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Basic game tactics.

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yukino_silvermaine


Cauducum Sanctus
Moderator Posts: 6484 Joined: 12 Aug 2006 gold

Posted: Wed Mar 07, 2007 11:14 am

1] Denying = use the search tool and search for "deny". <- really worth it
2] Try circling around their back to surprise them and even get a few hits in. Or get an ally with a stun spell.
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plause bunny


Monster Kill Posts: 344 Joined: 18 Jan 2007 gold

Posted: Wed Mar 07, 2007 11:27 am

you can do some serious damage if you have a stun. get hurt a bit, let him chase you. run past your tower and then stun him if your creeps come along. just hit away and go for the kill.
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Viseroid


First Blood Posts: 49 Joined: 07 Feb 2007 gold

Posted: Wed Mar 07, 2007 5:05 pm

If you want to make sure the hero doesn't get away look at his armor and see how much damage it reduces. Then see what spells are available to you and how much your regular attacks do. Make sure you can deal enough damage to them before they run away (2-5 seconds) so that you can kill them for sure. There is a critical range of hp for a hero where it is dangerous for them to be within the enemies attack range. This critical range differs from hero to her. For an enemy fighting against Dazzle (Shadow Priest), Dazzle's enemies critical zone is very low as it is difficult for Dazzle to kill quickly enough so that the enemy doesn't run away. For an enemy fighting against a nuker like Lina Inverse who can deal +3000 damage (unreduced) in seconds the critical range is pretty high, sometimes as high as 2000hp. To kill an enemy is to get them within this range without them running away. You can maximum the amount of regular attack damage you can do to them by making sure you are faster than them and chasing them or by positioning yourself in relation to them so you get more attacks off.
Example
Smile<-You Sad<-Them
Smile---AttackRange-Sad In this case you do the minimum amount of damage to them when they start running away since they're too far away from you.
Sad---AttackRange-Smile By making your way behind them you can maximum the damage you do by making them have to run around you when they try to run away while you keep attacking them.
This results in: xP<-Dead Them Very Happy<-Richer You

For any problem a good way to analyze things is to:
1) Identify the problem (Hero runs away with hp left)
2) Identify solution (Do more damage so hero has no hp left)
3) Connect the two conditions (Find a way to inflict more damage)
4) Execute the solution (Move in closer to the enemy so you deal more damage)

@melgio
However, it's good that you can creep well. When I first started playing DOTA I couldn't creep worth beans. Come to think of it, I still don't creep very well (50 creep kills at 15-20 minutes.) I always ended up killing heroes 2 or 3 levels higher than me xD. Tough stuff but doable :P.
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onigakure


Mega Kill Posts: 874 Joined: 08 Jun 2006 gold

Posted: Thu Mar 08, 2007 4:41 am

@melgio

creeping = killing your ally creeps when they are low on hp before your enemy hero kill them... this is to "deny" them of experience and gold from killing creeps...

with regards to killing, you should compute [estimate] the damage you can cause to your enemy... you should engage when your damage [spell+attack] is higher than your enemies hp, a spell stun is most recommended since you can attack when your enemies are stunned...
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Firesky


Dominating Posts: 188 Joined: 20 Jan 2007 gold

Posted: Thu Mar 08, 2007 10:50 pm

just farm in your lane get kills but dont go on a suicidal attempt for items simple ones can do better than the level 4 recipes wriths bracers and nulls are an important part of the game dont overlook the basics EVERYTHING! builds off the basics have someone teach u a basic build for a hero u like there are a few good new player guides Time-Splitter 2 was good and lina for new players thn when u have the feel for a hero adapt the build for skills and items to a comfortable style of play for u.
REMEMBER THE BASICS OF THE GAME AND THE HEROS!

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Viseroid


First Blood Posts: 49 Joined: 07 Feb 2007 gold

Posted: Fri Mar 09, 2007 2:31 am

I guess the hardest thing for a newbie to learn is when to walk in for the kill or hold back from a kill. Usually when a newbie sees red hp they charge after that hero till the ends of the world even if they're losing ground against them. I've seen two newbies chase after a Magina with red hp. Both of them died :P, did I mention they both had full hp?
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killmore


Warnings : 4 Godlike Posts: 1369 Joined: 07 Feb 2007 gold

Posted: Thu Mar 15, 2007 1:32 pm

Lots of Common Sense. Communication, shout in the pc shop. Sometimes fooling your opponents will do. Shout that you will go bottom lane but the truth is your going top.
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powershot2007


Dominating Posts: 116 Joined: 09 Feb 2007 gold

Posted: Fri Mar 30, 2007 1:03 pm

Good ideas

But mostly in pubs
you can hear some annoying watchers
whispering or giving clues to your
opponents during gameplay.

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illfingrz


First Blood Posts: 1 Joined: 17 Mar 2007 gold

Posted: Sun Apr 01, 2007 6:49 pm

Hey guys,

I'm a fairly new DOTA player, playing amongst friends over LAN usually. I have the DOTA 6.42 map with AI and without. I have been reading this forum for about a week now, considering the many interesting strategies and thoughts on basic strategy. I came across the topic of 'denying' and thought the great potential it has in adding to my arsenal of skills.

When I set out to attempt it, I realized that I can't actually attack my own creeps at all. I have tried to 'force attack' (using 'A', right?) as well as the normal mouse-overs, but to no avail.

Is this simply my own misunderstanding of the concept? Or is this a version problem or game mode difference?

Thanks to anybody that can help me out.


ill.

