A look on - Bristleback
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Selling this. PM me. Bitches. No. What?Beyond Godlike Posts: 6830 Joined: 13 Aug 2007 Warnings : 2 6750 gold
A look on - Bristleback
Posted on Sat Nov 14, 2009 6:45 amIn the 6.63 version, Rigwarl received notable changes both directly and indirectly. His ulti was changed from IAS to damage buff, the nerf/change to phase directly improves all of his skillset, the improvements given to some items(radiance, heart) and the fact that 6.64 is a ‘ganker’ oriented map gave him more usability then he used to have. While it is insufficient to bring him back to the scene(comparable with his 6.48 era), I honestly believe that Rigwarl is a strong pick and deserves more mention, just as the Prince thought he should be.
Why are these considered as buffs?
One may say that. Phase losing armor bonuses will surely have an impact towards tanks, which is Rigwarl’s class, and the change of Warpath bonuses from IAS to damage just doesn’t synergy with your favorite item builds(SnY, Mjolnir, MKB, Buriza). The answer to this is that, why would you want attack speed when you’re spamming spells each second and always tilting back and forth in battles? This would be the same for both IAS and damage but damage would serve a better purpose in ganks, which is 6.64’s highlighted playstyle.
A nerf of armor on a staple item will cause tremendous effects to the metagame. Rigwarl, having his whole skillset being physical damage oriented is surely one of those to rejoice in this change.
While the fact that Magic Stick/Wand is still a great item to abuse against Rigwarl, the armor nerfs essentially balanced the effects. Personally, I believe it benefited Rigwarl more. Stick/Wand isn’t really his counter; it’s merely an aspect to abuse against Rigwarl.
A simple explanation of play you should try with Rigwarl; pick him, get some cores and go on ganks. Use goo, spray and goo. Once you’re close, you should have a window of dealing 1 hit after each goo while waiting for it to cool down again. Just try it and see just how obnoxious your damage is after 3-4 goo’s. Of course it’s not as challenging as using Troll or PA, but I find it more intellectual.
The Radiance and Heart buff, as well as the introduction of Pipe made it even more accommodating to play Rigwarl. Radiance, being his core item finally had the useless evasion removed and the immolation buffed. Though it looks minor, it is essentially a 13% effectiveness buff. And Rigwarl is no normal tank; he can easily push and farm, so items builds within the cost of 8-10k’s is rather easy to achieve.
Rigwarl also synergize well with common picks. Rylai, Lion, Tide, Venge, Dazzle, are all decent lane partners and they form strong lanes as well. Picking Rigwarl is also a good setup to a strong ganking-push styled play; with the buffs he is harder to overcome, and he can handle some obnoxious heroes such as Brood(who is insanely strong in this version) and famous AoE’s such as Tide and Crixalis.
I also believe that Rigwarl is a strong team finalpick option. As you might know in the drafting phase, teams often tries to predict the style of play their opponents are up to by referring to their bans/early picks. Firstpick is often a disadvantage, in which the first hero often gives a hint of a team’s general strategy, and then when the next 2 hero pick is done by the opponent, they could take away essential heroes from that strategy. However, firstpick does allow you to secure the strongest remaining hero within the pool which can be a good way to disable a team’s top hero(Proudmoore for AEON, Bane for dmZ, Crixalis/Storm/Lion for MYM). Rigwarl is less likely to be considered as a firstpick now, will most likely have the advantage as a later pick; assuming that teams went on standard drafts, lastpicking Rigwarl will usually give no room/only 1 pick to respond. This should give the team an element of surprise as Rigwarl isn’t a common pick and is therefore, harder to counter.
So where is the love he should be getting?
It is to be noted that Rigwarl haven’t received much mention since 6.48. And in that particular version, he was a permanent ban material. I can only speculate that not much of the top players are well acquainted with him due to this, and the exact powerful synergy has not yet been discovered, but those are just my thoughts. The 6.64 era features the usage of a wide array of heroes, in which more dynamic drafting styles are often seen, and players now tend to lean towards strategies with carry players using their favorite heroes rather than the stereotypic Morphling or Specter which have been overused for ages. Perhaps if we can abduct KuroKy, we can force him to play Rigwarl.
Also to be noted, the anti-armor strategy is a very common strategy in the 6.64 stage, in which the heroes concerned with those types of play are often banned(dazzle, Tide) and teams can easily counter-react with picking heroes that screws the system early. Most of these heroes are also strong gankers and supports. They are an asset to a team in any types of strategy. Unless there are other varying and strong strategies with Rigwarl, leaguers will remain to abandon him. Perhaps we should abduct KuroKy anyway.
All in all, we can only hope that he will get his chance. Rigwarl is a fun hero to watch; his playstyle demands exceptional reactions and awareness, and he’s surely more fun to watch than Morphling or Specter who wins the game after 40 minutes of farming. I hope leaguers would pay more attention to innovation rather than tradition in order to make DotA a more colorful and lively game.
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well, i think the reason why hes not that famous in league right now is becuz the only way for him to deal insane damage is to have a longer team clashes which in this version usually only last 7 - 10 secs roughly.
maybe theres other heroes that is worth picking like tide and crix (both with nuke and large aoe skills). besides, phase isnt worth buying now due to armor nerf and cheaper treads.
