qweqwe221

First Blood Posts: 6 Joined: 17 Feb 2008 345 gold

Dota Line Ups



What makes a good dota team?

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dare18

Beyond Godlike Posts: 4345 Joined: 06 Feb 2009 Warnings : 1 69411 gold



u can check here

http://www.dotastrategy.com/forum/ftopic20929.html&highlight=lineup+discussion

theres a lot of good lineups...with their discussions too
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Shisehise

Godlike Posts: 2206 Joined: 04 Aug 2007 50849 gold



5 good players.
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ZeRo_BlAdE

First Blood Posts: 39 Joined: 12 Jan 2010 1538 gold



2 tanks, 2 ints, 1 agi.

My Pick:
Centuar
Omni
Rhasta
Enig
Troll

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MeleeHeroProb

Monster Kill Posts: 373 Joined: 25 Jan 2009 Warnings : 1 10899 gold



Shisehise wrote:
5 good players.

+1

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migrees

Beyond Godlike Posts: 2778 Joined: 15 Apr 2008 20870 gold



+1 to dare and shisehise.
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migrees

Beyond Godlike Posts: 2778 Joined: 15 Apr 2008 20870 gold



unlock

to add--> see this for more good line-ups discussion: http://www.dotastrategy.com/forum/ftopic11722.html&highlight=lineups

EDIT:
from Bobbob

As dare says, saying 1.____ 2____ 3____ 4____ 5____ is a good team doesn't help the guy, unless he wants to study them for 5 hours and figure out why. He is looking for something like
There are 3 different generic playstyles. Pushing, Ganking, and Farming. Pushing is where a team gets a lot of AoE, has good team synergy, and tries to end the game or gain a sizable advantage earlygame, and win by midgame. Ganking is where a team tries to get way more kills that the other team, denying them laning and experience, while improving the team to the point that they can push and win by mid or early lategame. Farming involves picking some defending heroes, and at least one powerful lategame carry, who will farm a lot of the game away, to come out lategame and kill everything. Ideally they will end lategame.

Generally, a good team has a bit of everything, but is more for a certain area. For instance, a good team for pushing will have something like a Pugna, Tiny, TC, Lion, and PotM. TC, Lion, Tiny, and Pugna are all heroes who excel in teamfights. Tiny and Lion also make a decent ganking team, and PotM makes a decent ganking hero, and carry, and can do a fair amount of damage in teamfights.

A good ganking team would be something like Sand King, VS, Lion, NA, and Morphling. All the heroes are decent gankers. The only criticism I can quickly think of is the lack of a tank. (The previous team had both TC and Tiny to somewhat tank, this only has SK). SK and Lion make good teamfight heroes. Morphling is a powerful midgame carry.

A good farming team would be something like Pit Lord, Warlock, Luna, Slardar, CM. This has a good defensive combo, with Pit Lord and Warlock making life difficult for pushers, and CM and Slardar making a decent set of gankers, while Luna grows and farms a bunch of nasty items.

Ideally, a team has a hero who can initiate well, who is NOT a support hero. With the first team, it was either Tiny, TC, or PotM. If one of them can get the teamfight going, it puts the fight in the pushing team's favor. In the second, it was SK, who with a blink dagger, can cause major damage with Epicenter before being in trouble. In the last one, Warlock is a support hero, but Rain of Chaos is such a huge ranged skill, that he can be hiding with his team, and still cast it. Pit Lord is the ganker if RoC is on cooldown.

The team needs some hold on teamfights, in the form of AoE. Without AoE disables, enemy heroes can often get into positions you don't want them to be (such as in the middle of your team, with a Black Hole). Ganking teams generally have the biggest problem here, as most good ganking heroes have single target abilities, not large AoE.

The team also needs to be able to take some damage, either with 1 designated tank hero, like Centaur, or several, like Tiny and TC, above. Without it, it becomes difficult to deal with enemy disables.

The team also needs some major disables. They need a good mix of AoE and single targets. Single target disables tend to be longer and have a lower cooldown. AoE disables provide much more application in teamfights, and getting into position.

Also, the team usually needs a carry, generally one that peaks at the time the team is the strongest. Thus, a ganking team should pick a hero who needs 2-3 core items to be effective, like PotM or Morphling, rather than a lategame hero, who needs more items, like Spectre or Luna.
Finally, a good support can really help out the carry. These are heroes who need next to no items to do well, like Dazzle, CM, or Warlock. They are often the warding heroes, who set up Observer wards. They are responsible for getting the carry to the point where he can farm alone. Generally, they should abuse their skills, attacking the heroes more than the creeps, and denying the majority of the creeps they attack.

All in all, there are lots of roles to be filled, and a good captain needs to know where the weaknesses of his and his enemies teams are, and pick the team accordingly.
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