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Kedar Stunsmite-Great Soldier

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Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Kedar Stunsmite-Great Soldier

Posted: Wed Sep 26, 2007 10:10 am


A loyal follower of Uther, Kedar has been called by the Sentinel to aid them in their war against the Scourge. Kedar uses his raw strength and uncanny speed to wipe out all his foes in one blow. His most famous power is to revive the dead souls of his allies, giving them another taste of life.

Primary Attribute:Str|Range:120|Movespeed:295
Str:23+2.77|Agi:20+1.99|Int:15+1.66
HP:587|HP regen:.79|MP:208|MP regen:.65
Damage:53-59|Attack speed:1.34|Armor:3
Affiliation:Sentinel


Abilities:


Power Punch(O)
Kedar delivers a jaw breaking punch to a target enemy unit, dealing damage and knocking them back. After the knockback, the unit will be stunned. Melee cast range(90).
LVL 1:170 damage, 50 knockback distance, 1.25 second stun
LVL 2:220 damage, 100 knockback distance, 1.50 second
LVL 3:285 damage, 150 knockback distance, 1.75 second stun
LVL 4:345 damage, 200 knockback distance, 2 second stun
Cooldown:20 seconds
Manacost:100/125/150/175
Framework:Blood will spew out of the hero(like Sange's maim art)
Notes:A good combo starter skill.




Smiting Fury(PASSIVE)
Each time Kedar attacks, he increases his damage by 1. Has a cap damage. If Kedar changes target, damage bonus will last 2 seconds. Can be dispelled.
LVL 1:Cap of 10 damage
LVL 2:Cap of 20 damage
LVL 3:Cap of 30 damage
LVL 4:Cap of 40 damage
ORB EFFECT
Cooldown:N/A
Manacost:N/A
Framework:None.Status icon appears on status bar
Notes:A great skill to take down more tougher heroes.




Ground Trembler(G)
Kedar channels his fury into the ground. After channeling, he will smack the ground, dealing damage and stunning nearby enemies. Stun duration depends on how many seconds you channeled the spell. AoE of 350.
LVL 1:Deals 120 damage, up to 2 seconds channel
LVL 2:Deals 160 damage, up to 3 seconds channel
LVL 3:Deals 200 damage, up to 4 seconds channel
LVL 4:Deals 240 damage, up to 5 seconds channel
Cooldown:15 seconds
Manacost:125/140/165/180
Framework:Like Centaur's Hoof Stomp art
Notes:For example, you used this skill. Kedar channels the spell. This spell will keep on channeling until you release the left mouse button or the seconds reaches the maximum time for channeling.




Salvation(V)
Using the powers Uther has taught him, Kedar instantly revives all dead allies' corpses near him. AoE improves per level. The revived units are permanent until killed.
LVL 1:Revives 6 dead allies, 400 AoE
LVL 2:Revives 8 dead allies, 500 AoE
LVL 3:Revives 10 dead allies, 600 AoE
Cooldown:200 seconds
Manacost:240/375/490
Framework:Like Chen's Penitence art
Notes:A good skill, mainly it just revives your ally creeps. A good skill to increase pushing power.
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mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Wed Sep 26, 2007 12:41 pm

hmm all fine, ground trembler has along channel, which suks, but if pulled of can hav game turning consequences. Smiting fury needs a MAJOR buff. 1 dmg per hit is shite tbh. Compare to ulfsaar (6/12/18/24 dmg a hit staking), 1 dmg with a cap of 40? How many consecutive hits do u think ur gona make on a single hero? i dont think i hav eva had sum1 fight me to the point were i had hit them 40 times without them dying or running away, or heck me dieing?!?!?!? i wud jst remodel the skill, cause buffing it will make it a replica of ulfsaars. That or give it a bonus effect and inc the staking dmg per hit. I would also nerf the lvl 1,2,3 dmg of power punch, cause 170 dmg at lvl 1 is a bit high, especially with the added effects, maybe nerf the dmg to 75/175/275/345?
Otherwise good hero, especially the aoe stun idea. Laughing
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TwistedFirestarter


Warnings : 3 Mega Kill Posts: 975 Joined: 20 Mar 2007 gold

Posted: Thu Sep 27, 2007 1:03 am

For the 1st skill, 345 dmg and a 2sec stun!? nerf it to like 75/150/225/300


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mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Thu Sep 27, 2007 6:05 am

it is high, but look at it this way, u need to get to melle range to be able to cast it. Shendelzare has a range stun, that deals 325 for 1.75 secs, imo it is high, but it is much harder to pull of. also sven's in comparison, cast from range, costs 140 mana and 14 sec cd, 250 dmg, 2 sec stun. this has a higher cd, higher manacost, and requires melle cast, and for it it gains 95dmg, and a small knockback dist. Imo is fair, as long as the the dmg gain is more spaced out between the lvls.
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Dota, it's simple.


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mjs


FIMBULVETR
Godlike Posts: 1519 Joined: 11 Oct 2006 gold

Posted: Thu Sep 27, 2007 9:40 am

who controls the revived creeps?
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Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Posted: Thu Sep 27, 2007 10:19 am

@mjs
The owner of the creep. For example, you revived a treant. It's owner is the Sentinel. The treant will be revived and then the control will go to the Sentinel. It's just like the paladin's Resurrection skill(from WC3).
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newbie


Warnings : 1 Mega Kill Posts: 732 Joined: 04 Mar 2007 gold

Posted: Thu Sep 27, 2007 10:59 am

1st skill slight agree with mjs make only he damage up to 325 or maybe 300 but i most prefer 325 bec. you pushes back the enemy
2nd skill increase the damage increase or make the buff last for 10 seconds bec. you can't kill a hero with 40 hits
3rd skill ok
4th skill ok nice combo with helm of dominator bec. they kill your allied neutral creeps and you revive them and they are permanent
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Eustace2


Warnings : 2 1337 PvPer :O
Godlike Posts: 2418 Joined: 14 Feb 2007 gold

Posted: Fri Sep 28, 2007 8:31 am

Hmm,good idea!Great job!First skill lil imba IMO...

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