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Counter_Force[X]
Selling this. PM me. Bitches. No. What?Beyond Godlike Posts: 6830 Joined: 13 Aug 2007 Warnings : 2 6750 gold
i disagree. he can deal a lot of damage with radiance, which isnt hard to achieve. 1 simple item would make him the focus of attacks, thus allowing him to abuse bristleback skill. in battles this is fairly easy to do with all the AoE's
and about phase, that is not what i meant. i was saying since you can no longer grab so many bonuses in 1 item, and armor specifically, heroes like BB should be more viable[/youtube]
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pros dont focus BB in clashes even if hes still not a threat.
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Counter_Force[X]
Selling this. PM me. Bitches. No. What?Beyond Godlike Posts: 6830 Joined: 13 Aug 2007 Warnings : 2 6750 gold
i updated my second post
and i disagree. of course they dont disable him if he's not a threat. but team battles isnt just it, he's a strong ganker and farmer. radiance isnt so hard. once you got it, you will be focus fired. Fear had plaed BB before in MYM, and he did awesome
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Man, I've seen a LOT of BB play lately, some of them were very very good too.
Normally he's picked as a ganking tank semi-carry. very versatile hero
Also, don't abduct Kuro, gixx much better farmer. ^.^
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I must admit I find Rigwarl one of the most interesting heroes to play, but I have you to play him since his recent changes. The type of hero that Rigwarl is requires an internet connection beyond what I currently have available, as delay and spikes don't go well with his skill set (miss one spray in a spike and lose your warpath). Although like all physical damage dealers, the recent losses of armour (we're still on this theme i've noticed) have made the map a better place for him, the switch from an IAS increase to a damage increase has to a degree broken his synergy with radiance. While a fast hero with constant AoE damage should never be overlooked, I find myself wondering if radiance is really a core item for him now. At the risk of making myself look like a fool, I can't help but wonder if perhaps Orchid would be so out of place? As a true spammer, mana regeneration is absolutely key to Rigwarl, and with his nice new damage boost, the IAS would be a very good supplement to his DPS output. (without even considering the damage amplifying active). Another item I think would not be out of place is MoM. Bristleback has a very nice skill of the same name, which can act to offset the bonus damage taken, should you position yourself well (which will also cause more damage output from more quill's automatically released). Of course, neither of these two items will increase his ability to tank (though MoM may cause him to draw fire), so working on the same number's you've given; an 8-10k build, a vanguard could fit in very nicely, especially in the possibilities of tower diving those early/midgame ganks.
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so maybe theres other str hero that is worth picking. its picking issue i think. like akasha, tho shes been buffed you still hardly see her in leagues.
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Counter_Force[X]
Selling this. PM me. Bitches. No. What?Beyond Godlike Posts: 6830 Joined: 13 Aug 2007 Warnings : 2 6750 gold
@kurtbean
you cant say that. aksha is kind of out of place. it's going to take her time before she gets back, no doubt.
@tofer
i dont think orbs is decent at all, you're not really a hero dependant on attacks. quale's guide has my approval on item builds. really, you dont need anything rather than rad hood and heart and boots of course. orbs, vanguard will only delay your progress unless you enemies have assimilated DPS powers. mana regen isnt so hard, you're not supposed to spam it all the time and i believe he just makes it well with CM
@serpentson
lol, i guess thats an approval
. but i havent noticed on gosugamers on BB being used.Back to top
no i mean its picking issue not the hero.
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Counter_Force[X]
Selling this. PM me. Bitches. No. What?Beyond Godlike Posts: 6830 Joined: 13 Aug 2007 Warnings : 2 6750 gold
kurtbean wrote:
no i mean its picking issue not the hero.
that is what i said. akasha is fairly easy to counter(necro, wards) while BB isnt. he's hard and he doesnt rely on hits. we can give an analog such as SK who is a powerhouse and a powerful roamer. bb is weaker in both roles but he does have stronger mid-late game value.no i mean its picking issue not the hero.
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we can give an analog such as SK who is a powerhouse and a powerful roamer. bb is weaker in both roles but he does have stronger mid-late game value.
there you go..
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Counter_Force[X]
Selling this. PM me. Bitches. No. What?Beyond Godlike Posts: 6830 Joined: 13 Aug 2007 Warnings : 2 6750 gold
and you seem to drop my argument that BB is a stronget mid-late investment while SK is early-mid
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I think there just needs sometime for things to work them selves out and fit in..
With heros like rylia, ezalor and venge in the team the quills really do ALOT of damage..
Today in an IH i used him and my mates picked rylia and kotl, kotl was in my lane and boughta basilous.. learnt the mana skill first and cm did too.. with so much regen i could spam my mana totaly and after a while the quill damage DOES stack up even on lvl 1...
Midgame i would have phase, 3 bracers and hood nearly a relic venge had the - armour maxed out and it had a graeat synegy with quill late game she got a AC which also did wonders with quill and pushing in general..
Alsothe amount of AOE damamge with rad+quill was pretty good and should never be undereasimated.. with the ulti my blows were very powerful and would take chunks out of the enemy supports =))
maybe 'leage' players dont think his good.. but for IH games with your better freinds who are willing to follow a plan his an awsome pick..
well thats what i have to say.. im not sure if its what you were looking for though =/
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Counter_Force[X]
Selling this. PM me. Bitches. No. What?Beyond Godlike Posts: 6830 Joined: 13 Aug 2007 Warnings : 2 6750 gold
IH games, picks are rather to team strategy while in leagues it's kind of standardized, which is boring. and yes that's what i mean
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