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The most annoying AI bug ever

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ayanami-x


Killing Spree Posts: 53 Joined: 31 Jul 2007 1746 gold

The most annoying AI bug ever

Posted: Sat Nov 17, 2007 4:11 am

have you ever wondered when you're fighting ai's then suddenly they went missing for a long time and you cant find them anywhere on the map? then you'll find out that one of your range creep is on their base and it keeps hitting heroes who are trying to heal/recover their lost hp/mana and these heroes wont leave the fountain for an unknown reason. whats more annoying is that your range creep has full health and you cant deny it unless lich king converts it to mana >.<

can anyone please suggest to prevent this from happening?

thanks =3
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FF_Dr@gon


Testa di Drago
Support Team Posts: 2172 Joined: 20 Aug 2006 56760 gold

Posted: Sat Nov 17, 2007 4:35 am

thst will only happen when all of your creeps has turned into mega creep and all are attacking the enemies in their fountai, and you will get your victory in no time when your creeps have become mega creeps.

or if your creep can attack the hero in fountain savely, you will also be able to do so (for range hero > 550 range)........
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genso19


Warnings : 1 Mega Kill Posts: 967 Joined: 23 May 2007 21009 gold

Posted: Sat Nov 17, 2007 9:37 am

The reason is that the hero will only leave the fountain when he has completely healed but as FF said, it only happens with mega creeps, because ranged mega creeps damage enough to keep the enemy hero healing, so this is what happens

Hero completely healed - he is halfway the creep and the fountain - the ranged creep damaged him - he walks back to heal - repeat the process

the way to prevent this is to get near the hero (but not the fountain) so that he'll chase you even if he's not completely healed

hope I answered your question
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Tokemus


Godlike Posts: 1614 Joined: 09 Feb 2007 28675 gold

Posted: Sat Nov 17, 2007 9:55 am

You think that's annoying? Just try to win an AI game when your whole team is gathered around a tower trying to deny it but they can't since it still needs to lose 20 hp before it can be denied yet the AI stick to it like glue -_- Just go near the hero and he'll come out to attack you, that is all.
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FF_Dr@gon


Testa di Drago
Support Team Posts: 2172 Joined: 20 Aug 2006 56760 gold

Posted: Sat Nov 17, 2007 6:52 pm

If ur hero(es) surrounding a building to deny but it cant be, use the def/ attack /change lane comment to move them. (for 6.43b AI+ by RGB : -oa / -od / -oglx /-ogmx /-ogrx (x=player number) /-oroshan)
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ayanami-x


Killing Spree Posts: 53 Joined: 31 Jul 2007 1746 gold

Posted: Sun Nov 18, 2007 4:26 am

FF_Dr@gon wrote:
If ur hero(es) surrounding a building to deny but it cant be, use the def/ attack /change lane comment to move them. (for 6.43b AI+ by RGB : -oa / -od / -oglx /-ogmx /-ogrx (x=player number) /-oroshan)


im sorry i didnt quite get what you mean here =<

yes im using 6.43b AI+ by RGB because it has good AI's when playing alone.

what does this thing do? ill type it before the match? like -apnp? "for 6.43b AI+ by RGB : -oa / -od / -oglx /-ogmx /-ogrx (x=player number) /-oroshan"

in my case i have destroyed the middle tower and the middle laned creeps became mega's and thats when the range creep started hitting my enemy hero and stucked although both 2 towers of top and bottom of my enemy hero's are still alive.

@tokemus

- it think its okay because i do the same =P then deny my own tower if the situation gets worst...

@genso19

- yup its true hehe. thanks
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Tokemus


Godlike Posts: 1614 Joined: 09 Feb 2007 28675 gold

Posted: Mon Nov 19, 2007 2:18 pm

Well I finally found the secret to beating the AI there. When your team has a better synergy than theirs, just order your whole team to push the middle lane and take out the rax and at that point the enemy AI won't want to leave their base and you can push another lane while your allies still push the middle lane. Only problem being the final lane. The enemy heroes get so souped up on hero kills it's almost impossible to break their defense :\ Eventually the creep get through because the AI is more preoccupied with creeps coming in from other lanes and they ignore the final buildings being destroyed. I don't necessarily like that and I hope they fix it in the future :\
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