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Micheal Martreb - The Forsaker (Updated)

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Total Votes: 6

Scourge or Sentinel?

Vote closed!
Scourge 50% [ 3 ]
50%

Sentinel 50% [ 3 ]
50%

Bard Man


Mega Kill Posts: 805 Joined: 15 Mar 2007 gold

Micheal Martreb - The Forsaker (Updated)

Posted: Mon Nov 26, 2007 7:22 am

Micheal Martreb - The Forsaker
Range: 125 | Move Speed: 300
Primary: STR
Str: 25 + 3 | Agi: 24 + 2.5 | Int: 10 + 0.3
Damage: 68 – 81 | HP: 625 | Mana: 130
HP Regen: 1 | Mana Regen: 0.41
Attack Speed: 1.43 | Armor: 2

Story: The Scourge asked little when Micheal Martreb joined their ranks, nor did they know his motives. Any other man would have died had he been encountered by the Scourge raiding party, but the liches and ghouls knew something was not right, their had been something unnerving about the man who had stood before them, peculiar because he had seemed to wield no power of his own, yet his mere presence had struck their cold hearts colder. Micheal knew his effect, knew he would have died had they not felt him, or more precisely felt themselves grow weaker, the magic holding and binding them and their strength, slowly slip away. Magic was for the weak and the corrupt, Dalaran was a prime example of his beliefs, the vast power of the magi, mere mortals who considered themselves above the gods because of their arcane arts, were no match for the brute force of the Scourge. When the encircling wards, once thought indestructible, had fallen, abominations, practically impervious to the most powerful of spells had ripped the populace limb from limb. It was only then that the fools had learnt their mistake, learnt that magic alone would not be able to save them…but unfortunately magic was all they had. Micheal could still hear the screams that had escaped lips of his family, before they were all shredded to pieces by mere ghouls. All had died or fled the ensuing carnage of the Scourge war host, but Micheal had stayed and watched and eventually he had made his choice.
Even though his own city was destroyed, Micheal had felt no guilt at his decision to join its destroyers and more importantly denounce his own power. He was going to be the first Martreb since the Magi Wars to bring dishonor to his family, by making war against everything they believed in and destroying that which had given them their power in the first place. The World Tree, the source of all magic would burn, guarded by the creatures of Elune, a vile race bred on and fueled by magic, they would stand no chance against his form of attack. It amused him to think they had even summoned his own ancestor to their side for aid. It mattered little who they summoned, Micheal knew history would repeat itself, and that this battle would be Dalaran all over again.


The First Skill: Hatred of Magic

The thing that defines a Forsaker is his absolute hatred for all things arcane. a forsaker sees magic as a perverse and evil thing. Micheal is no exception. When anyone, be they friend of foe, casts a spell around Micheal, his anger will build. This rage fuels Micheal's strength as he pummels any eneemies that stand in his way.


Level 1: Increases attack damage by 4% and attack speed by 5% for every spell cast in a 450 AoE of Micheal.
Level 2: Increases attack damage by 8% and attack speed by 10% for every spell cast in a 500 AoE of Micheal.
Level 3: Increases attack damage by 12% and attack speed by 15% for every spell cast in a 550 AoE of Micheal.
Level 4: Increases attack damage by 16% and attack speed by 20% for every spell cast in a 600 AoE of Micheal.

Passive

Note: Cap is 6. Lasts for 20 seconds after the last spell is cast.

IMPORTANT NOTE: Taking this skill means you cannot use any items with an active ability (Manta Style, BoT, etc.).

Framework: A Fire orb swirls around Micheal's weapon for each increase in damage and ASPD gained.




The Second Skill: Inhuman Power

Forsakers would rather cut off thier own heads then be touched by healing magic. Rather then risk having to be healed by 'The Dark Forces of magic', Most Forsakers train thier bodies to an extreme level, speeding up natural regeneration along with making them incredibly strong.

Level 1 - Increases Health Regeneration by 1.5 and icreases damage by 5%
Level 2 - Increases Health Regeneration by 2 and icreases damage by 11%
Level 3 - Increases Health Regeneration by 2.5 and icreases damage by 18%
Level 4 - Increases Health Regeneration by 3 and icreases damage by 26%

Passive



The Third Skill: Rejection of Magic

Forsakers reject magic in every form, be it positive or negative. Those who try to harm Micheal with magic soon find out just what a mistake it is. Unfortunately, this also means he cannot be empowered or healed by an allies magic.


Level 1 - Magic Resistance is increased by 10%
Level 2 - Magic Resistance is increased by 22%
Level 3 - Magic Resistance is increased by 34%
Level 4 - Magic Resistance is increased by 46%


Note: Just like it says, Micheal is immune to friendly magic when he gets this skill. Pretty sure that cances out the big percentage.

Framework: Micheal has a white aura from now on.






The Final Skill: Arcane Destroyer (Orb Effect)

The goal of all Forsakers is to prove the weakness of magic. For this reason, they are able to strike with great strength against any who wield magic as a weapon.

Level 1 - 20% chance to deal 5% of the difference in Micheal's mana pool and the enemy's mana pool.
Level 2 - 25% chance to deal 15% of the difference in Micheal's mana pool and the enemy's mana pool.
Level 3 - 30% chance to deal 25% of the difference in Micheal's mana pool and the enemy's mana pool.

Framework: When this skill hits, it creates a mini Thunder Clap around the enemy unit.

