Dream Heroes        Page 1 of 1       

Cairne Bloodhoof-Grand Tauren Chieftain

DotaStrategy.com Forum Index > Dream Heroes > Cairne Bloodhoof-Grand Tauren Chieftain

Reply to topic
 

Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Cairne Bloodhoof-Grand Tauren Chieftain

Posted: Sat Sep 29, 2007 3:58 am


Cairne is the most powerful tauren in his clan. His legacy included the helping of Thrall and Jaina capture Grom and dispelling him of the demonic curse Mannoroth has given him. He also helped Rexxar and Rokhan kill Grand Admiral Proudmoore. His clan now named him Grand Tauren Chieftain, since he is the most powerful and legendary tauren. Cairne has great strength and wisdom, but lacks in speed and cunning. Now the Sentinel has need for his help. Cairne will stop at nothing to see the Scourge destroyed.

Primary Attribute:Str|Range:120|Movespeed:295
Str:27+3.1|Agi:9+1.6|Int:16+2.2
HP:663|HP regen:1.01|MP:221|MP regen:.60
Damage:55-65|Attack speed:1.45|Armor:0
Affiliation:Sentinel

Possible Model:



Abilities:


Endurance Aura(PASSIVE)
Cairne grants his nearby allies increased attack speed and movespeed, while Cairne grants himself greater increase. AoE of 425.
LVL 1:3% increased attack speed to allies, 5% increased movespeed to allies, 5% increased attackspeed to self, 7% increased movespeed to self
LVL 2:5% increased attack speed to allies, 7% increased movespeed to allies, 7% increased attackspeed to self, 9% increased movespeed to self
LVL 3:7% increased attack speed to allies, 9% increased movespeed to allies, 9% increased attackspeed to self, 11% increased movespeed to self
LVL 4:9% increased attack speed to allies, 11% increased movespeed to allies, 11% increased attackspeed to self, 14% increased movespeed to self
Cooldown:N/A
Manacost:N/A
Framework:None. Status icon appears on status bar
Notes:A great augmenting skill for your allies.




Earthwave(E)
Cairne sends a powerful force that ripples forward, dealing damage to enemy units in the path of the wave. As the wave travels, it will leave cracks on it's path. When an enemy unit passes through those cracks, it will be stunned for 2 seconds. The cracks lasts 7 seconds. AoE width of the wave is 130. Distance the wave can travel is up to 650 range.
LVL 1:Deals 80 damage
LVL 2:Deals 125 damage
LVL 3:Deals 245 damage
LVL 4:Deals 325 damage
Cooldown:10 seconds
Manacost:90/100/110/120
Framework:Like Magnus' Shockwave art.
Notes:Units hit by the wave will be stunned if they are on the cracks.




Earthbreak(B)
Cairne stomps the ground with it's massive hooves, dealing damage to nearby enemies and lifts them up in the air. After crashing, they will be damaged again. Has a .10 second stun after crashing.
LVL 1:70 AoE damage, 70 crash damage
LVL 2:90 AoE damage, 90 crash damage
LVL 3:110 AoE damage, 110 crash damage
LVL 4:130 AoE damage, 130 crash damage
Cooldown:15 seconds
Manacost:95/125/140/165
Framework:Same as Bradwarden's Hoof Stomp art, the lifts are same as Tiny's Toss art.
Notes:For example, you casted this on two heroes. The two heroes will be damaged by the stomp. Then, they will go up in the air, like Tiny's Toss, but they will crash on the same spot. After the crash, the two heroes will be damaged. 130 AoE damage(at lvl 4)+130 crash damage=260 damage.




Mother Nature's Fury(PASSIVE)
Cairne has a mystical connection with the "Earth Mother". Everytime Cairne moves, he'll release a stomp every 4 seconds that deals damage to all enemy units near him and stuns them. Doesn't trigger when he is standing still. Doesn't trigger when attacking while standing still. Stun duration doesn't stack.
AoE of 200.
LVL 1:Deals 50 damage and stuns for 1.25 second
LVL 2:Deals 110 damage and stuns for 1.50 seconds
LVL 3:Deals 165 damage and stuns for 1.75 seconds
Cooldown:N/A
Manacost:N/A
Framework:Like Earthshock art
Notes:I won't like it to trigger while standing still obviously because of balance reasons.
_________________


"He waits, silently, for his prey..."


Last edited by Faust the Dark Knight on Sat Sep 29, 2007 8:41 am; edited 1 time in total


Reply with quoteView user's profileSend private message


Back to top
 

mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Sat Sep 29, 2007 6:29 am

ROFLMAO imbaness, sorry mate but that ult took imba to a new lvl, he passivle y *every sec* release a 2 sec stun and 195 if moving? jst run a circle around one guy until he dies. reduce the effects, or make it he releases every 5 secs etc even when standing still (but reducing the stun duration). aslo can u be more specific with the 2nd skill. Where and how many cracks appear? i will judge it properly once this has been sorted out.
_________________


Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.


Reply with quoteView user's profileSend private message


Back to top
 

Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Posted: Sat Sep 29, 2007 8:45 am

@mangoman
Yeah. Come to think of it, the ulti is a little imba. I already edited it. Now, about the 2nd skill. It says there, "As the wave travels, it will leave cracks on it's path." As the wave is traveling, cracks will appear on the path of the wave. Imagine it as like Raigor's 1st skill, Fissure, and Magnus' Shockwave. When Magnus releases the wave, Raigor's Fissure will appear on the path of the wave.
_________________


"He waits, silently, for his prey..."


Reply with quoteView user's profileSend private message


Back to top
 

mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Sat Sep 29, 2007 11:31 am

k fair enough, seems alright now. he wont be doing much attacking, but more running lol. ult seems really good for escaping/chasing, like the idea. nice overall gj.
_________________


Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.


Reply with quoteView user's profileSend private message


Back to top
 

Bard Man


Mega Kill Posts: 791 Joined: 15 Mar 2007 gold

Posted: Sun Sep 30, 2007 3:07 am

Hmm.. Bard man is unsure of this hero. With BoT and SnY, he'd basicly be uncatchable with Endurance Aura maxed out. The Ult would just be insurance against the faster heroes(Banehollow, Nassaj, Barathrum, etc.). Also, after you stun someone with Earthwave, you can just run around them to keep them there. Earthbreak seems ok, but during a creep push, it'd be a hell of a killer. Overall, he is a bit strange, but Bard Man likes him. Also, your signature is five kinds of kickass.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


Reply with quoteView user's profileSend private messageAIM AddressMSN Messenger


Back to top
 
 
Reply to topic
Page 1 of 1    



View previous topic   View next topic
All times are GMT

Display posts from previous:    

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Jump to:  


DotaStrategy.com Forum Index    .    Dream Heroes
Subscribe to Feed