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Zero - The Zero Soldier
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Total Votes: 6
Should Drew Submit bard Man's backed up heroes, Zero, Jason and Alekkarn-Rokkwen?
No ending time set.
Yes 83% [ 5 ]
No 16% [ 1 ]
Zero - The Zero Soldier
Posted: Fri Sep 07, 2007 4:37 pmZero - The Zero Soldier
Range: 100 | Move Speed: 300
Primary: STR
Str: 21 + 2.4 | Agi: 14 + 1.5 | Int: 15 + 1.2
Damage: 50 - 67 | HP: 549 | Mana: 195
HP Regen: 0.88 | Mana Regen: 0.61
Attack Speed: 1.46 | Armor: 3
Long ago The Seraphim Soldier known as stellar along with two others cleansed themselves of evil to seek purity. Though they were able to do this, their darkness found form. The darkness that came from Stellar was born as The Zero Soldier. A complete opposite of his pure side, The Zero Soldier is a being of destruction who sees all others as targets for his destructive power. When the zero Soldier noticed his pure side taking up arms with the Sentinel, he decided to join the Scourge in order to destroy the Seraphim Soldier. Even so, this doesn't mean that Zero will obey the Lich King. After he gets what he wants, he may destroy the Scourge as well...
Dark Tendrils (T)
Adorning the head of the Zero Soldier are a number of tentacle like appendages which he uses for imapling enemies among 'other' things. Once impaled, he draws them in to kill them.
Level 1 - Launches 4 tentacles at 4 nearby enemies, dealing 80 damage and pulling them to Zero.
Level 2 - Launches 5 tentacles at 5 nearby enemies, dealing 150 damage and pulling them to Zero.
Level 3 - Launches 6 tentacles at 6 nearby enemies, dealing 220 damage and pulling them to Zero.
Level 4 - Launches 7 tentacles at 7 nearby enemies, dealing 290 damage and pulling them to Zero.
Max Range for this is 500
Mana Cost: 140
Cooldown: 15
Framework: The tentacles are the same as the ones used by the Forgotten ones on their side protruding from Zero.
Notes: This a perfect skill for farming and for pulling in a hero who tries to escape.
Evil's Purity (V)
Born of the darkness of the Seraphim Soldier, Zero is a being who is truely pure evil. This putrid purity gives him great power, and makes an already horrfying foe even worse.
Level 1 - Gives Zero plus 2 hp regen and 5% more damage
Level 2 - Gives Zero plus 4 hp regen and 8% more damage
Level 3 - Gives Zero plus 6 hp regen and 11% more damage
Level 4 - Gives Zero plus 8 hp regen and 14% more damage
Mana Cost: n/a
Cooldown: n/a
Framework: A dark aura around Zero.
Notes: A simple boost for Zero.
Mahtelhcra (H)
The dark opposite to the Seraphim Soldier's Archletham, Mahtelhcra is just as strong as it's pure counterpart if not more powerful. Those who fight against Zero will have the edge of this blade as the very last thing they see...
Level 1 - Gives Zero a 10% chance to deal 1.25 damage and a 10% chance to activate Combustion when he kills an enemy unit. Combustion causes an enemy to explode upon death, dealing 100 damage to nearby enemy units.
Level 2 - Gives Zero a 10% chance to deal 1.75 damage and a 15% chance to activate Combustion when he kills an enemy unit. Combustion causes an enemy to explode upon death, dealing 170 damage to nearby enemy units.
Level 3 - Gives Zero a 10% chance to deal 2.25 damage and a 20% chance to activate Combustion when he kills an enemy unit. Combustion causes an enemy to explode upon death, dealing 240 damage to nearby enemy units.
Level 4 - Gives Zero a 10% chance to deal 2.75 damage and a 25% chance to activate Combustion when he kills an enemy unit. Combustion causes an enemy to explode upon death, dealing 310 damage to nearby enemy units.
AoE of combusted units is 300 Orb Effect
Mana Cost: n/a
Cooldown: n/a
Framework: Combustion's explosion effect is the same as you get when siege kills something organic.
Notes: Farming and killing baby.
Mahtelhcra Release (E)
Though Mahtelhcra was created when Archletham was purified with it's wielder, Mahtelhcra is said to posses even greater destructive power. When Zero commands it, Mahtelhcra can release a blast of untainted darkness in a wave, dealing damage and causing some enemies to combust.
Level 1 - Deals 400 damage in a wave with a range of 600. Has a 25% chance to cause enemy creeps to explode, dealing damage to all units around them.
Level 2 - Deals 550 damage in a wave with a range of 700. Has a 30% chance to cause enemy creeps to explode, dealing damage to all units around them.
Level 3 - Deals 700 damage in a wave with a range of 800. Has a 35% chance to cause enemy creeps to explode, dealing damage to all units around them.
The damage for combustion all depends on the level of Mahtelhcra. If no points have been put into Mahtelhcra, then Combustion will only deal 100 damage.
