, but I have to say... no make it like spectral dagger => NOT passive, Target SPOT, MORE mana cost!
Enhander wrote:
~ (F)orest Mirage ~ [ Active ]
Level I - Replace tree for 10 seconds. 0.25 second stun for breaking facade.
Level IV - Replace tree for 25 seconds. 1.75 second stun for breaking facade.
Cast Range: Melee
Cast Type: Single-Targeted Tree
Cast Time: 0.01
Mana Cost: 60/90/120/150
Cool Down: 45
~ (F)orest Mirage ~ [ Active ]
Level I - Replace tree for 10 seconds. 0.25 second stun for breaking facade.
Level IV - Replace tree for 25 seconds. 1.75 second stun for breaking facade.
Cast Range: Melee
Cast Type: Single-Targeted Tree
Cast Time: 0.01
Mana Cost: 60/90/120/150
Cool Down: 45
well...
nice skill...
I like it... VERY good for running away^^
just like Nai'x Ulti... just vegetarian
nothing to complain
Enhander wrote:
~ Sha(d)ow Bow ~ [ Active ]
Level I - Fires 5 times/second for 2 seconds. Your attack becomes an AOE and affects line of 500 range. Damage = Base Damage
Level III - Fires 12.5 times/second for 2 seconds. Your attack becomes an AOE and affects line of 600 range. Damage = Total Damage
Your other skills are applied to every shot.
Cast Range: 500/550/600
Cast Type: Single-Targeted Point
Cast Time: 0
Mana Cost: 100/200/300
Cool Down: 120
~ Sha(d)ow Bow ~ [ Active ]
Level I - Fires 5 times/second for 2 seconds. Your attack becomes an AOE and affects line of 500 range. Damage = Base Damage
Level III - Fires 12.5 times/second for 2 seconds. Your attack becomes an AOE and affects line of 600 range. Damage = Total Damage
Your other skills are applied to every shot.
Cast Range: 500/550/600
Cast Type: Single-Targeted Point
Cast Time: 0
Mana Cost: 100/200/300
Cool Down: 120
NO
JUST NO
this is INSANE
imagine, a simple 2 second STUN (your tree has 1.75) and you have 25 shots fired at your target!
this will simply RAPE ANYONE!
just imagine...
you are lvl 16 (=> 96 BASE damage [NO items ore ANYTHING] * 25) = 2400 damage!!! NOT included, YOUR ORB... OR your Phantom arrows buffplacer, which will deal the same amount...
well... 2400 damage WITHOUT ITEMS within 2 SECONDS!
6 BRANCHES ALLONE will deal 150 damage (6*25)
imagine her with a FULL inventory...
give her DIVINE RAPIER
(250*25 = 6250 DAMAGE over 2 seconds... SPLASH)
lane with magnus => TEAM KILL!
seriously NO!!!
please... fix it...
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Ok for the last time... AS does NOT equal BAT.
The sorry don't know why it says /second. It's supposed to be +5% of your damage added to the damage when you activate. Slow lasts 1 second, you have 20 seconds to activate the effect or else all the damage is lost.
There's a negative sight range cap if you didn't noticed. You know if you actually read and quoted the whole skill you might realise that the width of the path is only 50 units. So it's not imba. Before commenting, it would be appreciated if you read the whole skill. The cooldown is for the toggle. Once you use the toggle, you can't toggle it for another 5 seconds. It drains mana per second so you can't just leave it on. (50/second doesn't seem like a lot, but it is. It's even more than WD's Voodoo Restoration mana drain/second.
Again, you aren't reading the whole skill. I'll leave this one for you to read.
Mmm I appreciate your comments but really please take the time to read the whole skill before commenting.
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hey enhander, im the first one to review this remember? should i tell them?
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my Nov BC entry!
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so is this your old jaraiya the phantom archer. you just changed the 2nd and 4th skill. if guns know aboit this, he'll be mad
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my Nov BC entry!
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20 times in 2 secs outclasses focus fire so hard it hurts
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focus fire = homing. This = 75 width line. It's for those of you who don't know how much 75 width is, imagine the AOE of Meepo's net and it's only 1/3 of that. That is SMALL.
Btw kevin it's ok to post a previous entry as long as you mask it...
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Okay, any two second stun in the game, then ult, someone dies
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well, you're lucky that guns didnt the old one of this. hes starting to be strict and bossy
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my Nov BC entry!
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Quote:
hes starting to be strict and bossy
hes starting to be strict and bossy
Yes, I am.
I knew this was the old one, I just let it slide, since it's way too imba to be actually viable in the contest - refer to previous posts.
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