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Andrew Jarscoff - The Blood Magus
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Andrew Jarscoff - The Blood Magus
Posted: Sun Dec 02, 2007 8:26 amRange: 100 | Move Speed: 295
Primary: INT
Str: 23 + 1.75 | Agi: 18 + 2.25 | Int: 16 + 2
Damage: 57 – 65 | HP: 587 | Mana: 208
HP Regen: 0.94 | Mana Regen: 0.65
Attack Speed: 1.48 | Armor: 1
Story: Will be provided later
Note: All blood measurements done in milliliters
Claws of Caine (Orb)
Level 1: 5% chance per hit to drain 1 ML of blood from an enemy. 6% chance of maiming an enemy.
Level 2: 10% chance per hit to drain 1 ML of blood from an enemy. 9% chance of maiming an enemy.
Level 3: 15% chance per hit to drain 1 ML of blood from an enemy. 12% chance of maiming an enemy.
Level 4: 20% chance per hit to drain 1 ML of blood from an enemy. 15% chance of maiming an enemy.
Note: Heroes maimed by this skill will have 'Curse of Caine' on thier status bar for 40 seconds afterwards or until the Blood Magus attacks a Different Hero. Curse of Caine has no negative or positive effects. Requires Blood Storage to be of use. Maiming an enemy works just like with S&Y.
Passive
Blood Storage
Level 1: Stores 10 ML of blood. Every 4 MLs increases Strength by 1.
Level 2: Stores 20 ML of blood. Every 4 MLs increases Strength by 2.
Level 3: Stores 30 ML of blood. Every 4 MLs increases Strength by 3.
Level 4: Stores 40 ML of blood. Every 4 MLs increases Strength by 4. +25% Attack Speed gained when 40 ML of blood is reached.
Passive
Note: This is your core skill. Without it, you're in deep sh*t since your spells use blood.
Life Blood
Level 1: Uses 12 ML of blood to increase Regen by 4 points per second.
Level 2: Uses 10 ML of blood to increase Regen by 5 points per second.
Level 3: Uses 8 ML of blood to increase Regen by 7 points per second.
Level 4: Uses 6 ML of blood to increase Regen by 10 points per second.
Mana Cost: 90/100/110/120
Cooldown: 40
Note: Lasts 15 seconds at all levels. Will not work if you don't have enough blood stored.
Blood Walk
Level 1: Uses 30 ML of blood to Teleport to a hero marked with the Curse of Caine, dealing 525(775) Damage. Blood Mage is disabled for 3 seconds after casting.
Level 2: Uses 25 ML of blood to Teleports to a hero marked with the Curse of Caine, dealing 775(925) Damage. Blood Mage is disabled for 2 seconds after casting.
Level 3: Uses 20 ML odf blood to Teleports to a hero marked with the Curse of Caine, dealing 925(1175) Damage. Blood Mage is disabled for 1 seconds after casting.
Note: If cast when no unit is marked, spell does nothing, but you still lose blood and mana. Cannot be cast if you don't have enough blood. Max range 2500
Mana Cost: 300
Cooldown: 200/160/120/(80)
Bard Man will give his special touch to the skills after he gets a story.
Last edited by Bard Man on Mon Dec 03, 2007 7:32 am; edited 1 time in total
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Oooo nasty. All measurements done in milliliters hahaa...
_________________
Thanks Venzael for this sig!
My SA Guide My Techies Guide My Spider Guide
Working on my Leoric Guide!
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Bard Man thought it was best to explain rather then have noobs ask again and again.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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Lol. Fair enough. Despite it already saying '10/20/30/40 ML'...
_________________
Thanks Venzael for this sig!
My SA Guide My Techies Guide My Spider Guide
Working on my Leoric Guide!
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Stop walking in Bard Man's Coleslaw!
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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Level 4: Stores 40 ML of blood. Every 4 MLs increases Strength by 4. +25% gained when 40 ML of blood is reached.
25% WHAT
_________________

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Whoops.. Bard Man thought he fixed that... Sorry. 25% attack Speed.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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