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Pyromath the Volcanic Golem
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Total Votes: 20
What do you think?
No ending time set.
5 star 30% [ 6 ]
4 star 30% [ 6 ]
1 star = Utter Crap 5% [ 1 ]
3 star 30% [ 6 ]
2 star 5% [ 1 ]
Pyromath the Volcanic Golem
Posted: Mon Aug 28, 2006 1:14 pmPyromath
Volcanic Golem
Str: 23 + 2.7
Agi: 13 + 1.5
Int: 17 + 2
Damage: 57 – 67
HP: 587
Mana: 221
HP Regen: 0.97
Mana Regen: 0.70
Attack Speed: 1.56
Armor: 4
As a pebble, pyromath had a curious affinity for all things related to fire and heat. By rockhood, he became absorbed in this science, and learnt how to use it for his own will, as well as how to manipulate gravity. So deeply immersed was he that he lost his own appearance and became the infernal being he is today.
Though he only used his talents creatively, the Lich King, fearing an upcoming rival, marred his works, and imprisoned him by encasing him in ice. But Pyromath was not to be subdued: he escaped, and now he's back, yearning for revenge.
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Skills:
Fiery Wrath
mana cost - 75
cooldown - 20
animation - immmolation, from original warcraft demon hunter.
Remembering his torment at the hands of the Lich King, the golem swells with a terrible wrath, releasing his tremendous ire from within the very core of his infernal being. lasts 8 seconds.
level 1 - 3 armour bonus. immolates units around for 18HP per second
level 2 - 4 armour bonus. immolates units around for 25HP per second
level 3 - 5 armour bonus. immolates units around for 32HP per second
level 4 - 6 armour bonus. immolates units around for 40HP per second
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Deep Fry!
mana cost - 100/120//120/140
cooldown - 10
animation - same as lina's light strike array
causes a target area to suddenly erupt in flames, dealing damage to all units, friendly and enemy in the area.
level 1 - 75 damage
level 2 - 150 damage
level 3 - 225 damage
level 4 - 300 damage
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Cosmic Impact.
mana cost - 100/110/120/135
Cooldown - 20 (formerly 30)
anmation - same as the landing of demnok lannik's infernal.
causes a huge burning boulder to be launched into the air and land on a target spot, dealing damage to enemy units and stunning them.
level 1 - 55 damage and 0.5 second stun
level 2 - 110 damage and 1 second stun
level 3 - 165 damage and 1.5 second stun
level 4 - 220 damage and 2 second stun
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Pyroclastic Flow
mana cost- 200/250/300
cooldown - 120
animation - gona look like the pic after the description
causes the entire map to be enveloped in volcanic dust, damaging all units(friendly and enemy)and healing the volcanic golem for 50 HP per second. does not affect buildings or allied heroes.
channeling spell.
level 1 - lasts 4 seconds.
level 2 - lasts 6 seconds
level 3 - lasts 8 seconds
an image i found (created) that feels to me like what this should look like. plus, it serves the added function of blinding the enemy.
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also, there's the usual attribute bonus skill.
--xx--
Feel Free to add comments, see if you like the hero. If you want, you can give suggested item/skill builds as well.
Thnx, cya later.
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Last edited by Vipul on Sun Nov 05, 2006 2:26 am; edited 6 times in total
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I think the first and the ultimate' spell damage is too low. That's better to have it increased. Suggasted allies : venomancer, zeus, chen, purish. Combo : poison nova, your new hero' ultimate, and then thunder god! Chen and purish is to counter your ultimate and to support.
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Quote:
FF_Dr@gon // Mon Aug 28, 2006 8:53 pm
I think the first and the ultimate' spell damage is too low. That's better to have it increased. Suggasted allies : venomancer, zeus, chen, purish. Combo : poison nova, your new hero' ultimate, and then thunder god! Chen and purish is to counter your ultimate and to support.
FF_Dr@gon // Mon Aug 28, 2006 8:53 pm
I think the first and the ultimate' spell damage is too low. That's better to have it increased. Suggasted allies : venomancer, zeus, chen, purish. Combo : poison nova, your new hero' ultimate, and then thunder god! Chen and purish is to counter your ultimate and to support.
wait just a second here, you dint vote, did you?
oh cmon i want you opinions.
i thought that the immolation whould basically render radiance an accesory item if it was higher. i was thinking 10/20/30/40, but that means and imba at level 7, he'd be too strong!
keep in mind that the ultmate damages units on the entire map. thats no mean feat. any raise in damage would mean a King Size Farming Bonanza for the player!
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It's a unique hero concept, especially the Ultimate. I think the damage is just fine as they are. Not too low, not too high. Since 6.36 now adds experience for denying, Pyroclastic Flow will give you added experience for every allied creep killed, hehe. However, it might piss some allies off, especially those with already low HP. I think it would be better to have your allies immune and just have the enemy heroes and creeps damaged instead, just like Zeus' Wrath.
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This would be the heroes that easy kill creeps for farming and deny own creep, but it can annoy enemy hero as well if "deep fry!" is set at fast cooldown. I suggest when it cast its ultimate, increase damage for the other three skills because all the place become hot rite? This make its ulti more powerful
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Well, Vipul I want to vote but I can't. You know voting can't be done on mobile phone ..... However, I'll give you 4 stars! Your hero is cool. ^_^
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Cosmic Impact = way too powerful at level 4. 100 mana? Nooo!
It's all good. I like this! 4 stars!
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Oh ya, I forget to add. 8x15 damage means nothing even in early game. 10/20/30/40 isn't bad since immolation only work in melee range. So it will be easy to be avoided. Btw, all of your spell are active and useful right? Will he has enough mana? ( Remembering that he is str type)
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I think he will.. As long as he has itens O_o
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So, he will become spell caster str hero, not tanker str hero.....
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Linken's Sphere should be enough..
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Ummm...too intelligent for a strength type hero...but a cool hero! 4 stars!

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I think the int is just enough, given that it's str is just 2.7.. [Look at rooftrellen's]
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Thnx, all of you.
i was thinking along the lines of making this hero one of those whose ultimate is improved by scpeter, but i decided not to, seeing as hes a strength hero. you have to boost his mana a lot.
Quote:
Nerzhul // Mon Aug 28, 2006 10:29 pm
This would be the heroes that easy kill creeps for farming and deny own creep, but it can annoy enemy hero as well if "deep fry!" is set at fast cooldown. I suggest when it cast its ultimate, increase damage for the other three skills because all the place become hot rite? This make its ulti more powerful
Nerzhul // Mon Aug 28, 2006 10:29 pm
This would be the heroes that easy kill creeps for farming and deny own creep, but it can annoy enemy hero as well if "deep fry!" is set at fast cooldown. I suggest when it cast its ultimate, increase damage for the other three skills because all the place become hot rite? This make its ulti more powerful
ok, nerzhul, you forget that his ultimate is channeling, so he has to stand there the whole time, doing nothing else, and it stops when someone stuns him. he wont be able to cast any other spells in the duration of the ultimate.
and when i get some time, should be about 2moro, im gonna update it with the animations and the cooldowns for spells.
anyways, thnx again everyone, cya later
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why dont you simply make him a melle int hero ??
like ogre ... his powers are also related to fire !
btw just a suggestion for a skill .... as you described him to study gravity
he can have a passive of tossing enemies in air ...who will land up at random place after certain time ....suppose they land up on roshan [:O] or infront of your team healing well [
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