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Rageseeker-Elven Assassin
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Rageseeker-Elven Assassin
Posted: Sun Sep 02, 2007 9:33 amRageseeker was one of the most trusted assassins in Ashenvale. He aided(although not seen) Furion, Tyrande, Jaina and Thrall in the defending of the World Tree against Archimonde. He also helped MAiev in the hunt against Illidan. But, the Lich King knew he could be a threat to the Scourge army. So, he sent a vast army of undead warriors to launch an ambush attack on Rageseeker's base. The undead attacked. Rageseeker and his comrades were not prepared for the assault. Many of his warriors were killed. But, he was able to hide using his skills. The undead thought they killed him, and went away. Rageseeker however, wanted to get revenge on the Scourge. He saw Furion, and Furion was fighting against the Scourge in a valiant effort to defend the World Tree. Rageseeker helped, and they defeated the creep wave of Scourge. Furion recruited Rageseeker to be a part of the Sentinel.
Range:120|Movespeed:315
Primary Attribute:AGI|Str:15+1.5|Agi:22+3|Int:14+1.6
Hp:454|Hp regen:.76|Mp:182|Mp regen:.56
Damage:53-61|Armor:2
Attack speed:1.27|Affiliation:Sentinel
Abilities:
Shadow Blur(B)
Rageseeker blurs in with the shadows, rendering him invisible. But he will have a reduction in movespeed so as not to become detected. When he wants to break invisibility, he will stun an opponent. Invisibility lasts 30 seconds.
LVL 1:25% reduction in movespeed, 1.45 second stun
LVL 2:21% reduction in movespeed, 1.85 second stun
LVL 3:16% reduction in movespeed, 2.20 second stun
LVL 4:13% reduction in movespeed, 2.75 second stun
Cooldown:30 seconds
Manacost:100/120/140/160
Framework:Invisible and status icon will appear on status bar.
Dagger Throw(D)
Rageseeker throws his two daggers forward to a target location. The daggers will damage all units in it's path. When the daggers are returning back, it will damage again the units in it's path. The range the daggers can reach improves per level.
LVL 1:Deals 50 damage, deals 40 return damage, 500 range
LVL 2:Deals 75 damage, deals 60 return damage, 600 range
LVL 3:Deals 110 damage, deals 80 return damage, 700 range
LVL 4:Deals 150 damage, deals 100 return damage, 800 range
Cooldown:15 seconds
Manacost:80/100/120/140
Framework:Two daggers will be launched by the hero.
Dagger Dance(PASSIVE)
Rageseeker has a chance to attack many times. Rageseeker cannot be controlled when this skill is triggered. Damage type is normal. When using Dagger Throw, this skill will not be triggered until your daggers return.
LVL 1:4% chance, 2 attacks
LVL 2:5% chance, 3 attacks
LVL 3:6% chance, 4 attacks
LVL 4:7% chance, 5 attacks
Cooldown:N/A
Manacost:N/A
Framework:Blink art on the feet of the hero.
Counter Strike(PASSIVE)
Rageseeker's cunning reflexes allows him to have a chance to evade attacks. Doesn't stack with Dagger Dance. Automatically triggers Dagger Dance when you evaded an attack.
LVL 1:3% chance
LVL 2:4% chance
LVl 3:5% chance
Cooldown:N/A
Manacost:N/A
Framework:If a ranged hero attacks you, and you evaded that attack, it will trigger DD to the attacker.
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"He waits, silently, for his prey..."
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Shadow Blur and Dagger throw are alright I guess, but Dagger Dance would be down right murderous if you had Buriza, even with that low chance. As for counter strike, it needs to be buffed. Bard Man can understand that you don't want him to be imba, but you shouldn't sacrifice the ult for that end. Bard Man recommends buffing the percent chance for Dagger Dance but reducing the number of attacks and give it evasion. Change Counter Strike all together. Like mabye give him some kind of hero finding ability.
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This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
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living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
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1st skill ok
2nd skill ok
3rd skill slight imba like bard man said he/she is with buriza and specialy with satanic make it orb effect
4th skill need some buffs
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@Bard man and newbie: Orb effects(Crit from Buriza, Lifesteal from Satanic and Maim of SnY) stacks to Dagger Dance.
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"He waits, silently, for his prey..."
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i said make it an orb effect so it will not be imba and make it four attacks only
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Am i suppose to be happy all i ever wanted it comes with a price.

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lol? it needs a buff? if fighting a hero he has a 7% chance to hit a hero 5 times (which cud include crits/mkbbonusdmg/bash) and a 5% chance to evade an attack and do it again!!?!?!?!!? buff something soo strong? its beta than Coup de Grace, which as we all kno is IMBA late game.
15% chance for 4x dmg
vs
7% 5x dmg plus bonues (non ult) + 5% chance evade and 5x dmg plus bonnues
i.e 12% chance (evasion is negligible here) for 5 x att if being fought.
i would keep it as it is, smaller % chance than mortreds, especailly if chasing (not fighting), but dam when it comes off it could seriously be a 1 hit kill(or shud i say 5 hit kill).
seems fair in comparison, do not buff imo. like the idea gj.
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.
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I agree with above posts, buff the ult. Don't quite understand some bits but looks alright.
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also i would point out the ult says "it triggers counter strike whenever you evade an attack", i.e. if he got a butterfly, well the % would chance would inc to 30, meaning 5x dmg fun every 3 secs if being fought.
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.
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IMBA a hoi agrees with post above
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