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Killianee - Black Lich
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Killianee - Black Lich
Posted: Mon Mar 19, 2007 11:23 amKillianee - Black Lich
Killianee the Black Lich, was the servant of the ancient Black Dragon Nibles, was thought to have been destroyed along with his master by the end of the War of Xok Knights. However, Killianee did not die. With his power greatly diminished, he drifted across the vast void of space until he crashlanded on Azeroth. The Lich King and Kel'Thuzad found this strange Lich interesting and revived him and found themselves a very good ally against the Sentinels.
Killianee - Black Lich
Affiliation: Scourge
Model: Death Revenant with some black aura about him.
Primary: INT
Range: 600
Move Speed : 300
Attack Speed : 1.47 (+15% IAS)
Stats :
Str - 17 + 1.7
Agi - 16 + 2.1
Int - 21 + 2.5
HP regen - 0.76
MANA regen - 0.85
Starting HP - 473
Starting Mana - 273
Total Damage - 39 - 61(-21 for base damage)
Total Armor - 1.2
Skills :
- Darkness Bolt-
Killianee fires a bold of pure dark magic energy at an enemy hurting and blinding the enemy. It also corrupts the enemy's heart.
Mana Cost : 150
Cooldown : 15
Range : 600
Level 1 - 100 damage, 40% chance blind for 5 seconds, target lose 50 mana.
Level 2 - 150 damage, 50% chance blind for 5 seconds, target lose 75 mana.
Level 3 - 200 damage, 60% chance blind for 5 seconds, target lose 100 mana.
Level 4 - 250 damage, 70% chance blind for 5 seconds, target lose 125 mana.
Note: Black colored Wisp move, as fast as an attack, to the target and its path is covered in black as if the Wisp was hit by spectral dagger. Blacken the target for 5 seconds.
- Vampiric Soul -
Killianee moves through the shadows to drain a target of their magic. Eventually he can even drain life. Once Killianee bites the enemy, neither can move for the duration of the ritual.
Mana Cost : 150
Cooldown : 20
Range : 700
Duration : 5 seconds
Level 1 - Stun 0.5 second, drain 20 mana per second, 5 life per second.
Level 2 - Stun 0.5 second, drain 30 mana per second, 15 life per second.
Level 3 - Stun 0.5 second, drain 40 mana per second, 25 life per second.
Level 4 - Stun 0.5 second, drain 50 mana per second, 35 life per second.
Note: Killianee moves like burrowstrike of sand king at the target and does something similar to Pudge's dismember for 5 seconds.
- Blood Pentagram -
Killianee places a powerful pentagram drawn with blood to help his servants and allies. On top of the pentagram's powerful healing and mana regeneration powers, it lowers the moral of the enemy thus making their attack less effective.
Mana Cost : 200
Cooldown : 40
Range : 500
Duration : 20 seconds
Level 1 - AOE Range 100, +5 hp/sec regen aura, +5 mp/sec regen aura for allies. -10% damage aura for enemies.
Level 2 - AOE Range 150, +7 hp/sec regen aura, +7 mp/sec regen aura for allies. -15% damage aura for enemies.
Level 3 - AOE Range 200, +9 hp/sec regen aura, +9 mp/sec regen aura for allies. -20% damage aura for enemies.
Level 4 - AOE Range 250, +12 hp/sec regen aura, +12 mp/sec regen aura for allies. -25% damage aura for enemies.
Note: Red pentagram about the size of the cicle of power.
Ultimate Skill
- Black Undeath -
Killianee turns an area into the Unholy Land of Undeath, where the enemy loses life and when someone dies in the land, they revive as undeads to serve Killianee. Killianee absorbs the fallen soul who fell within. Channelling.
Mana Cost : 400/500/600
Cooldown : 140/110/90
Range : 600
AOERange : 500/650/800
Level 1 - Deals 50 damage per second to all enemy in the AOE for 10 seconds. +10hp, +5mp to Killianee for each creep dead in the AOE. All creep which died in the AOE revive as zombie with 250 hp, 30 damage, 250 MS, melee attack, no armor, 10hp/sec regen, and lasts 30 seconds.
