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Power Treads vs. Boots of Travel
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Total Votes: 59
Do you generally prefer Treads or Boots of Travel? (I advise reading the post before voting)
No ending time set.
Boots of Travel 49% [ 29 ]
Treads 50% [ 30 ]
Power Treads vs. Boots of Travel
Posted: Fri Aug 31, 2007 4:54 amI did a search for this to see if a topic like this was available, but none satisfied me. I'm posting this because it took me a while to make the leap from automatically getting Treads, to opting for Travels when possible, to automatically getting Travels, unless there is a convincing reason not to do so.
I think a big leap in your gameplay comes when you consider the pros and cons of these two mobility items. I notice most players automatically go for Treads, because in battles, its effect is most noticable.
However, overall, Travels is invariably the better choice for most heroes. Let's first compare the items:
Power Treads:
Price: 1530
Requires:
Boots of Speed
Gloves of Haste
Power Treads Recipe Scroll
Gives:
+65 Run Speed
+35% Attack Speed
Boots of Travel:
Price: 2700
Requires:
Boots of Speed
Boots of Travel Recipe Scroll
Gives:
+90 Run Speed
Active: Teleport
60 Second Cooldown 3 Second Cast Time
First thing most people notice is the price discrepency. BoT is 1200 MORE than Treads, and gives almost no advantage in a pitched battle. Furthermore, 35% IAS for only 1000 is a great deal (Midas costs twice as much, and gives less IAS, and a Hyperstone is less cost-effective). So what exactly are you missing when you make this choice?
1) You lose the one chance you have (two if you consider SnY, which for just MS is not cost effective) to noticably increase your movement speed after getting the basic boots. This is important when chasing or running, which is usually what happens after most pitched battles. That extra 40 MS goes a very long way to getting that last hit on a fleeing hero, or ensuring that last hit doesn't strike you instead. Is it soley worth 2200 extra gold? Hell no, but there is one more thing to consider:
2) You lose the teleport. This may seem to be just a nice little extra, because most people associate teleporting to going back to base to heal, or going to a tower to defend it. What they usually consider at that point is that most towers are gone by the time you consider this item, and so they do not get it simply because it seemingly has less utility. What these people do not realize is that teleporting to ANY ALLIED CREEP is something a scroll cannot give you, and elevates the teleport to a higher priority in maintaining levels and income. In this sense, BoT is a mid-late game farming item, in addition to a decent survivability tool. Spending as little time as possible visible on the minimap is a godsend, and the teleport allows you to quickly take advantage of a large creep push, dispose of it, and just as quickly fade back into the fog of war. Not doing so usually gives opponents enough time to either 1) take advantage of the creep wave themselves to push, or 2) set up an ambush so that when you eventually get there, they are prepared to capitalize on your lack of speed. Now, along with the MS, is THIS worth 2200 gold? HELL YES! In fact, is it advantageous enough to sacrifice 35% IAS? Absolutely. There are many ways to increase attack speed, but this is the ONLY way to increase mobility, besides getting a questionable item like SnY.
So, with this in mind, you are probably thinking, Well Greedygood, there's an exception to every rule. Are you a stiffly stifferson, needing a good prank?? I got my crowbar in my trunk if you want...!
Gee thanks bud, but no thanks, I don't need that crowbar, because I agree - there are exceptions to every rule. Here are some of them:
1) Life-stealing heroes. These guys may find less reason for the teleport, because one way they can heal is to find ANYTHING to kill, including neutral creeps, and get back into fighting condition quickly without losing their position close to the opponent's base. However, even these heroes can benefit from the farming effects from BoT, so this alone is not a good enough exception - but wait! Put that crowbar away, I have an even better answer!
