| DotaStrategy.com . Forum | SEARCH FORUMS - BLOG - Hero Ideas - Item Ideas - My Strategies - Downloads - Help - FAQ |
Dream Heroes
Page 1 of 1
Aremistique - Elemental Artisan
DotaStrategy.com Forum Index > Dream Heroes > Aremistique - Elemental Artisan
Aremistique - Elemental Artisan
Posted: Fri Sep 14, 2007 4:30 pmOnce thought as a mythical human being, Aremistique serves the Sentinels to banish the Evil. Capable of Manipulating Storms, Fire, Earth and the Waters, Aremisique summons the storms in her wake, the earthen auras supporting her, the flames, which can slowly devour enemies to death. Her inner prowess shines in the nick of time, summoning an abominable aquatic dragon to aid her and her allies in battle. Aremistique's Elemental prowess was never matched by any. A Very potent hero, making her a match by few.
Aremistique - Elemental Artisan
Range: 450 | Move Speed: 300
Primary: INT
Str: 19 + 1.75 | Agi: 20 + 2.25 | Int: 24 + 3.0
Damage: 40 - 49 | HP: 511 | Mana: 312
HP Regen: 0.82 | Mana Regen: 0.97
Attack Speed: 1.24 | Armor: 2
Affiliation: Sentinel
Blaze Arrows (B)
Aremistique mystically enchants her arrows ablaze, increasing her damage and Aremistique detects the target as long as the enemy is blazed. Slows the enemy's movespeed per specific number of hits.
Level 1 - Every 4 Hits results into a 1% Slow. Up To 20% Slow. Blaze detection lasts 3 Seconds. Increases arrow damage by 5.
Level 2 - Every 4 Hits results into a 1.5% Slow. Up To 25% Slow. Blaze detection lasts 4 Seconds. Increases arrow damage by 15.
Level 3 - Every 3 Hits results into a 2% Slow. Up To 30% Slow. Blaze detection lasts 6 Seconds. Increases arrow damage by 25.
Level 4 - Every 3 Hits results into a 4% Slow. Up To 40% Slow. Blaze detection lasts 7 Seconds. Increases arrow damage by 30.
Mana Cost: 20 / 25 / 25 / 30 per arrow (Changed from 15 / 20 / 20 / 20.)
Cooldown: 2 / 1 / 0 / 0
Framework: Searing Arrow Effect, and an immolation effect on the enemy as long as it is blaze detected.
Notes: (like track, but Aremistique doesn't gain the Enemy's sight)
Earthen Shield (n/a)
Aremistique generates the earth's force into her body and spreading it throughout her Reach which Passively increases the armor of all allies within a 350 AoE and slimly increases the HP Recovery in a 350 AoE around Aremistique. Armor increase stacks with other armor increasing auras.
Level 1 - Increases base armor by 1. HP Recovery by 1.
Level 2 - Increases base armor by 2. HP Recovery by 2.
Level 3 - Increases base armor by 2.5. HP Recovery by 3.
Level 4 - Increases base armor by 3. HP Recovery by 4.
Stacks with Assault Cuirass, Devotion Aura and Toughness Aura. HP Recovery stacks with Headdress of Rejuvenation, Mekansm, Unholy Aura, Etc.
Mana Cost:
Cooldown:
Framework: Razor's Unholy Aura Sprite, but the color is not yellow but instead, green.
Notes: Stacks with Assault Cuirass, Devotion Aura and Toughness Aura. HP Recovery stacks with Headdress of Rejuvenation, Mekansm, Unholy Aura, Etc.
Storm Trunade (T)
Aremistique Channels the Wind into her and blends it with Electric Currents, summoning a Tornado. The Tornado deals damage into enemies in a straight line and Aremistique gains a slight attack speed increase when the tornado ends for a short time. When the tornado doesn't hit any enemies anymore within it's range, it settles.
Level 1 - Deals 100 Damage in a straight line. Aremistique gains a 5% Attack Speed Boost for 10 Seconds when the tornado settles. Tornado Range at 1000.
Level 2 - Deals 180 Damage in a straight line. Aremistique gains a 10% Attack Speed Boost for 12 Seconds when the tornado settles. + 100 Tornado Range
Level 3 - Deals 220 Damage in a straight line. Aremistique gains a 15% Attack Speed Boost for 12 Seconds when the tornado settles. + 150 Tornado Range.
Level 4 - Deals 300 Damage in a straight line. Aremistique gains a 20% Attack Speed Boost for 15 Seconds when the tornado settles. + 200 Tornado Range
Mana Cost: 90 / 110 / 130 / 145
Cooldown: 45 Seconds
Framework: The Eul's Scepter of Divinity Tornado, which lunges from Aremistique to a Straight Line.
Notes: The "When the tornado doesn't hit any enemies anymore within it's range, it settles." means that when the tornado no longer passes through any enemy, it Fades away even though it haven't completed it's total range of 1000 (+ 100 at Level two, + 150 at Three and +200 at four.)
Sui Dragon (D)
Aremistique channels the waves and turns it into a powerful dragon to aid her battling skills. This dragon lunges upward from the depths from time to time to each enemy on Aremistique's sight. (if the hero is hit with Blaze arrows' the dragon can still attack the blaze-tracked hero.)
Level 1 - Each of the dragon's attacks deal 250 Damage. The Dragon Attacks 5 Times. (Aghanim's Scepter: 270 Damage, 6 Times.)
Level 2 - Each of the dragon's attacks deal 270 Damage. The Dragon Attacks 7 Times. (Aghanim's Scepter: 300 Damage, 8 Times.)
Level 3 - Each of the dragon's attacks deal 300 Damage. The Dragon Attacks 10 Times. (Aghanim's Scepter: 320 Damage, 11 Times.)
Level 4 - [Ultimates are only from level One to Three.]
If Aremistique dies when the dragon is still in ground, the dragon keeps on attacking until it finishes all it's attacks.
Mana Cost: 255 / 345 / 455 / ---
Cooldown: 180 / 140 / 100
Framework: a Blue dragon dives on the ground and lunges back up again on a random target around Aremistique. Dragon attacks with a slightly slower speed than eclipse.
Notes: Works like Luna Moonfang's Eclipse but the Sui Dragon attacks with a slightly slower speed than eclipse. If a refresher's orb is used, and this skill is casted again (when a dragon is already active), the other dragon disappears.
a blaze detected enemy is still a part of Aremistique's Sight. Enemies on other lanes are not a part of her sight, but a part of the creeps sight, or instead, the tower's sight.
Her Final Item Build:
[the way i look on it]
Refresher Orb Build:
Refresher
2 Vanguard
Power Treads
Dagon
Bloodstone / Linken's / Hood of Defiance
Aghanim's Scepter Build:
Aghanim's Scepter
2 Vanguard
Power Treads
Dagon
Bloodstone / Linken's / Hood of Defiance
Refreghanim's Build:
Aghanim's Scepter
Refresger Orb
2 Vanguard
Power Treads
Dagon / Bloodstone / Hood of Defiance
Last edited by Cherrytart07 on Sat Sep 15, 2007 11:33 am; edited 2 times in total
Back to top
Whoops.! Wrong Grammar:
Once thought as a mythical human being, Aremistique serves the Sentinels to banish the Evil. Capable of Manipulating Storms, Fire, Earth and the Waters, Aremisique summons the storms in her wake, the earthen auras supporting her, the flames, which can slowly devour enemies to death. Her inner prowess shines in the nick of time, summoning an abominable aquatic dragon to aid her and her allies in battle. With Aremistique's elemental prowess was always unmatched with any. A very potent hero, making her a match by few.
Changed:
Once thought as a mythical human being, Aremistique serves the Sentinels to banish the Evil. Capable of Manipulating Storms, Fire, Earth and the Waters, Aremistique summons the storms in her wake, the earthen auras supporting her, the flames, which can slowly devour enemies to death. Her inner prowess shines in the nick of time, summoning an abominable aquatic dragon to aid her and her allies in battle. Aremistique's elemental prowess has never been matched by anyone. A very potent hero, making her a match by few.
_________________
i love you with all my heartS.(HEARTSSSSS)