Mana Cost: 150/200/250
Cooldown: 140/120/100
Framework: An expanding red wave expelled from Zero's position.
Notes: A beautifully deadly skill that could be the perfect ender to a creep push.
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Discussion:
Behold the power of the Seraphim's evil side. This took Bard Man a while to make, mainly due to laziness and things that got in my way. Anywho, lets start. To those who don't remember the Seraphim, there's a link below.
http://www.dotastrategy.com/hero_idea.php?bid=1767
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Vile Skill Synergy:
Dark Tendrils: This skill is gonna be alot of fun for many of you. It'll keep the enemy close to you while you smash them good in the face. Plus, it creates synergy with any hero with an AoE skill like Azgalor, but the one who will really love you when you use this is Axe. You can pull in the enemy and he can keep them there so you can both kill them.
Evil's Purity: this skill is meant for two things. To keep you in the heat of battle and to make the enemy beg for mercy. Now everyone, Bard Man has been dabbling in mind reading and fortune telling and he knows what you'll say. "It's too strong." "Too much damage boost." "The regen is Imba." Ok, here's a little FYI: Davion gains about half the regen from his Dragon Blood skill plus an armor boost and Shendelzare Silkwood gives everyone around her more damage with her Command Aura. Now please cool it.
Mahtelhcra: Behold a skill that is almost perfect for farming and still effective for regular combat. Ok people. bard Man knows what you're gonna say. "The Critical hit is imba." "This hero is imba." "Combustion is too strong." Well listen to Bard Man you nay- sayers. Look at Leoric's critical strike. Seem familliar? The thing that separates this from his is the lower chance whic I gave t to keep it from being too strong. As for Combustion, look at the Crixalis and his Caustic Finale. Yes, the damage for Combustion is stronger, but it only has a 25% chance of activating. Caustic Finale works every time as long as you kill something. That's why I made combustion stronger. Now don't whine!
Mahtelhcra Release: Behold one of Bard Man's greatest skills. With this any hero standing too close to the creeps during a push will be forced to to your sheer awesomeness. This skill will also screw over summoner heroes like Dirge, Furion, and Ezalor. It also makes for a perfect way to kill anybody trying to lead a creep push like an idiot. Hell, it can even be used to pick off anybody who escaed the range of your Dark Tendrils. And Bard Man is having another vision. "It does too much damage." "It's imba." "Too much damage with Combustion." Shut up. One: This skill is WEAKER then Akasha's Sonic Wave. Two: Combustion only has a 35% chance of even going off at max. Three: If this skill catches you and you're in the middle of a creep wave, can you really blame anyone BUT yourself?
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Aight, time to talk about builds for this bastard. There are many builds you can use to rape your enemies. Bard Man's not gonna discuss them all here. He'll just give you a few good ideas.
Dagon (Any Level):A perfect item to synergize with your skills. Your ult could rape many heroes, but for those that live, this becomes the finale. And it could be the thing that snags the dkill after you draw someone back with your first skill.
Vladamir's Offering: This is to, of course, make up for the fact that you already have an orb effect. now you can get life steal and keep your Combustion.
Heart of Tarrasque: Does Bard Man really need to explain it?
Cranium Basher: See above.
Assault Cuirass: This you might just wanna get for poops n'giggles or because you grabbed a pair of bashers. Either way, it's a good thing.
Lother's Edge: When all else fails, run like hell! But hey, this could be the best way to start a combo of cruelty.
Kelen's Dagger of Escape: See above!
Battlefury: If Bard Man needs to explain the purpose of this thing, you should just delete DotA from your maps folder.
Bloodstone: This is kinda obvious, but not so much that it needs a rude message. Rack up the kills, get a few charges for this, then if you die you'll come back sooner.
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Well now it's time to show you who Zero goes best with.
Leshrac, Lich, Pit Lord, Axe, Earthshaker, Tiny, warlock, Puck, Techies, Dark Seer
The guys above will be good buddies to you. They have AoE skills. With your first skill, they will wanna stay by your side no matter what. The Techies will love you the most. You can pull guys onto their bombs.
Traxex, Omniknight, Panda, Ogre Magi, CM, Visage, BM, Abaddon, Meepo
The guys above this block of text are gonna be friends to you because they can all slow down the enemy. If they go slow, then that means you can beat their asses even more.
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This is for jerks who you should try to avoid like the plauge.
Leoric, Naix, Bradwarden, Axe, Pudge, Tide Hunter, Lucy, Lycanthrope
As you can probably guess by looking above, tanks are guys you want to avoid. That can't be stressed enough with Leoric and N'aix. They both have lifestealing skills and can be impossible to take head on. The rest should just be avoided unless you have a buddy since they'll get alot more HP then you naturally.
Void, Troll Warchief,Barathrum, Magina, Syllabear
The five you see above should be easily recognized if you have been playing DotA for more then a week. They are the god awful perma-stunners. Now I know a bunch of you might be wondering why Syllabear is up there, but think about what happens when you give his bear a pair of those bashers. Anyway, avoid direct combat against them. Magina especially because of his mana burn. You don't got alot of mana to spare so he could REALLY get under your skin.