2) Anyone with exceptionally high movement speed. These include Slar, Balanar, Clinkz, and yes, the Bloodseeker. These guys can get to places simply by running there, and can get to any location from the middle of the map in less than 10 seconds (as opposed to 15-20 for most heroes). However, this also is not good enough alone to replace BoT with Treads. Wait WAIT!! Don't take me to your basement, you sick little salaryman!!! Here's some more!
3) Anyone with Blink/TP. Furion should almost NEVER get BoT - his teleport is much better than it anyway in all respects. Yes, you miss the extra MS, which may get you sometimes, but as we already discussed, the MS alone is not worth 2200. If you are that paranoid, get a blink dagger, which brings us to heroes like Magina and QoP (but not Morph or Storm Panda, or Mortred or Chaos Knight, their blinks are either too mana intensive, have too long a CD, or have other conditions). These heroes also can stand to benefit from BoT, but they have little need for the MS, especially QoP. Their blink is sufficient enough to chase or flee, so there is some validity for getting Treads, at least for QoP. Magina will probably still need the BoT, which does go well with his blink and bash, if you prefer that style.
So, you're now at the point of asking GAD!!! WHAT ARE THE HEROES!! THE HEROES DAMMIT!! Right...so here you go:
Heroes who you get Treads without thinking about it:
Furion, hands down, should get treads, always. He needs it for Sprout, and he has absolutely no need for the BoT teleport. Furthermore, his AGI buildup is horrendous, so getting IAS items makes a LOT of sense. Sure, you lose the MS, but it's just not worth 2200 alone. You can TP ANYWHERE, so don't sweat it, literally.
Bloodseeker in my sick little mind, should also automatically get treads. Why? He has max MS with Thirst, and has some of the best lifesteal in the game with Blood bath. Furthermore, you don't want to be farther than mid-map throughout the game, because Thirst's range is effective throughout the entire map if you stay in the middle of it. This is perfect for neutral creeping, which because of your lifesteal, you are one of the best to take advantage of it. So, you'd only need to teleport after a push into the opponents base, to a creep wave approaching your own. That's it. Any other scenario is best dealt with by you walking there, especially with your lifesteal. And defense? You're one of the worst defenders in the game, so leave that to your team. Also, what about MS? You're the best chaser in the game, you don't need the extra MS. Furthermore if you are being chased, you can rupture the chaser, and run until your thirst kicks in. If you're ganked by the majority of their team, BoT won't save you then either if Rupture/Thirst didn't do the job for you already...
Syllabear's Bear - Well, not really a hero, but get Treads for it to maximize the entangle. It has excellent MS already with Rabies, so get BoT for Syllabear himself, and treads for his little big pet.
Heroes who you will have to think hard about it:
QoP. I think a lot of people might disagree here. For her, it is OPTIONAL. You can benefit from either, so it's dependent upon your style. Most will get BoT, because her nukes late game are great for farming, which you can optimize with a timely TP. She'll also be killing mainly through nukes instead of her attack, so Treads is a little less useful here too. Still, Treads can mean the difference between killing in one blink or two, and sometimes, that can be the deciding factor in a successful gank. So, it's something to consider.
Slardar. With Sprint/Treads, he has max move speed, so you don't need the MS. With Satanic or MoM, he has lifesteal as well. Hunters benefit by being as close to the middle of the map as possible to minimize the time needed to get to the prey, and Slardar is much more a hunter than a team-pusher, even though he's a STR hero. But, you lose that farming aspect by not getting BoT, so that's something to consider.
Balanar - same as Slar, except he doesn't get max MS, so BoT is a little more compelling.
N'aix - this is a little hard. Treads are so cheap, and N'aix is so poor in the beginning, that Treads will seem like the way to go. But, this guide is advocating avoiding Treads unless you have a compelling reason otherwise. 35% IAS AND N'aix's money problem can be taken care of by Midas, so I'd probably go for that instead of early Treads. BoT along with his Frenzy is fantastic, and if you add SnY to it, he has 458 MS. BoT late game is a no-brainer, so deal with his early game as best you can.
