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Iramet Douglas - The Wind Walker
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Total Votes: 2
Don't you wonder why nobosy came up with this sooner?
No ending time set.
Yea, kinda... 50% [ 1 ]
Bard Man Pwns! =D 50% [ 1 ]
Nope! 0% [ 0 ]
Iramet Douglas - The Wind Walker
Posted: Fri Nov 30, 2007 8:33 pmRange: 120 | Move Speed: 280
Primary: AGI
Str: 18 + 2 | Agi: 19 + 2.4 | Int: 18 + 2.1
Damage: 49 – 53 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 1.38 | Armor: 0
The art of Wind Walking. Many creatures know how to perfrm the most simple form of them. Some have learned more advancedd versions that suit thier fighting style. But only a very few know the full extent of this art. One person who found tje Wind Walk to his liking was Iramet Douglas. Originally, he'd been a soldier of Dalaran, but not a very good one. His poor swordsmanship gained him nothing but ridicule from his comrades. Thier mocking drove him to look through the library for a tobe that could help him with his combat a little. What he found was much better. sitting atop a bookshelf in the very back, was a ledger filled with the secrets of wind walking. The lost art took hold of his mind and gave him many great ideas. He took to book anmd began training in the art of wind walking night and day until the fateful morning when Dalaran fell. He used what he'd learned to escape the devastation, but he couldn't save him family. Malfurion Stormrage found him not long after and asked him to join them. He graciously accepted and now fights along side the glorious Sentinel to defeat the loathesome undead Scourge.
The First Skill: Tornado Walk
The Art of wind walking allows for many variations and add-ons, but none quite the same as any other. An example of a unique style is Iramet's Tornado walk. By sworling the air around him after his windwalk activates, he can create a small whirlwind that will damage enemies in it's path.
Level 1: Windwalk lasts 10 seconds. Tornado travels a distance of 300, dealing 30 dps to all units in a 200 AoE around it.
Level 2: Windwalk lasts 15 seconds. Tornado travels a distance of 400, dealing 40 dps to all units in a 250 AoE around it.
Level 3: Windwalk lasts 20 seconds. Tornado travels a distance of 500, dealing 50 dps to all units in a 300 AoE around it.
Level 4: Windwalk lasts 25 seconds. Tornado travels a distance of 600, dealing 60 dps to all units in a 350 AoE around it.
Mana Cost: 95/110/125/140
Cooldown: 40 seconds
Note: No Bonus Damage from wind walk attack
The Second Skill: Air Stride
Constant training and use of the Wind Walk has given Iramet a subconsious control over the wind around him, allowing him to have a constant increase to his movements without even realizing it.
Level 1: Increases movement speed by 6%
Level 2: Increases movement speed by 8%
Level 3: Increases movement speed by 11%
Level 4: Increases movement speed by 15%
Passive
The Third Skill: Vortex Leap
The art of wind walking allows for more then just invisibility and fast movement. For those who truely master the art, a form of teleportation is opened. The Vortex Leap, as it is called in tomes, is a short range burst of speed that happens in the blink of an eye. Through experimentation, Irament has found a way to leave a strong wind in his wake with it, allowing him to use this as a weapon.
Level 1: Range 500. Damage 70. AoE 250.
Level 2: Range 600. Damage 120. AoE 300.
Level 3: Range 700. Damage 180. AoE 350.
Level 4: Range 800. Damage 250. AoE 400.
Mana Cost: 70/85/100/115
Cooldown: 20/16/12/8
Note: Wind Burst happens for both point of casting and Point of arrival.
The Final Skill: Supreme Wind walk
Dangerous in every sense of the word, The Supreme windwalk sends the user into a hyper state of being for a short duration, allowing for massive increases is speed and strength for as long as it remins active, but is can prove fatal if not used carefully due to the intense strain it puts on the body.
Level 1: +30 damage. +50% Attack Speed. +10% movement speed. +5% evasion. 3% life lost per second.
Level 2: +60 damage. +70% Attack Speed. +12% movement speed. +10% evasion. 5% life lost per second.
Level 3: +90 damage. +90% Attack Speed. +14% movement speed. +15% evasion. 7% life lost per second.
Mana Cost: 200/240/280
Cooldown: 0
Note: Stays in effect until death or deactivation.
Bard Man had another version of this last night, but lost it due to his internet crashing. Couldn't remember it, so here's this version.
Last edited by Bard Man on Sat Dec 01, 2007 6:20 am; edited 1 time in total
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When ulti is used r u invisble?
AND y not make skill 2 MS and IAS?
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"Maddness? THIS! IS! DOTA!" -kicks-
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Ps3 is moar addicting than dota!!!! SIKE THATS MADDNESS!!!
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I love when Bard Man creates descriptions for the skills. It's so deep. And about the ulti, you could increase the attack speed increase. MoM has 75% attack speed, and yours is only 70%. Yeah, I know that it lasts until deactivated but c'mon, you lose life per second. BTW, is the life lost per second refers to the max hit points of the hero?
Overall nice hero man. Would be great if this would be on DotA. 9/10
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"He waits, silently, for his prey..."
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I would put a duration on the ultimate. And possibly make it something that doesn't have Windwalk in the title because it doesn't make any sense. But seriously, all you need is a decent lifesteal item and you can leave it on forever. And then it has a 30 second cooldown? So make it last ten or fifteen seconds and have a deactivate option.
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@Shimmra_3: If Bard Man wanted to do that, he would have.
@Faust: Yes it does mean your max Hp.
@saya_macd: No, you aren't invisible. And you don't get an attack speed boost because Bard Man made it so.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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but is can prove fatal if not used carefully due to the intense strain it puts on the body.
yes it can kill you
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Gracias for answering him.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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