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yukino_silvermaine


Cauducum Sanctus
Moderator Posts: 6484 Joined: 12 Aug 2006 gold

Posted: Mon Apr 02, 2007 2:02 pm

Make sure that the creeps are below 50% life.
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Great_lubu


First Blood Posts: 10 Joined: 15 Mar 2007 gold

Posted: Mon Apr 02, 2007 5:10 pm

I find When plying as an str hero such as tidehunter its good 2 go 3-4 bracers and a ring
And mass save for HoT or Maybe assualt if ur team has a lot of range
Smile RIGHT !@!@!@?!@?!@?!?@?!@?
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Viseroid


First Blood Posts: 49 Joined: 07 Feb 2007 gold

Posted: Tue Apr 03, 2007 6:37 pm

I never get a 4th bracer or wraith band or null. I find 3 plenty and usually go for the treads afterwards. My usual build is (regen ring and 2 stat bracers). Depending on the situation at hand it might be a bad idea to mass save money. When I find my lane enemy is saving I usually signal my team to start ganking him. However, if you're denying your enemy very well saving would be very effective since you can furthermore increase the combat gap.
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zedric


First Blood Posts: 12 Joined: 06 Mar 2007 gold

Posted: Thu Apr 05, 2007 7:08 pm

For general strategy for new players..
1. KNOW THYSELF
Know your hero. Don't start out playing Random. The lack of understanding of your abilities will by your greatest weakness. On the other hand if you have an AI map then play -AR to get some practice with different characters.

2. HE WHO FIGHTS AND RUNS AWAY, LIVES TO FIGHT ANOTHER DAY
Play defensively. When in doubt, stay away. If your health ever gets to 50% or lower immediately fall back UNLESS your whole team is there and NEEDS you to assist them. Not dying in a game is more beneficial to your team than any killing streak. Remember, it's not about the pawning...it's about killing the Ancient(Tree or Throne).

3. DO NOT FOCUS ON LVL3 AND 4 ITEMS. Please, work on filling your slots with early effective items. Bracers are good on almost anyone. Boots of Speed(DO NOT get them first) and a Ring of Regen and or Tangoes/Flasks. Hopefully at least one person on the team will get a chicken and share it with everyone.

4. KNOW THY ENEMY
Start to learn the others heroes. Specifically, what they can and cannot do. For example, Lina Inverse(and most nukers) not only have good range(600 for regular attacks) you need to know that LSA and DragonSlave can both reach farther than her attack range. Many nukers have skills/abilities that effectively give them an actual range of over 700 quite often. If you face Strygwyr for example you need to know how his Ulti works.

This will progress with time until you get to the point of knowing how much health you will lose if the other hero attempts to kill you. Click on them often to see what items they are using. Know how fast you can unload a combo and if it will be able to kill them or not. This takes practice and time and a bit of quick math. If your a nuker remember you only do 75% of your skills listed damage. If your a regular attack type hero then you need to assess their armor and see the reduction he/she has. It sounds very complicated at first but it really does get easier with time and practice.

There are simply too many things to mention in a post that will naturally come with time. It may be helpful to read some guides on other heroes you commonly face to learn their strengths/weaknesses.

As an afterthought, players skill determines the true effectiveness of any character. The difference between noob and pro is easy to tell almost as soon as you start laning. Once you have a good basic grasp of DotA one of the best mindgames to play is TO PLAY LIKE A NUB AT THE START!! Don't get yourself killed or go try to rock a tower at start but make some obvious mistakes. In the majority of opponents they will become overconfident and hopefully over-aggressive. Use this to set them up for a gank or even first blood for your lane.

Last thing but maybe most important. WATCH THAT MINI-MAP!!!!

Hopefully your team if not on ventrilo/TS/Skype then take the lead by msging them when your lane oppenent leaves FOR ANY REASON!
Be quick and concise.
Magnatar is not in my lane = bad ... to long
Bot Magnatar gone = better, fast and too the point
If you are all speaking then telling them is better obviously. Keep in mind that when an opponent leaves your lane with a decent level of health they are most likely getting ready to gang someone SO TELL YOUR TEAM HE LEFT.

Oh, one more thing. Try to get someone (or yourself) to by Observer Wards. Do a search and I'm sure you will find someone who posted some screenies of where to place them. This makes your mini-map more effective and can be used to keep the opponents neutrals from spawning. Wards are the absolute best way to avoid getting ganked and show you opportunities to gank.
/rant off lol

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King Tut


Currently banned First Blood Posts: 47 Joined: 05 Mar 2007 gold

Posted: Thu Apr 19, 2007 1:57 pm

first and foremost master your hero.. there's no point of knowing the different tactics if you don't know how to use the hero...
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dOtA-AlLsTAr


Monster Kill Posts: 202 Joined: 26 Jan 2007 gold

Posted: Fri Apr 20, 2007 12:55 am

well, i would like to answer the first question about whether to stay and fight, or to flee.
Fighting and fleeing is fairly simple imo. first of all early game, fighting isnt really that important. this is the prime stage of the game, where exp is the most important thing. this stage decides who will own later in the game (middle/late) where pushing and defending get intense. but in 1v1 situations in middle/late game. knowing when to fight is sometimes hard. first of all NEVER DEPEND ON THE HEALTH BAR the health bar we'll only show the proportion to the enemy heroe's full health. so just because ur enemy has half health, doesnt mean there east bait. they could hav 3000 starting health, and you could hav 1000, giving him a 500 hp advantage already. also, dont always run back if your the lower hp. for instance, if your a permabasher (faceless void, troll warlord, anti-mage, etc.,) stay and fight! many other heroes (weak agis, int's) will usually not have bashes, meaning that while you wack senselessly at them, they'll be stunned, so it doesnt matter whether you have 1 hp or 10000 hp!
well thats pretty much waht i have to say, so ill shut up now
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