Common heroes that people get Treads for that don't need it:
Void - No NO NO! No treads for Void. You may say, that maximizes his bashing! NO! You should get MoM and Butterfly to do that. The chase aspect of BoT is great, especially if you get radiance, even with your blink skill. And, Void really needs to maximize farming in order to dominate late game, so get BoT to assist.
Spec - Get Butterfly for IAS. Otherwise, you do need BoT to chase after throwing a dagger, her innate MS is not unusually good. Yes yes, Haunt can work like a great TP, but it's not that reliable in itself, so stick to BoT, after Radiance.
All other heroes - POO POO ON YOU!
Well, I probably shouldn't say that, because someone may actually prank me, and give me a free crowbar, but for now, I can't think of any more exceptions. By all means, you are free to try!
Anyway, enjoy, and keep in mind to have some fun!! I think some people playing this game are missing some genes that make them into grumpy little stiffly stiffersons...man, maybe I should buy my own crowbar...

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As you have said,Treads for someone,BoT for others.BoT for the most Int heroes,though.Syllabear's bear needs treads.If combined with Rabid,it has 521 ms IIRC(no need for BoT,+1000 gold for 1 ms...).Nessaj should get Treads,not BoT,has lotsa ms...For terrorblade I build BoT and S&Y.450 ms and insane ASPD...No way of getting out.Now Darkterror,I get Treads on him.HE doesn't need insane ms,has time walk.+35% increased ASPD is great for permabashers!
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Although I do admit BoT > treads for most heroes yet I have a feeling Icefrog is trying to promote the use of treads. Sometimes I see league/IH replays where even heroes like FV go treads, simply because games are ending faster.
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I almost always go for BoTs because I find it to be more versatile. The only time I don't is if i play heroes with high MS as you mentioned, or if I'm getting the hell pushed out of me that I don't need the extra mobility
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well its clear that it depends on the situation and on the hero...some heroes need BoT and some need Treads...
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Tiny and Pudge rush BoT.. I haven't seen a pudge player with treads..
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I've seen a Pudge with Assault...
The only thing that went through my mind, was "how the heck did he get the money for THAT???"
But yeah, seems most people are getting the meat of this little message...

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I think he wants the AS from assault. So BoT + Assault is like super treads + teleport hehehe.. Pudge can pawn lone heroes.
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caspian wrote:
Although I do admit BoT > treads for most heroes yet I have a feeling Icefrog is trying to promote the use of treads. Sometimes I see league/IH replays where even heroes like FV go treads, simply because games are ending faster.
Although I do admit BoT > treads for most heroes yet I have a feeling Icefrog is trying to promote the use of treads. Sometimes I see league/IH replays where even heroes like FV go treads, simply because games are ending faster.
Hm...if that is the case, heroes like Void or Morty might become weaker choices, no?
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power treads vs boots of travel...
Posted: Sun Sep 02, 2007 1:59 amI choose power treads over boots of travel...
why? i don't need teleport, i don't go back to the fountain unless i'm ready to build items..
i don't need that extra bit of speed, coz i usually kill my opponent without letting him go away, it's that quick..
i'm not really into bargaining that extra 1000 gold just for silly boots..
i go for treads..
rush boots of travel? by this time, your opponents would have better items than you have..
and i don't think it's a priority midgame to farm for neutral creeps.. by that time.. i'll be farming enemy heroes...
midgame, enemies are ready to push, i don't think you would even have much time to farm anymore..
power treads is much better for me for the fact that i don't use range heroes much that needs to chase, that have slow move speed..
for me, assault cuirass is a waste of gold.. why? that would be like your 5th or 6th item, i wouldn't need that item by that time, see, damage or disables are better at late game..
defensive items or items that increase atk speed should be created at early or midgame, not the late game..
i think because of the long post about this topic, you already know what answer your looking for, i think it doesn't really matter what we say, to think that you know a lot...