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Well y'all this is were Bard Man ends it. Stay tuned for next time. Bard Man will be bringing out the the Arcanian Geomancer, Arcanian Pyromancer, Arcanian Ecomancer, and many, many, more. (Not all will be Arcanian.)
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One thing, Do note the Ulti Damage. Compare with Sonic Wave. Balance.
_________________
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The base damage of the ult is balanced with Sonic Wave. The only way you really get hit by the Combustion effect is to stand next to creeps when it's used.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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don't mind if I quote sonic wave, then?
Sonic Wave (W)
Creates a gigantic wave of sound which deals heavy damage to all units in a line.
Level 1 - 290 (340 with Scepter) damage.
Level 2 - 430 (540 with Scepter) damage.
Level 3 - 600 (725 with Scepter) damage.
Mana Cost: 250/ 350/ 500
Cooldown: 120/100/75
Now compare with your damage of 400/550/700, not to mention exploding creeps.
_________________
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Higher Cooldown and Sonic wave is just a bith stronger on the base damage when you get scepter. Besides, for the full sting of this to be realized, you have to have the enemy close to the creeps.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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Ulti is far too strong.
Level 4 - Gives Zero a 10% chance to deal 2.75 damage and a 25% chance to activate Combustion when he kills an enemy unit. Combustion causes an enemy to explode upon death, dealing 310 damage to nearby enemy units.
This? Caustic finale is fine, but this takes the cake. You know how freaking overpowered this is?
2nd skill, 8 HP REGEN? Thats like 1 free HoD regen. Way too overpowered.
Nerf it abit, i mean, ALOT.
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Ok,
One: That was Mahtelhcra, NOT the ult.
Two: Bard Man was planning to nerf Evil's Purity a little.
Three: The Ult is not imba, nor is Mahtelhcra. Zero is no more Imba then Leoric.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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Yeah he is imba reduce the regen to 1 2 3 4
also his crit evade and explosion skill should all be reduced 2 half of wat it is
_________________
[url][img]file:///Users/thegreatsayre/Desktop/Sig.jpg[/img][/url]
UsWest Acc: TheGreatSayre
"Maddness? THIS! IS! DOTA!" -kicks-
-Ghost
Ps3 is moar addicting than dota!!!! SIKE THATS MADDNESS!!!
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Bard Man wrote:
Ok,
One: That was Mahtelhcra, NOT the ult.
Two: Bard Man was planning to nerf Evil's Purity a little.
Three: The Ult is not imba, nor is Mahtelhcra. Zero is no more Imba then Leoric.
Ok,
One: That was Mahtelhcra, NOT the ult.
Two: Bard Man was planning to nerf Evil's Purity a little.
Three: The Ult is not imba, nor is Mahtelhcra. Zero is no more Imba then Leoric.
One:Ulti is far too strong. and level 4 skill were two different topics.
two: then why havn't you?
three: not imba? NOT IMBA? Mahtelhcra deals 310 DAMAGE every time a creep is last hit by you! Plus the 14% damage increase, last hitting is super easy. This affects heroes as well, so every last hit near a enemy hero is a FREE NUKE. WITH NO MANACOST. It's a ripoff - buffed - made imba - just unbelievable variation of caustic finale.
Ult not strong? You use this ulti - all creeps die immediately. More than 1 third of them explode. if there are, say 12 creeps. 4 creeps explode. (4x310)+700=1980 DAMAGE! Other than a few heroes, most CAN'T survive this!
My goodness. Instead of biting our heads off, listen to our comments.
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Hey , here's a thought. MAYBE BARD MAN ISN'T ALWAYS SERIOUS!
Sometimes I just submit stuff that my friends throw out at me, aight? Now back the -bleep- off. It's not like these heroes are just going to be randomly thrown into DotA.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
Back to top
You're defense for the ulti is that they have to be near exploding targets to be effective, but why would you not use it in an optimal situation? no one echo slams just 2 heroes, they slam a whole flood of creeps, with 2 heroes sandwiched in between. Plus, you have the power without spending for a scepter, level 1 is close to an area lvl 1 laguna blade , level 3 is very close to a scepter'd sonic wave. Add in combusting creeps. See my point?
but anyway, if you just did it for fun, sorry if I feel serious. An unbalanced hero is only fun for the user. Your opponents need some fun too.
_________________
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I threw this guy in here for a friend. Now people, please stop. e_e
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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a super HP regen and then a critical? imba.
nerf on him a little. he'll be nice if you'd do so._________________
i love you with all my heartS.(HEARTSSSSS)

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The nicest you'd get out of Zero is a quick death without Tentacle Rape.... >_>;
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
Back to top
wah,it's nice but i'm think it's imba about the the 3 rd skill and about the hp regen please decrease it a little,the 2 nd skill +damage is very -_-' and it's passive(OMG)
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