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Denshi the Restless Soul
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Total Votes: 16
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5 stars! 25% [ 4 ]
3 stars 6% [ 1 ]
1 star.. O_O 6% [ 1 ]
Denshi the Restless Soul
Posted: Wed Aug 30, 2006 4:09 amStory
Denshi was a paladin killed by the cursed sword Frostmourne. Though his body was destroyed, his spirit lingers in the ethereal plane, seeking justice for his death. There, he encountered members of the defeated Burning Legion. The foul spirits, sensing a once righteous man, tried to fuse with Denshi in order to be freed from thier suffering. Now consumed by evil, Denshi wanders into the physical plane once again, seeking pure souls so he himself would be freed mfom his eternal torment.
Denshi the Restless Soul
Str: 15 + 1.60
Agi: 11 + 1.20
Int [P]: 22 +2.90
HP: 435
Mana: 286
Armor: 1
Aspd: 1.7 + 11% IAS
Range: 600
Movespeed: 290
HP regen: 0.55
Mana regen: 0.98
Base damage: 33-40
Skills
Torment
Denshi unleashes torment to a unit. He turns the unit's positive energies into negative, making its strengths its weakness. The unit gains negative HP and Mana regeneration, halved armor, and decreased damage for the skill duration.
Type: Active
Target: Single, unit
Casting time: instant
Range: 500 (Casting range)
Area: n/a
Cooldown: 30/27/24/21
Mana cost: 110/120/130/140
Duration: 12 seconds at all levels
LVL1 50% reduced HP and Mana regeneration, Half armor, 20% reduced damage
LVL2 100% reduced HP and Mana regeneration, Half armor, 30% reduced damage
LVL3 150% reduced HP and Mana regeneration, Half armor, 40% reduced damage
LVL4 200% reduced HP and Mana regeneration, Half armor, 50% reduced damage
Animation: Purple inner fire effect
Vengeance
Denshi seeks revenge to those who have hurt him. Every life point missing from him adds damage to his attacks.
Type: Active, toggled autocast
Target: Single, unit
Casting time: instant
Range: n/a
Area: n/a
Cooldown: 4/2/0/0
Mana cost: 30/35/40/45
Duration: n/a
LVL1 20% of missing HP is dealt as damage
LVL2 25% of missing HP is dealt as damage
LVL3 30% of missing HP is dealt as damage
LVL4 35% of missing HP is dealt as damage
Animation: Spawn spiderlings attack animation
Pilfer Soul
Denshi tries to extract the souls of his enemies, dealing excruciating pain and incapacitates them. Denshi's health and magic are restored during the process. Only 30% of the drained HP and Mana are restored to Denshi.
Type: Active, Channeling
Target: Multiple units
Casting time: instant
Range: n/a (zero casting range)
Area: 800 AoE (400 radius)
Cooldown: 45 seconds at all levels
Mana cost: 180/200/220/240
Duration: 3/4/5
LVL1 25 HP and Mana drained per second, slows by 10%
LVL2 50 HP and Mana drained per second, slows by 15%
LVL3 75 HP and Mana drained per second, slows by 20%
LVL4 100 HP and Mana drained per second, slows by 25%
Animation: Blue battle hunger effect on units
Betrayal
Denshi sends a dummy soul to a target. It's allies, sensing evil, attack that unit. Creeps and buildings, friend or foe, attack the target unit. Allied heroes of the target are still unable to attack it.
Type: Active
Target: Single, unit
Casting time: instant
Range: 300 (Casting range)
Area: n/a
Cooldown: 100/80/60
Mana cost: 150/175/200
Duration: n/a
LVL1 Lasts 14 seconds
LVL2 Lasts 22 seconds
LVL3 Lasts 30 seconds
Animation: Berserker's call effect on unit
Suggested Skill Build
1 Torment
2 Vengeance
3 Torment
4 Vengeance
5 Torment
6 Betrayal
7 Torment
8 Vengeance
9 Vengeance
10 Pilfer Soul
11 Betrayal
12 Pilfer Soul
13 Pilfer Soul
14 Pilfer Soul
15 Stats
16 Betrayal
17-25 Stats
Suggested Item Build
Aghanim's Scepter
Linken's Sphere
Black King Bar
Mekansm
Dagon
Boots of Travel
Comments? Suggestions?