Level 2 - Deals 100 damage per second to all enemy in the AOE for 10 seconds. +15hp, +10mp to Killianee for each creep dead in the AOE. All creep which died in the AOE revive as zombie with 500 hp, 40 damage, 300 MS, melee attack, no armor, 15hp/sec regen, 2 second slow poison attack, and lasts 45 seconds.
Level 3 - Deals 150 damage per second to all enemy in the AOE for 10 seconds. +20hp, +15mp to Killianee for each creep dead in the AOE. All creep which died in the AOE revive as zombie with 750 hp, 50 damage, 350 MS, melee attack, no armor, 20/sec regen, 3 second slow poison attack, and lasts 60 seconds.
(with Aghanim's scepter: zombies get +100hp, +20 damage, +10hp/sec regen, -100 mana cost, -30 second cooldown)
Note: Killianee does black colored Midnight Pulse on the ground and the AOE becomes black. Units taking damage is also covered in black. When dead units revive as zombies, put 2 second disease cloud where they are revived, but with no effect, just for show.
How about this kind of character?
Edit 1: I've changed the ulti to channelling spell. But since the zombies are moderately strong, it would work.
Edit 2: It's still a channeling spell but more powerful and last 10 seconds, and if there is a stunner or slower or disabler, then it might work.
Edit 3: I've increased AOE range and lowered cooldown if aghnim's is used. What do you think?
Edit 4: I've cut the cool downs for the spells, and buffed up the ulti. I did not change the Vampiric aura as I realised it could mean Kilianee can't run using it. It stops both the enemy and himself. Besides, it doesn't deal much damage.
Edit 5: Thanks to mikorkeza, I got icons for skills![/img]
Last edited by VexMaster on Sat May 19, 2007 10:41 am; edited 8 times in total
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whoa! mana costs are high, good skills, a good support hero i take it.
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Hmmm... I wonder if the Darkness Bolt has 100% blind... Oh well, i like it. he's gonna be a nice harasser indeed!
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100% blind... I thought of that too but perhaps it's too much. 5 second of all 'miss' that would be so unfair. Even 80% is high, I think. Only like 1 in five shot might hit.
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I think you could increase the damage from the channelling spell because...well, it's only 5 seconds, and there's no slowing effect in it. It's only 300 damage over 5 seconds, and very little is likely to die in there making the undead irrelevant, I mean...it can't kill a wave of creeps? So...what's the chance it'll kill a hero especially with a 2 minute cooldown? I'm thinking give the undead a timed life (your choice on how long, perhaps a minute to coincide with leaving a one minute cooldown at max level) and increased the damage to like...80/100/120 damage per second. Voljin after all does ALOT of damage with his channeling spell, I think your guy could happily do some more especially since the AOE is a little small. Still, I love this guy, even his name, I'd give him an 8. I love Vampiric Soul (5 second hold!!?! >.<), that combined with a few zombies slapping away at him? That's almost a definite X has PWNED Y's head for Z gold. Good hero man, I dig him.
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Overall, nice concept and flavour
But one big flaw I must point out here- Vampiric Soul- disables a target for 5 seconds at level 1. Are we trying to achieve First Blood in record time here? XPBack to top
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Chival, I agree with you on that. Hmm his ulti seems weak...
R2, 5 seconds means 25hp drained and 100mp drained. Even at max, 35x5 is 175hp 250mp, so it's more of anti-spell kind of thing... unless u r a weak intel character
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Bwaaahh... 100%? Good!! It nice but overpowered i think...
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I agree with aku_rian...
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If you changed the Vampiric Soul to mean that the enemy cannot be hit during the 5 seconds, then it's fine. Or even if it's "Only zombies can hit him during this time" it's fine.
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