Tinker Vs (Best Carries)
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ure all debating bout tinker>most carries, right?
that doesnt make him uncounterable, dude.
@testniere
its all bout luck dude.
what if you dont stun for the first few seconds?
thats enuff time for a good tinker to disable u.
and then again, BKB has its duration.
if its turned off, ure pretty much a dead void
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horur wrote:
nerub better late game than tinker, first time I heard that. I never knew anybody in a serious game would go for a carry nerub, but well, surely u must have some replay where that happens cause I have never seen it.
nerub better late game than tinker, first time I heard that. I never knew anybody in a serious game would go for a carry nerub, but well, surely u must have some replay where that happens cause I have never seen it.
i never said nerub is a carry.
what i said is that nerub can counter him late game easily.
nerub's mana burn late game for an int hero is pure pain(especially if he is mana dependant like tinker).
-2 mana burns mean no spammability which means dead tinker.
-he has a stun to cancel tp
-his combo against tinker deals 1k+.(dont feel like calculating the real dmg).
-nerub cant be countered by GS which counters all dps carries.
simply said, nerub counters tinker late game easily.
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neimi wrote:
i never said nerub is a carry.
what i said is that nerub can counter him late game easily.
nerub's mana burn late game for an int hero is pure pain(especially if he is mana dependant like tinker).
-2 mana burns mean no spammability which means dead tinker.
-he has a stun to cancel tp
-his combo against tinker deals 1k+.(dont feel like calculating the real dmg).
-nerub cant be countered by GS which counters all dps carries.
simply said, nerub counters tinker late game easily.
and considering that mana burn is x4 of tinkers int,and if nerub goes in GS NA will just burn all his -bleep- mana,considering x4 int and the additional damage dealt by GS (increases magic damage dealt) will increase the mana burned to really high amount, but but but tinker still can own NAhorur wrote:
nerub better late game than tinker, first time I heard that. I never knew anybody in a serious game would go for a carry nerub, but well, surely u must have some replay where that happens cause I have never seen it.
nerub better late game than tinker, first time I heard that. I never knew anybody in a serious game would go for a carry nerub, but well, surely u must have some replay where that happens cause I have never seen it.
i never said nerub is a carry.
what i said is that nerub can counter him late game easily.
nerub's mana burn late game for an int hero is pure pain(especially if he is mana dependant like tinker).
-2 mana burns mean no spammability which means dead tinker.
-he has a stun to cancel tp
-his combo against tinker deals 1k+.(dont feel like calculating the real dmg).
-nerub cant be countered by GS which counters all dps carries.
simply said, nerub counters tinker late game easily.
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Niemi: OK, NA gets of a manaburn and then gets hexed and dies. Not really a counter at all. U will need a strong carry or heavy disables to destroy tinker, not a manaburn.
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first of all, nerub can gank tinker and kill him easily when he reachs lvl 7.
mana burn's range is higher than hex and has a 5 sec cd.only 2 mana burns can take down half his mana late game.And if you build a BKB which im sure everyone builds against tinker.tinker will be dead.
in late game NA can kill tinker.
but i still say the best way is not to solo him late game.
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Read what the penguin in the avatar says:
Too often we lose sight of life's simple pleasures.Remember, when someone annoys you it takes you 42 muscles in your face to frown.BUT, it only takes 4 muscles to extend your arm and Bitch-Slap that mother@#?!&!
pass it on.........
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err... hard to say taking everything into consideration. There is no other hero that is omnipresent with tinker's kind of farming and ganking skills. But anyway, heroes with spell immunity beats tinker late game. Unless of course tinker ends early which is the obvious thing to do. My best guess would be naix with a basher. Oh yes and morphling isn't all too bad with his farming skills. not to mention he can avoid one of tinker's nukes and damage him at the same time
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how can u dodge tinker's nuke?
using waveform?
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