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Orcupal - Murloc Bonecrusher (Nerfed the sting, again :))
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Orcupal - Murloc Bonecrusher (Nerfed the sting, again :))
Posted: Thu May 24, 2007 10:36 amEDIT 1: Nerfed Murloc Sting [thanks for the tip noob28 and mikorkeza
]
EDIT 2: Nerfed the above again [thanks for noob28 and mikorkeza again
]
ORCUPAL - MURLOC BONECRUSHER
AFFILIATION: Sentinel
Range: 100 | Move Speed: 300
Primary: AGI
Str: 15 + 1.7 | Agi: 21 + 2.2 | Int: 18 + 2.1
Attack Speed: 1.5 | Armor: 2.7
STORY:
Even before the Sentinel-Scourge war had begun, the Murloc race was already in deep threat by the Scourge. They were mainly used as slaves or gold miners. Eventually when the war had started, these creatures rebelled and formed a secret alliance with the Sentinel to help free themselves from slavery. They've sent their best champion, Orcupal, as their representative. He maybe small, but he is very terrible...
SKILLS:
-=Tunnel=-
Orcupal tunnels down the ground, making cracks on the ground along his path. While underground, Orcupal recieves bonus movespeed. Anyone who nears the cracks recieves a 1 second stun. Lasts 10 seconds.
Level 1: 20% movespeed
Level 2: 25% movespeed
Level 3: 30% movespeed
Level 4: 35% movespeed
Manacost: 90 mana
Cooldown: 15 seconds
(This skill will make you invisible for 10 seconds and everywhere you step in will have a crack that lasts for 2.5 seconds. You cannot attack for 10 seconds.)
-=Murloc Sting=-
Orcupal will recieve 7% chance to deal 50 poison damage and will have a dramatic increase in attackspeed. He will have attackspeed increase until he deals poison damage.
Level 1: 50% increased attackspeed
Level 2: 100% increased attackspeed
Level 3: 200% increased attackspeed
Level 4: 300% increased attackspeed
Manacost: 70/75/80/85 mana
Cooldown: 5 seconds (after poison took effect)
(This means that you will have increased attack speed until you have dealt the 10% poison)
-=Murloc Sense=-
Murlocs are excellent evaders, allowing them to evade physical attacks.
Level 1: 15% miss
Level 2: 20% miss
Level 3: 25% miss
Level 4: 30% miss
(This will also include ranged attacks, except spells)
-=Blind Fury=-
15% percent of the time when Orcupal is engaged in battle, he goes into such fury that his skills are heavily increased, though his vision radius is reduced to 300 AoE. Once activated, lasts 10 seconds with a cooldown of 5 seconds. Each level stacks with each other.
Level 1:
Tunnel has 5% increase
Murloc Sting has 50% increase
Murloc Sense has 5% increase
Level 2:
Tunnel has 10% increase, 10 second cooldown
Murloc Sting has 50% increase
Level 3:
Murloc Sting chance to poison reduced to 5%, has no cooldown
(This ulti when activated works for 10 seconds and after that and its cooldown, it will take 15% again until it works again. Orcupal will gain a red aura around him)
PRO's:
-very, very good speed advantage
-easy hero killer(especially on 1-on-1)
-good in late game
CON's:
-very weak(especially early game, latebloomer)
-easy gangbang target
-no much mana for skills
ITEM BUILD:
-This is your handy-dandy mana fixer. Keep it.
or
-Any of the two guarantees serious advantage
-Usually this item synergizes with any AGI type hero.
-I just love attackspeed!
OPTIONAL ITEMS:
or
BEST ALLIES:
-You'd be unstoppable with Repel and Purification. Just don't make him use his ulti.
-Spells and "voodoos" are your biggest enemies. She can just take that away with a flick.
-He's a good hero supporter and quite a big burly guy to back you up in 2 vs. 3 situations
-Netherswap helps in many situations(ex. escaping enemies) especially when your vision is very low.
WORST ENEMIES
-Very irritating hero on your part.
-To me, he is going to be an annoying hero especially having so much hp and armor. His Return skill sucks your attackspeed dry.
-Slow and silence will really tick you off. Even more, she's ranged!
-He makes you lose your "attack" in "attackspeed".
HOPE YOU HAVE ENJOYED MY NEW CREATION!!!
Try and read my other dream heroes:
->Dumnorix - Wildkin Cheiftain
->Krokhus Giantfang - Mountainheed Avenger
->Ykki - Mhoore Champion
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Courage amidst blinding darkness...
Last edited by rafraf on Sat May 26, 2007 11:49 am; edited 2 times in total
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Ummm, question, bout the tunnel, why whould he need bonus movement speed if he's undeeground, that is if he can move while underground.....
Overall hero is good, no IMBA....
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you can move underground. Thank you so much for the comment. Appreciate it

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Courage amidst blinding darkness...
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Damn it i was going to make a Murloc idea.
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Trust me, it is good and very funny. Search for it on youtube, Love hina its great!
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Murloc sting kinda Overpowered... I think..
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is 10% chance to poison to overpowered?
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Yeah I haven't notice that. Make it 7% chance or nerf MS....
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Ok i edited it. Check it out

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Whoah 10% is still big. Add some IAS items and you'll be unstoppable...
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The point is, i made it to 10% chance to poison so Murloc would'nt have abused the attack speed bonus.

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10% chance is still big..... 6% or 7% is enough.....
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Ok... i edited it... CHECK IT OUT

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Yup!!! Alright to me now
Great job

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