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DotA Allstars 6.47

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drew


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Site Admin Posts: 928 Joined: 08 Apr 2006 270767 gold

DotA Allstars 6.47

Posted: Fri Aug 24, 2007 3:31 pm

Get it here:
DotA v6.47

This version has been removed due to an error with Puck's ultimate. Use with caution. May be hazardous to LAN games.
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Last edited by drew on Mon Aug 27, 2007 5:14 pm; edited 1 time in total


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kopite


Dominating Posts: 146 Joined: 27 Feb 2007 5366 gold

Posted: Fri Aug 24, 2007 3:52 pm

i just played puck.......the teleporting move is so good for chasing,escaping and killing, also has a 3 sec silence which deal damage and invulnerability for 3 secs..not sure how to use ulti.... sounds like puck could be extremely powerful if played right.....hate the look...colourful flying dragon........oh well it suites the moves...
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polar


Dominating Posts: 198 Joined: 29 Jan 2007 1992 gold

Posted: Fri Aug 24, 2007 3:53 pm

Guys, please post here the names of his skills Very Happy
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Gary.Soneji


Dominating Posts: 132 Joined: 19 Jan 2007 3825 gold

Posted: Fri Aug 24, 2007 4:02 pm

I played him in arem today and in early to mid game, he is a strong hero, but at late game he can just tickle the enemy. His ultimate summons something like Pugna's ward, it shoots and stuns the enemy.

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TheNotorious


Mega Kill Posts: 553 Joined: 13 Mar 2007 4618 gold

Posted: Fri Aug 24, 2007 4:06 pm

Icon



description



Model




Start



Skills







ulti



the basic combo is do your orb, teleport to it, use your second skill, and finish with your ulti. his 3rd skill is some what strange. you desappear at the spot where to took the damage and stay there so if your being chased it allows people to catch up wit you easly, so you have to use it wisly. it can be auto casted but i think this should only be done in big battles when you have many allies wiht you.
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bloody_red27


Dominating Posts: 158 Joined: 26 Apr 2007 5461 gold

Posted: Fri Aug 24, 2007 5:10 pm

When you're being chased don't Auto-cast Phase Shift. It's that simple.

Anyway, here's a nice combo to start off ganks(works well with radiance too)

>Auto-cast Phase Shift
>Cast orb on you enemies and teleport
>When they hit you, Phase Shift gets activated. You'd be invulnerable for 3 seconds and radiance will still damage them. (Don't move 'cause PS will be deactivated)
>When Phase Shift is over cast Wanning Rift and Dream Coil.

Don't worry if you're in the middle of the gank, though. You will only be vulnerable for 3 seconds and Phase Shift will trigger again (Assuming it's level 4)...

Primary role of this hero is to start ganks, deal significant damage and silent the enemies before the rest of the team kicks in...

Here's the changelog by the way:

6.47

* Added a new hero from the Model-To-Hero contest (see below)
* Added a new ability for Animal Courier to change its model.
* Fixed Planeswalker's Cloak and Hood of Defiance stacking issues on various heroes' innate magic resistance abilities.
* Fixed an old rare bug with Leshrac (and recently Storm) that would cause them to constantly drain mana.
* Fixed a bug when killing heroes with Crow
* Fixed Flesh Heap to work properly with suicides
* Fixed a bug in -dm -nd that causes the hero after Bristleback to have Warpath if Bristleback dies with the buff on, and the player quickly picks a new hero.
* Fixed the game mode text to display in proper order
* Fixed Starfall doing extra damage on the second hit
* Restored Freeze Hero functionality
* Added a command -test to enable single player commands to be usable in multiplayer for easier extensive testing
* Added new command '-terrain snow'. This transforms the current terrain into a snow terrain. This is a very experimental mechanism and is still very much a WIP in the visuals department.
* Fixed Death Pulse to hit properly non-magic-immune Ancients
* Improved Alchemist's movement speed a bit
* Increased ranged creep's mana pool
* Rebalanced Sanity's Eclipse (Less damage, better leveling)
* Improved Harbinger's casting animation time
* Fixed a visual glitch with Dispersion that would make it look like it did more Dispersions than it actually did
* Fixed a bug with Unstable Concoction when used during the transformation of Chemical Rage
* Fixed a bug with Greaterbash
* Improved Lion's movement speed a little
* Fixed Panda's Storm Wind Walk stats
* Game now gives an error message when attacking Roshan from a disallowed area
* Added -nr(-norepick)
* Added -mute as a custom player command to disable kill sounds
* Fixed a bug with Weave and Reincarnation