Back to top
Why didn't you just edit your post instead of changing it on the comments part? Anyway nice hero.. But, 1st skill you should raise the manacost per arrow.
_________________
"He waits, silently, for his prey..."
Back to top
Updated this:
Mana Requirement of Blaze Arrows is raised by 5.
Ultimate given additional information:
a blaze detected enemy is still a part of Aremistique's Sight. Enemies on other lanes are not a part of her sight, but a part of the creeps sight, or instead, the tower's sight. therefore, a blaze detected enemy can still be hit by the sui dragon. if there's nobody on aremistique's sight except the blaze detected enemy, the dragon will attack that hero until the detection fades.
_________________
i love you with all my heartS.(HEARTSSSSS)

Back to top
The Dragon seems a bit imba. 320 damage? 11 hits? If there are not creeps, this thing will kkill every non-tank.
Maybe nerf it a little bit.
Oh, and welcome to the site.

_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
Back to top
as i said.. works like eclipse.. i thought that Eclipse was capped to 5 hits per unit? i think there was something that says: "No unit can be hit more than 4 or 5? lucent beams" hmhm.. i really think there's one there on her skill desc.
well, imma go check later._________________
i love you with all my heartS.(HEARTSSSSS)

Back to top
Once again, you should raise the manacost of 1st skill, maybe make it 30/35/40/45. Enchantress' Impetus costs 40/45/50/55. But it's your hero, so you can decide if you want to change it...
_________________
"He waits, silently, for his prey..."
Back to top
is that mana cost good now?please keep on giving me suggestion so i can improve my hero and be near-perfect
( there's no perfect hero
) thankies thankies
Ü_________________
i love you with all my heartS.(HEARTSSSSS)

Back to top
There is no such limiter for Eclipse. The only think limiting the damage is how many units are around when it is cast.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
Back to top
no no, i mean how many times can one unit be hit by the eclipse. like 5? i think.
_________________
i love you with all my heartS.(HEARTSSSSS)

Back to top
THERE IS NO LIMIT! If you're alone and Luna attacks you, you're dead. Period, unless you can make illusions or go invis.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
Back to top
lol bm, u r in the wrong here mate, there is a cap of how many times you can get hit by eclipse. with aghnimms its 5. still ult cud be changed its jst like many ulti's around i.e eclipse, omnislash.
_________________
Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.
Back to top
Reply to topic
Page 1 of 1
View previous topic View next topic
All times are GMT
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
DotaStrategy.com Forum Index . Dream Heroes
Page 1 of 1
View previous topic View next topic
All times are GMT
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
DotaStrategy.com Forum Index . Dream Heroes
Warcraft III: Reign of Chaos & Warcraft III: Frozen Throne are trademarks
and Blizzard Entertainment is a trademark or registered trademark of Blizzard
Entertainment in the U.S. and/or other countries. All Rights Reserved.
DotA Allstars is a trademark of Dota-Allstars.com All Rights Reserved.
DotA Strategy is a production of Alleba.com
Privacy Policy - ©2008 DotaStrategy.com All Rights Reserved.
DotA Allstars is a trademark of Dota-Allstars.com All Rights Reserved.
DotA Strategy is a production of Alleba.com
Privacy Policy - ©2008 DotaStrategy.com All Rights Reserved.