Last edited by Bard Man on Mon Feb 04, 2008 9:47 am; edited 4 times in total


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War_Wrecker


Warnings : 2 Mega Kill Posts: 913 Joined: 19 Dec 2006 gold

Posted: Mon Nov 26, 2007 7:39 am

why give him mana in the first place?!!?!?! he should like kill himself, i mean hes like magic intolerant yet he has mana!

congrats on making a totally passive hero
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Bard Man


Mega Kill Posts: 805 Joined: 15 Mar 2007 gold

Posted: Mon Nov 26, 2007 9:12 am

Gracias War_Wrecker, and Bard Man really didn't know if he should give him that lil INT score, but it seemed ok since quite a few items that don't have active spells do give INT boosts. He'd be getting some mana from them regardless.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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Ghost


Chambermaid Posts: 3656 Joined: 01 Jan 2007 gold

Posted: Mon Nov 26, 2007 9:32 am

i would have to say that he appears to be more of a scourge hero.

Hatred of Magic: a lolsical skill, team up with zeus. seems balanced enough becuause of the simple counter.
if people can't work out what it is i'm afraid im going to have to kill you.

Inhuman Power: regen is weak compared to dk, but dk has dragon blood in his veins... how blood gives him armor.... anyway the damage boost is huge(ish), regen is small so it is balanced

Rejection of Magic: like that really annoying magina spell, but stronger, and better suited

Arcane Destruction: get some attack speed and this could be nasty, only really effective against people with seemingly unlimited supplies of mana

its a very good hero.
worth the wait
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War_Wrecker


Warnings : 2 Mega Kill Posts: 913 Joined: 19 Dec 2006 gold

Posted: Mon Nov 26, 2007 9:33 am

ooooh i have an idea, give him bogus stat gains, but make his primary int!! if you actually look at it that way its fair, str gives health, agi gives armor and atk spd, int gives damage!!!!
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Bard Man


Mega Kill Posts: 805 Joined: 15 Mar 2007 gold

Posted: Mon Nov 26, 2007 9:54 am

@Ghost: Gracias mi amigo! Wait till you see my Deepwoods Sniper and Frenzied Berzerker.

@War_Wrecker: FOO', YOU CRAZY!
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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Bard Man


Mega Kill Posts: 805 Joined: 15 Mar 2007 gold

Posted: Mon Nov 26, 2007 9:58 am

ONE MORE THING!
Use the poll to say what side he should be on.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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Bard Man


Mega Kill Posts: 805 Joined: 15 Mar 2007 gold

Posted: Mon Nov 26, 2007 11:06 am

ONE MORE THING!
Dragon Knight gets that armor boost cause Dragons have scaley hides. Since he's part dragon, he inherits that.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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War_Wrecker


Warnings : 2 Mega Kill Posts: 913 Joined: 19 Dec 2006 gold

Posted: Mon Nov 26, 2007 11:16 am

make him sent, he joined the sentinel because he is deeply opposed to the dark magics which the Lich King use to enslave peoples minds
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Bard Man


Mega Kill Posts: 805 Joined: 15 Mar 2007 gold

Posted: Mon Nov 26, 2007 12:59 pm

Well there's that and the fact that the Scourge is basicly held together by magic. Literally.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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Shimrra_3


Supreme Overlord
Chambermaid Posts: 2598 Joined: 19 Dec 2006 gold

Posted: Mon Nov 26, 2007 2:02 pm

Hmm. I would say Scourge for the same reasons. And I can see that Zeus synergy so you can't kill me now. See also Bristleback.

Arcane Destruction seems intolerably weak. Explain?
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AcursedKnight


Killing Spree Posts: 69 Joined: 26 Jul 2007 gold

Posted: Mon Nov 26, 2007 11:02 pm

Very cool hero concept! Specialized and balanced! It's like going barbarian in heroes of might and magic! Although idea is not at all new to crpg's (if you played baldur's gate 2 there was a useless fighter kit that sounded just like your hero), thumbs up all the way for the balancing. As for the sides... I would say scourge, but would work very well in sentinel. Or, just play ar/p and you don't give a rat's ass!

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Bard Man


Mega Kill Posts: 805 Joined: 15 Mar 2007 gold

Posted: Tue Nov 27, 2007 12:27 am

@Shimrra_3: No, we just can't kill you for that. And this guy wouls synergize with any hero with spell spamming. Hmmm.. I wonder how Multicast would effect it...

Arcane Destruction isn't weak unless you're up against a bunch of heroes with next to no mana. Arcane Destruction burns 1/1.5/2% of thier maximum mana and hurts them with it. Bard Man couldn't make full damage for the mana burned cause most INT heroes do end up with more mana then health.


@AcursedKnight: Bard Man actually got this character from a D&D book called 'Masters of the Wild'. When Bard Man saw the Forsaker Prestige Class, he knew it would make for a great hero. Oh, and Bard Man needs to pick a side for the proper story. Hence why Bard Man let you guys vote.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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AcursedKnight


Killing Spree Posts: 69 Joined: 26 Jul 2007 gold

Posted: Tue Nov 27, 2007 11:11 am

I thought of the "wizard slayer" kit from BG2:SOA was the starting point. It can't wear magic armor, gets magic resistance and causes spell failure on hit (the closest thing to mana steal in warcraft, considering d&d doesn't use mana).
A bit of-topic: Besides my arcane archer (created from bard) or the already classic fighter-weapon master 7-champion of torm/blackguard(kind of hard, but not impossible) I don't use many other prestige classes. In NWN2 there are too many of them and it makes me loose contact with my character's ego if I plan too much ahead. A pure sorceror kicks major butt.

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mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Tue Nov 27, 2007 1:16 pm

LOL SORRY 4 THE LONG WAIT, but i got stories finally finished 4 him, for both sent and scourge (scourge u alredy hav), erm the sent u havnt seen yet but i jst pmed it. He is a dark character for both stories, and in the sent one he pretty much using the sent 2 exact revenge on the scourge, but he plans on betraying the sent soon after. Anyway, hope u like, im not voting, im leaving it up 2 u lol. Nice hero btw, all passives lol!
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.


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