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there is one hero i get treads for and thats furion. on all other hero Bot is simply the better choice. 40 ims is MUCH better than 35 ias, and teleporting to creeps is just too valuable to not get.
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From my own DOTA experience I prefer boots of travel all the way especially if I know that the game is going to drag on. Movespeed items are scarce an a +90 ms is something you don't want to miss out on. Threads hardly make a difference in movespeed at all, in fact the only reason why I get it is to increase my attack-speed in a cost effective way. If I ever do buy power-thread I always carry 1-2 TP scrolls with me. Early Boots of Travel and TP scrolls are very essential in escaping ganks. In fact just by investing 325 gold on a observer ward and a TP scroll can prevent 90% of deaths.
@tr3ncht0wn
Quote:
rush boots of travel? by this time, your opponents would have better items than you have..
rush boots of travel? by this time, your opponents would have better items than you have..
I rush boots of travel on heroes like Razor and by the time I finish Boots of Travel most opponents still have a perseverance and a boots of speed. Now I'm sure that boots of travel is alot more useful compared to those.
Quote:
and i don't think it's a priority midgame to farm for neutral creeps.. by that time.. i'll be farming enemy heroes...
and i don't think it's a priority midgame to farm for neutral creeps.. by that time.. i'll be farming enemy heroes...
That's the problem everyone wants to hero hunt mid game which makes it alot harder to find heroes to prey on since they are all missing, Farming on creeps will net you alot more gold in the long run and swithcing lanes with boots of travel as soon as you see a gank coming can really waste your opponent's time.
Quote:
midgame, enemies are ready to push, i don't think you would even have much time to farm anymore..
midgame, enemies are ready to push, i don't think you would even have much time to farm anymore..
Which is why you should be carrying boots of travel or a couple of TP scrolls to defend ASAP. Boots of travel has an edge in helping you participate in team fights just as soon as it starts.
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i guess it really depends..
Posted: Sun Sep 02, 2007 9:50 pmbased on what i've read,
those players who needs and wants to farm and needs and wants to defend or gank enemies, i guess they prefer boots of travel..
the case for me is, i hunt heroes early, mid, late.. so by that, i don't need to defend, and i make it sure that i don't need an ally when im hunting, and i usually farm at the other half of the map where the opponents are near..so by that playing mentality, i choose power treads.. and i don't use range heroes much except when random..

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Re: power treads vs boots of travel...
Posted: Mon Sep 03, 2007 1:49 amtr3ncht0wn wrote:
I choose power treads over boots of travel...
midgame, enemies are ready to push, i don't think you would even have much time to farm anymore..
i think because of the long post about this topic, you already know what answer your looking for, i think it doesn't really matter what we say, to think that you know a lot...
I choose power treads over boots of travel...
midgame, enemies are ready to push, i don't think you would even have much time to farm anymore..
i think because of the long post about this topic, you already know what answer your looking for, i think it doesn't really matter what we say, to think that you know a lot...
You're right on both these comments.
Mid-late game you don't have much time to farm anymore, which makes it critical to maximize that little time you have to farm as much as possible. BoT allows you to immediately take ANY opportunity in a lane and just as quickly (hopefully) get the hell outta there. This can be an entire level of experience and 500-1000 gold in just 10 seconds. 3 TPs like this will easily pay for itself. This is much more effective than farming neutrals late game. Do so only if you have to, i.e., no BoT.
This post is meant more as a guide, and also to solicit for anything I would have missed. I am looking for agreement, but disagreement that changes this perspective would be just as illuminating. So, in that sense, it DOES matter what you say...

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a gift to Greedygood...
I have 1 hero that i wanna discuss. Chen.
I think treads is worth thinking about for Chen because, lets face it, he is useless without creeps. Plus is a early game ganker who has a great slow and stun(creeps) so does he really need travels ms or tele boost? Wards are a much better use for his money IMO.
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