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6.65 out

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DaMan2000

Godlike Posts: 2009 Joined: 19 Aug 2008 Warnings : 3 54198 gold



sfsy1 wrote:
hated the new int hero. shit model and animation.


I kinda have to agree with the model. It looks like a blue bane thats very ugly. However, his attack animation is sick! His skills are extremely strong. His ulti is like a global maledict+dagon combo
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ic4three778

Godlike Posts: 1865 Joined: 03 Jan 2008 4647 gold



played it once, fapped a lot.

i'd stick to 6.64 until nerfstick comes.
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Fleuriem

Monster Kill Posts: 274 Joined: 27 Jul 2009 5420 gold



Lets rmember that zis is not a balancing patch. I totaly agree of slark and kaldr being totaly imba. Kaldr is an imba support hero. First time i encounterd a slark it ravaged my full hp Kunkka to ashes. Didnt know what hit me. Visage i cant giv an opinion yt as i havent tried him. The new map is a strong messge from icefrog. He wants a gank orientd metagame zis time. I like the boots on sideshop idea. I dont like the new item urn. Imba with dazzle! Im just thankful there's no direct nerf to abaddon.

By the looks of it, i can say the balanced patch wil be 6.67
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L.u.c.i.f.e.r.

Mega Kill Posts: 830 Joined: 03 Mar 2009 19302 gold



i yet dont get how boots in the side shop change anything. crows are there for a purpose

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Fleuriem

Monster Kill Posts: 274 Joined: 27 Jul 2009 5420 gold



L.u.c.i.f.e.r. wrote:
i yet dont get how boots in the side shop change anything. crows are there for a purpose


i guess thats exactly wat icefrog realizd.
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Kevin-Oh-M-Gee

Killing Spree Posts: 64 Joined: 01 Oct 2009 2570 gold



My take on .65 is that Icefrog wants more ganking! Not like some of the other version where it was turtle / dps oriented. Many changes and nerfs to heroes like Razor / Darkseer.

The new heroes (if used properly) are much to strong and will definitely be given a Nerf stick. I mean me and my friend tested Slark and ended up winning a 3v5, yea it was a pub game but still.

Back to Darkseer, his vack is now 140 damage compared to 220 and the range was 800 now 550. GG, now hes back to a team support role imo.

Haven't tried the new vistage but from his skills i think icefrog really nailed this one, so much better than the previous vistage (even though he was owange) his ult is much better now, if used right then you can have up to 3 second stun. Plus the +108 damage is nice (goes down after each attack).

But yea boots in the side shop will change the game. NO MORE BOOTS TANGO NOOBS. So yea my biggest gripe with people is getting boots and tangos. Don't ask me why I just hate it.

Finally the most op and most needed rework is, you guessed it, urn of shadows.. Its going to be abused so much. I mean first of all its really cheap and second its easy to get charges if your a ganker. Needs a up in cost or a nerf in heal/damage.

Overall I like the new changes, I think he (Icefrog) did a really good job. Just going to wait for the patch so that I won't have to deal with the imba'ness. Im Not Worthy
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Phoenix.dss

Monster Kill Posts: 322 Joined: 25 Jan 2009 10659 gold



The best thing Icefrog did this version was to keep away the new heroes from -cm mode. Gives him time to balance before they see competitive light. Smile
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yeancrounzz

Mega Kill Posts: 560 Joined: 14 Dec 2008 Warnings : 2 15438 gold



can someone explain me about the gold n exp?
i dont understand any..

what is raxed?
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[ZOMG_NEGROES]

Monster Kill Posts: 445 Joined: 27 Oct 2009 Warnings : 1 13058 gold



New version lacks originality and tbh Im kinda pissed.
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SCling

Monster Kill Posts: 301 Joined: 21 Apr 2008 5860 gold



the gold/exp means that if u destroy opponent's barracks, their creeps give you less exp and gold.

and yes, urn can be abused too easily, especially with the ganking metagame. Teams after a clash can be healed up and push in no time.
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DaMan2000

Godlike Posts: 2009 Joined: 19 Aug 2008 Warnings : 3 54198 gold



Fleuriem wrote:
Lets rmember that zis is not a balancing patch. I totaly agree of slark and kaldr being totaly imba. Kaldr is an imba support hero. First time i encounterd a slark it ravaged my full hp Kunkka to ashes. Didnt know what hit me. Visage i cant giv an opinion yt as i havent tried him. The new map is a strong messge from icefrog. He wants a gank orientd metagame zis time. I like the boots on sideshop idea. I dont like the new item urn. Imba with dazzle! Im just thankful there's no direct nerf to abaddon.

By the looks of it, i can say the balanced patch wil be 6.67


The new visage is crap. His ulti is feeding the enemy 150 gold, I would rather not get it. Visage cant DPS or tank anymore, and he makes a crappy support. Icefrog basically killed him. The new urn item is imba. The heal is better than a healing salve, and it comes with 2 charges if you managed to kill.

I'm expecting some HUGE nerfs to Kaldr and lesser nerfs to Slark. Since this map is mainly Christmas-based, the next map will probably come out in a week or so as 6.65b
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Read my Writer's Block Entry for Sept-Oct

http://www.dotastrategy.com/forum/ftopic24881.html

Betcha didnt see this, did you? XD


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Altoul

Monster Kill Posts: 427 Joined: 09 Feb 2009 Currently banned 13101 gold



I like krobe's buff a lot. Also, CK's new blink strike looks cooler that the old one.

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bobbob247

Godlike Posts: 1568 Joined: 21 Jan 2008 68766 gold



Looks like pushing is making a comeback.
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rllian

Godlike Posts: 1308 Joined: 18 Dec 2007 Warnings : 1 41154 gold



this is absolutely horrible. correct me if i'm wrong, but there's little to zero balance in the game now. are you f**** kidding me with essence shift and shadow dance? that's pure rubbish omg. i don't even know where to start with all these insane changes and heroes. wtf was icefrog thinking?! looks like his glory has melted down Hysterical

EDIT: oh and i actually think visage's new ulti is a little sickening. it has the capabilities to perma stun an entire team if casted properly? correct me if i'm wrong
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SCling

Monster Kill Posts: 301 Joined: 21 Apr 2008 5860 gold



theres a 30 sec cooldown on changing forms, so no, you can't perma stun. although if the team is bunched together due to vacuum/polarity they can stun for 3 seconds straight, which is decent for an aoe stun.
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