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Enchanted Gem of True Sight

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Total Votes: 10

How is it?

No ending time set.
Nice for dota 80% [ 8 ]
80%

Not good enough! 20% [ 2 ]
20%

shadowmastermk47


Ya spit yer words 2me, I smash mah fist 2you!
Mega Kill Posts: 857 Joined: 15 May 2006 gold

Enchanted Gem of True Sight

Posted: Sat Oct 07, 2006 2:02 pm

Enchanted Gem of True Sight - 500g



This gem of true sight was enchanted by the Archmages, gives the bearer true sight, chances to block damages, and bonus armor. Contains 5 charges of Enchanted Shield, each charge is removed once the bearer dies Cannot be dropped . Has 4 charges.

Gives:
+4 armor
+30% to block 45 damage
Active Toggled Enchanted Shield - 4 charges
True sight - 4 charges

Enchanted Shield - 100 mana
Description: Blocks all attacks , but will lose mana by twice the total damage that will be dealt to the user. Toggled skill

When the hero dies, it'll lose 1 charge.
Once there is no charge left, Enchantes Shield is permanently disabled until you refill it with 4 Recipe Scrolls.

Recipe:
Ring of Protection - 175g
Stout shield - 350g
Gem of True Sight - 750g
Recipe Scroll - 500g
Total cash needed - 1560g
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Last edited by shadowmastermk47 on Sun Feb 25, 2007 7:35 am; edited 2 times in total


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yukino_silvermaine


Cauducum Sanctus
Vice Chancellor Posts: 6799 Joined: 12 Aug 2006 gold

Posted: Sat Oct 07, 2006 2:09 pm

Hmmm..

Good for mages..
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NoOb!3


First Blood Posts: 10 Joined: 24 Aug 2006 gold

Posted: Sat Oct 07, 2006 4:17 pm

Its not good as it will means death for all the hero with invi skill. Moreover it cant be dropped. Its just overpower. Maybe you should makes it have 3 charges. I mean it will drop after the bearer is killed 3 times.

Goodjob anyway~ cheers

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shadowmastermk47


Ya spit yer words 2me, I smash mah fist 2you!
Mega Kill Posts: 857 Joined: 15 May 2006 gold

Posted: Tue Oct 10, 2006 6:49 am

How about I make the price higher and the recipes?
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McGuaoMan


Dominating Posts: 145 Joined: 12 Dec 2006 gold

Posted: Sat Dec 30, 2006 1:10 am

I don't think an undroppable gem is a good idea regardless of expense... a charged gem might be good, I'd have to play with it to know for sure. As it is, I think it's imba.

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@$+R@\_


Monster Kill Posts: 273 Joined: 25 Dec 2006 gold

Posted: Sat Dec 30, 2006 2:04 am

i dont think its imba...coz the blocking thingy is costly and only the right kinds of heroes are capable of regaining the mana like that.LOL
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McGuaoMan


Dominating Posts: 145 Joined: 12 Dec 2006 gold

Posted: Sun Dec 31, 2006 9:16 pm

Consider the obsidian destroyer with this item, a sheepstick, and a soul booster. Not only is this item death to rikimaru, the bounty hunter, and other characters that use invis, but the blocking skill imbalences mages. Consider how useful the blocking would be while running away.

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reccerosama


Dominating Posts: 147 Joined: 25 Jun 2006 gold

Posted: Sun Dec 31, 2006 9:56 pm

crap, thought the whole item was just 500 gold, silly me, u got a point for it being good for run away but u really wouldnt use it in a battle if u dnt have a stun cuz mana lost each hit is double the amount of the dmg so if u were fighting against a str or agi cuz of a back stab (your int) in a couple secs u hav no mana for your nukes, and you wouldnt hav to worry about it being that much effective on str or agi heroes cuz they hav low mana pools to begin with and wont waste money to get int boosting items other that n point booster i think, so for agi and str it would only be good for escape, not as effective as a blink dagger, sheep or cyclone stick for those type heroes, i would mainly use this for int heroes and only for escaping or if there ar 2 or more invisi heroes in game, cuz of all the invisi heroes i know they deal a hell of a alot of dmg to int heroes in notime so you would be out of mana in no time, ummmmmm i edited somethin in this paragraph and i 4got what i was goin to add to it Sad
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shadowmastermk47


Ya spit yer words 2me, I smash mah fist 2you!
Mega Kill Posts: 857 Joined: 15 May 2006 gold

Posted: Wed Jan 03, 2007 1:07 pm

@mcguaoman
Look, the blockage is only necessary against stealth heroes or players relying on Lothars Edge. Besides, once you activated the shield, you better be ready to lose some hell of a mana if you're facing any hero with lots of damage that will be dealt to ya.

Reccerosama is right about the mages, they need this item, but ONLY if they have 2 OR MORE Disappearing enemy heroes.
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Firesky


Dominating Posts: 190 Joined: 20 Jan 2007 gold

Posted: Wed Jan 24, 2007 7:22 pm

this counters every invis hero in the game since it dont drop but the icon would be good for that eye of sargeras thread so basically its a non dropping true sight w/ mana shield?

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TheUltimateOne


First Blood Posts: 23 Joined: 08 Dec 2006 gold

Posted: Sat Jan 27, 2007 7:34 am

The icon is the Eye of Sargeras, heheh.

But don't even think of getting the icon, or that's one way of plagiarism.

Don't try to underestimate items with recipe. They all have a purpose: To be used.
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reccerosama


Dominating Posts: 147 Joined: 25 Jun 2006 gold

Posted: Sat Jan 27, 2007 5:11 pm

what?
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quickbrownfox


Voice of the Gods
Primarch Posts: 364 Joined: 18 Oct 2006 gold

Posted: Sat Jan 27, 2007 5:42 pm

Needs to confirm. when you say "cannot be dropped upon death" do you mean:
1."cannot be dropped upon death"
literal:does not drop when you die. but is droppable(removable from inventory)
2."drops upon death"
literal: drops when you die
3."cannot be dropped"
literal: you cannot remove this from your inventory

checking because if it doesn't drop, it's not very nice for the stealth units. Suggests charges as well, and undroppability(a bit of penalty if you waste charges, like an aegis). Pros are, it's harder to dispose of than normal true sight, opponents can't use them against you, and nerfed mana shield. Cons are that it eats a slot if you die a lot, plus not seeing any more after it runs out. Also put's a kill me sign above you for how many charges worth.
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shadowmastermk47


Ya spit yer words 2me, I smash mah fist 2you!
Mega Kill Posts: 857 Joined: 15 May 2006 gold

Posted: Sat Feb 03, 2007 4:05 am

3 i guess. Since it is a very versatile item, so I'll put charges as well.
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karuma


Monster Kill Posts: 281 Joined: 02 Feb 2007 gold

Posted: Tue Feb 06, 2007 5:58 pm

Hmm. why not make it droppable but leaks all mana when dropped.

and make it 6 charges like eul's but used for short duration like 3.5 sec.
remove the "charges will be remove when hero dies"

just an advice though. .

i 2nd to that quickbrownfox!
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Last edited by karuma on Tue Feb 06, 2007 6:14 pm; edited 1 time in total


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