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Tinker Vs (Best Carries)

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vegatod

Killing Spree Posts: 61 Joined: 20 Mar 2009 1666 gold



ure all debating bout tinker>most carries, right?
that doesnt make him uncounterable, dude.

@testniere
its all bout luck dude.
what if you dont stun for the first few seconds?
thats enuff time for a good tinker to disable u.

and then again, BKB has its duration.
if its turned off, ure pretty much a dead void
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neimi

Mega Kill Posts: 500 Joined: 21 Jan 2008 Warnings : 1 18571 gold



horur wrote:
nerub better late game than tinker, first time I heard that. I never knew anybody in a serious game would go for a carry nerub, but well, surely u must have some replay where that happens cause I have never seen it.



i never said nerub is a carry.
what i said is that nerub can counter him late game easily.


nerub's mana burn late game for an int hero is pure pain(especially if he is mana dependant like tinker).
-2 mana burns mean no spammability which means dead tinker.
-he has a stun to cancel tp
-his combo against tinker deals 1k+.(dont feel like calculating the real dmg).
-nerub cant be countered by GS which counters all dps carries.


simply said, nerub counters tinker late game easily.
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vins

Beyond Godlike Posts: 2722 Joined: 20 Oct 2007 Warnings : 9 16350 gold



neimi wrote:
horur wrote:
nerub better late game than tinker, first time I heard that. I never knew anybody in a serious game would go for a carry nerub, but well, surely u must have some replay where that happens cause I have never seen it.



i never said nerub is a carry.
what i said is that nerub can counter him late game easily.


nerub's mana burn late game for an int hero is pure pain(especially if he is mana dependant like tinker).
-2 mana burns mean no spammability which means dead tinker.
-he has a stun to cancel tp
-his combo against tinker deals 1k+.(dont feel like calculating the real dmg).
-nerub cant be countered by GS which counters all dps carries.


simply said, nerub counters tinker late game easily.
and considering that mana burn is x4 of tinkers int,and if nerub goes in GS NA will just burn all his -bleep- mana,considering x4 int and the additional damage dealt by GS (increases magic damage dealt) will increase the mana burned to really high amount, but but but tinker still can own NA
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horur

Mega Kill Posts: 889 Joined: 18 Nov 2007 Warnings : 2 28639 gold



Niemi: OK, NA gets of a manaburn and then gets hexed and dies. Not really a counter at all. U will need a strong carry or heavy disables to destroy tinker, not a manaburn.
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neimi

Mega Kill Posts: 500 Joined: 21 Jan 2008 Warnings : 1 18571 gold



first of all, nerub can gank tinker and kill him easily when he reachs lvl 7.
mana burn's range is higher than hex and has a 5 sec cd.only 2 mana burns can take down half his mana late game.And if you build a BKB which im sure everyone builds against tinker.tinker will be dead.

in late game NA can kill tinker.

but i still say the best way is not to solo him late game.
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rllian

Godlike Posts: 1308 Joined: 18 Dec 2007 Warnings : 1 41154 gold



err... hard to say taking everything into consideration. There is no other hero that is omnipresent with tinker's kind of farming and ganking skills. But anyway, heroes with spell immunity beats tinker late game. Unless of course tinker ends early which is the obvious thing to do. My best guess would be naix with a basher. Oh yes and morphling isn't all too bad with his farming skills. not to mention he can avoid one of tinker's nukes and damage him at the same time
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vegatod

Killing Spree Posts: 61 Joined: 20 Mar 2009 1666 gold



how can u dodge tinker's nuke?
using waveform?
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