- Lots of effort was made to fix stability issues with the map. Either this or 6.47b will be the new stable version, depending on reports after it gets played in the open for a bit first.


- Congratualions to the final 8 and everyone that participated and voted in the hero contest. Vodoun's hero was the primary selection with one ability from coldlikehell's hero. Once again, thanks to everyone participating in contest.
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Raxxar


Godlike Posts: 1389 Joined: 12 Apr 2007 46611 gold

Posted: Fri Aug 24, 2007 5:26 pm

He rocks so damn much.....
He is already one of my favorites....
All of his moves are designed to gank someone, and to make sure he does NOT escape...
I liked especially his third skill, you completely screw up a lot of other heroes' moves (in my case, I screwed up the attempts of my very pissed off friend to Assassinate me with Sniper)
His Illusory orb/Wanning Rift/Dream Coil combo is just killer to any hero, and if they do survive it, follow it up by chasing them....
This gets a really good boost by using also Eul's Cyclone or Guinsoo's hex, they give you time for your other skills to cooldown while allowing you to position yourself....
All in all, a great hero.....(I repeat, my new favorite hero)
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kopite


Dominating Posts: 146 Joined: 27 Feb 2007 5366 gold

Posted: Fri Aug 24, 2007 5:37 pm

can sumone please explain in full how his ulti (Dream coil) works?
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amdg


Warnings : 1 First Blood Posts: 20 Joined: 03 May 2007 774 gold

Posted: Fri Aug 24, 2007 5:39 pm

another food for magina. levels 1 - 6 i was being owned by this puckshet thing. then after getting pthreads, HoD, and vlads, he hides whenever he doesn't see me on the map. harhar.

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Wrenker


Dominating Posts: 106 Joined: 12 May 2007 3076 gold

Posted: Fri Aug 24, 2007 9:15 pm

he seems really imbalanced..
i think when 6.47 comes back they'll nerf him

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TheNotorious


Mega Kill Posts: 553 Joined: 13 Mar 2007 4618 gold

Posted: Fri Aug 24, 2007 10:12 pm

ha they took the version out beacuse this guy was too IMBA. lol.
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Raxxar


Godlike Posts: 1389 Joined: 12 Apr 2007 46611 gold

Posted: Fri Aug 24, 2007 10:54 pm

TheNotorious wrote:
ha they took the version out beacuse this guy was too IMBA. lol.


No actually, they took it out because of an error with his ultimate I believe....
Don't worry guys, he'll be back, I know it! xD
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gamer_anthony


First Blood Posts: 14 Joined: 05 Feb 2007 362 gold

Re:DotA Allstars 6.47

Posted: Fri Aug 24, 2007 11:04 pm

Yeah, they took down the new version because of an error. The map is coming back up as 6.47b and if I read right it's supposed to be the new stable version.
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mv20vm


Support Team Posts: 1948 Joined: 11 Apr 2007 56806 gold

Posted: Fri Aug 24, 2007 11:06 pm

Cute new hero. I love the animation of the first skill, the teleport deals damage within aoe then poof!! combo with 2nd and 3rd skill.. I think he's invincible while teleporting, right??
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TheNotorious


Mega Kill Posts: 553 Joined: 13 Mar 2007 4618 gold

Posted: Fri Aug 24, 2007 11:15 pm

wut was the error? he seemed fine to me.

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