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Last edited by yukino_silvermaine on Sun Sep 24, 2006 9:29 am; edited 7 times in total
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Is that my Devil Warlord's icon? hehehehe anywayz I like you hero the consept is good I dont get the 2nd skill (Betrayal) pls explain thx

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[img]http://i3.photobucket.com/albums/y89/quasron/balanar_fin.jpg[/img
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Same skill as Invoker's (DotA 6.12).
Basically All the units in the game (except your allied heroes) see you as the "enemy". Your creeps and towers can and will attack you for the skill duration.
Example: You're on the sentinel side. I cast betrayal on you. You go to your base. Ancient Protectors, Treants, and Druid of the Talons will attack you. ^_^
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yukino_silvermaine wrote:
Same skill as Invoker's (DotA 6.12).
Basically All the units in the game (except your allied heroes) see you as the "enemy". Your creeps and towers can and will attack you for the skill duration.
Example: You're on the sentinel side. I cast betrayal on you. You go to your base. Ancient Protectors, Treants, and Druid of the Talons will attack you. ^_^
OMG OMG! thats cool nice good ORIGINAL WORK!exept for my icon! hehehe joke! I like that skill it can be an ulti you know? its strong and effective! Same skill as Invoker's (DotA 6.12).
Basically All the units in the game (except your allied heroes) see you as the "enemy". Your creeps and towers can and will attack you for the skill duration.
Example: You're on the sentinel side. I cast betrayal on you. You go to your base. Ancient Protectors, Treants, and Druid of the Talons will attack you. ^_^

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[img]http://i3.photobucket.com/albums/y89/quasron/balanar_fin.jpg[/img
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Vengeance is tooooo strong for 3rd spell.All you need is to have similar amout of health as your opponent or more,and your indestructable.
Exept for that nice hero.Even better story.Is that that character from the Reigh of Chaos undead campain when you have to kill 5 paladins and recover the urn?
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Ser.Ator
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@ Constantine
Okay, I'll find another icon. Hahaha!
@ Serator
Damage issue fixed. ^_^
I don't remember and details in Reign of Chaos. Just made the story up. Hahahaha!!
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Excellet hero and detail, I'll defenaitly consider this if people will Vouch for it in the main thread.
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"I am the wisest man on earth! for i know one think, and that is i know nothing."-socrates
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Betral's duration is WAY too long if you wanted that to be considered serious...if you cast betrayal and charge at the hero with vengeance on, they're dead...there's no escape whatsoever. They run back to their tower for safety, but wait...it's not attacking you...it's attacking HIM! OP...one word...NERF! lol =)
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@ AoW.WaRChieF
Betrayal is used to prevent heroes from retreating to towers. Your enemy wouldn't be stupid to go near his towers with betrayal on. There are several "blind spots" in the map where they can hide until betrayal duration is over.
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lalaki ba o babae yan ?
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lemuel p. maglinte
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damn what if he rushes back to the fountain and he doesnt notice his on betrayal , OUCh!
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@ Lemuel
Denshi is a guy
@ Donatboy
Hehehe.. Poor guy.
[Enemy uses Scroll of Town Portal.. Hahahahaha!!!!]
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this is great!! hope it can reach mr.ICEFROG and all of the dream heros posted here
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Weeee DOTA ROCKS!
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hey yukino,
great hero,
i think constantines rite about betrayal being an ultimate. i think it'd be better off that way. if you nerf the current ultimate, and give it another level adn exchange it with betrayal.
since your a moderator now (not to mention this is your hero)
i thought i'd tell u pilfer soul's image is missing!
cya later
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Betrayel: All summoners will be SOOO irritated with this skill - just imagine how a Prophet player will swear! Anyway, I agree with whomever: Betrayel should be an ultimate. If it is, I'll definitely vouch for this hero as he's original and well suited for strategic teamplay.
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