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Aruk'Mara-Crypt Fiend

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Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Aruk'Mara-Crypt Fiend

Posted: Thu Oct 04, 2007 1:22 pm


A powerful cousin of Anub'Seran, Aruk'Mara is a well built crypt fiend. While Anub'Seran is a Nerubian, Aruk'Mara is more of an undead Nerubian. He is unmatched by many in terms of speed, but lacks in raw strength. He is a potent killer, and anyone who dare fight this beast will find out the hard way...

Primary Attribute:Agi|Range:490|Movespeed:295
Str:14+1.5|Agi:26+2.65|Int:15+1.8
HP:416|HP regen:.49|MP:195|MP regen:.60
Damage:56-65|Attackspeed:1.26|Armor:4
Affiliation:Scourge


Possible Model:




Abilities:


Burrow(B)
Aruk'Mara burrows deep onto the earth, rendering him invisible and will have increased regeneration rate. Aruk'Mara cannot attack or move while burrowed. If an enemy hero passes on top of where Aruk'Mara is burrowed, Aruk'Mara will suddenly surface out, impaling the passing hero, dealing damage and stuns for 2 seconds. Lasts 10 seconds.
LVL 1:Regenerates 15 hp/sec, deals 170 damage
LVL 2:Regenerates 20 hp/sec, deals 210 damage
LVL 3:Regenerates 25 hp/sec, deals 275 damage
LVL 4:Regenerates 30 hp/sec, deals 320 damage
Cooldown:25 seconds
Manacost:150 mana at all levels
Framework:Like Crypt Fiend's Burrow art.
Notes:Good skill to heal and escape the heat and make an ambush attack.




Web Attack(W)
Aruk'Mara changes his attack into the form of a web. Each hit of the web stops the movement of the target for .50 seconds.
LVL 1:6 second cooldown
LVL 2:5 second cooldown
LVL 3:4 second cooldown
LVL 4:3 second cooldown
CAN BE AUTOCASTED
Cooldown:6/5/4/3
Manacost:50/60/65/75
Framework:The attack animation of this hero will change to like that of Broodmother's Web(the small green sludge something)
Notes:If this skill is autocasted, it becomes an orb effect.




Crypt Fiend's Strength(PASSIVE)
Aruk'Mara strengthens his carapace. Increases armor and a chance to block damage.
LVL 1:+1 armor, 35% chance to block 30 damage
LVL 2:+2 armor, 45% chance to block 40 damage
LVL 3:+3 armor, 55% chance to block 50 damage
LVL 4:+4 armor, 65% chance to block 60 damage
Cooldown:N/A
Manacost:N/A
Framework:Status icon appears on status bar.
Notes:Doesn't stack with Vanguard and/or Stout Shield.




Chaotic Fiend(F)
Aruk'Mara goes into a chaotic state, granting him increased hit points, increased movespeed and attack speed, increased armor and increased regeneration rate. Lasts 8 seconds.
LVL 1:+50 to base hit points, 7% increase in movespeed, 20% increase in attack speed, +4 armor, regenerates 4 hp/sec
LVL 2:+100 to base hit points, 15% increase in movespeed, 40% increase in attack speed, +5 armor, regenerates 6 hp/sec
LVL 3:+150 to base hit points, 25% increase in movespeed, 60% increase in attack speed, +6 armor, regenerates 8 hp/sec
Cooldown:80/70/60
Manacost:200/300/400
Framework:The hero will have like that of Ursa's Overpower art.
Notes:I now made it castable.
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"He waits, silently, for his prey..."


Last edited by Faust the Dark Knight on Fri Oct 05, 2007 9:03 am; edited 1 time in total


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mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Thu Oct 04, 2007 2:00 pm

original hero nice, now to balance/suggestions:
1)Burrow, seems fair enough, but at the same time notice the cd, 10 secs and it lasts 10 secs, i.e. you could technically camp it out from an enemy if you had the mana, maybe increase the duration to like 20 (because 10 really doesn't giv you the time to work an attack with), at the same time red the reg by half, and increase the cd by another 20ish, because with this skill you become nearly unkillable, u get ganked, burrow, heal bak the health u lost, come out, and bang burrow again. etc etc.
2)nice orb, seems fine, god pugna is gona hate this guy.
3)hmm actually seems fine, though it will make you very tank early game.
4)unsure about the balance here, though i wud point out that it lasts for only 8 secs, and it 'will trigger after every cooldown' which is every 80/70/60 secs, good bonuses, but hell they cud trigger when u hav no use for them. If you keep it this way, maybe halve the cooldown to 30, gives you a better chance it will trigger when you need it, though tbh that might make it imba, i wud jst make it castable with an increased duration, or just find balance, i dont kno, jst seems rather slim odds u will get it when you need it 1/8, 1/7, 1/6, (lol as u can c im stumped with this one, i can see what your trying to get, a triggering ult, that goes of every now and then, but its gona be hard to make it practical and generally useful when needed)
i giv it a 5/5 imo for originality.
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.


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Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Posted: Fri Oct 05, 2007 9:06 am

@mangoman
There' I edited it.
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"He waits, silently, for his prey..."


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mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Sat Oct 06, 2007 2:18 am

niec, one, more thing that might make the ult better because of its short duration, maybe make it reduce the cd of web attack by half, for the 8 sec duration, in otherwords for 8 secs, he becomes nearly a permabasher. wud be cool, but either way very nice!!!
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.


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Shimrra_3


Supreme Overlord
Chambermaid Posts: 2497 Joined: 19 Dec 2006 gold

Posted: Sat Oct 06, 2007 2:27 pm

This is sweet. Overall very nice.
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