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Denomus Linken - The Spellbreaker (Remaked)

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Total Votes: 3

Do you like him?


More or less. 66% [ 2 ]
66%

Man he sucks 0% [ 0 ]
0%

Yes I love it ! 33% [ 1 ]
33%

Yah he is good 0% [ 0 ]
0%

Schipper


First Blood Posts: 36 Joined: 02 Oct 2007 gold

Denomus Linken - The Spellbreaker (Remaked)

Posted: Tue Jan 22, 2008 2:22 am


Denomus Linken - The Spellbreaker
Range: 550 | Move Speed: 300
Primary: INT
Str: 19 + 1.9 | Agi: 18 + 2 | Int: 24 + 2.1
Damage: 51 - 56 | HP: 511 | Mana: 351
HP Regen: 0.82 | Mana Regen: 1.09
Attack Speed: 1.32 | Armor: 2


Denomus, A mage who has dominated the Art of the Spellbreaking, and the only creator of the Linken`s Sphere. He has a great capability of amplify damage and gradually reduce movement speed. Cursing his foes and crushing them with a unique strike he is a feared in all combats. Once a great mage of the The Sentinel. Now that he is fighting for The Scourge, he keeps training his power to master the complex and difficult to learn, Art of Spellbreking.



Linken's Strike (S)
Denomus can create a powerfull spell to damage a unit. Whenever a spell is casted, Denomus will feel the mana power and absorb it, converting it in damage for his ultimate strike. He will feel the mana power in a 1000 AoE around him and whenever 2 mana points are stored the strike will gain 1 magical damage.
Level 1 - Can store a maximum of 100 magical damage
Level 2 - Can store a maximum of 200 magical damage
Level 3 - Can store a maximum of 300 magical damage
Level 4 - Can store a maximum of 400 magical damage
You gain the icon "Mana Concentration" It will show how much mana converted into damage you have.

Mana Cost: 200
Cooldown: 40

Framework: Like Morphling Adaptive strike.

Notes: For each 2 mana casted in a 1000 AoE Denomus will receive 1 damage for his strike. You receive the icon "Mana Concentration" to look at how much damage you got stored to your strike. Note the cooldown, this is not spamable nuke


The Art of Spellbreaking (E)
Denomus has managed overtime to gradually learn the art of spellbreaking. He has a chance to break a spell.
Level 1 - 10% a chance to block 50% of a targeted spell.
Level 2 - 14% a chance to block 70% of a targeted spell.
Level 3 - 17% a chance to block 90% of a spell
Level 4 - 22% a chance to completely block a spell
Mana Cost: N/A
Cooldown: N/A

Framework: None, just the spell is blocked.

Notes: Who people that thinks this is imbalanced you can compare it to Dispersion or Backtrack. Backtrack has a big % a chance to dodge all damage and Dispersion disperse any damage taken.


Linken's Touch (T)
Denomus just not block spells, but he is capable to amplify magical damage and slow a target. It adds extra magical damage to each attack, and reduces target's movement speed by 5%, to amplifies 5% magical damage. It can be stacked up to 6 times. Last 4 seconds
Level 1 - 15 magical damage.
Level 2 - 25 magical damage.
Level 3 - 35 magical damage.
Level 4 - 50 magical damage.
Orb Effect. It stacks just with The Linken's Curse.

Mana Cost: 50
Cooldown: N/A

Framework: A blue lazer, like Razor's normal attack but blue.

Notes: This skill is great when used with your other skills, Its great for damage per second. It can be stacked up up to 6 times meaning that you are slowing the target by 30% and amplifying income magical damage by 30%.


The Linken's Curse (T)
Denomus uses his power to control magic to create a curse around an enemy. It slows the enemy hero, burns it mana, and makes the targeted hero to take extra damage from spells. Last 7 seconds.
Level 1 - Reduces movement speed by 15%, burns 10 mana per second and takes 10% extra damage from spells.
Level 2 - Reduces movement speed by 20%, burns 20 mana per second and takes 15% extra damage from spells.
Level 3 - Reduces movement speed by 30%, burns 30 mana per second and takes 20% extra damage from spells.
It just stacks with Linken's Touch.

Mana Cost: 250
Cooldown: 60/50/40

Framework: Like Dark Seer's Ion Shell

Notes: Can be used for 2 things: Hero killing and escaping. Note it just stacks with Linken's Touch and if its stacked correctly you can stack up to 60% slow and 50% extra damage from spells.

Last edited by Schipper on Mon Jan 28, 2008 3:09 am; edited 1 time in total


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moogle-taxi


Warnings : 3 Godlike Posts: 1736 Joined: 14 Jan 2008 gold

Posted: Fri Jan 25, 2008 8:38 pm

cool!
but 27.21 INT is a bit high for level 1 =s
the max for any heor for any skill is 23+2.5 i think

thanx anyway

sounds like a very very cool hero =]
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Murlocer


Warnings : 2 Dominating Posts: 132 Joined: 23 Dec 2006 gold

Posted: Sat Jan 26, 2008 12:00 am

Skill 1: I dont see anything wrong with that.

Skill 2: Wow very imba with 22% to completly a spell is far to good.it is even more powerful then Anti-mages spell reduce.I would say that you lower the chance of blocking a spell and set a cooldown on it like, you cant only have a chance of block each 5 sec.I would say that orb effect casters like Viper, Bone Clicks, Harbringer are the best against him/her.

Skill 3: Nothing wrong i guess...

Skill 4: The taking extra from damage magical spells are a bit to good, remember that orb effects also are magical spells.Viper could make serious damage with that, and then you make all orb effect casters imba.Maby make it 8%/11%/15% insted...

Also put in some pictures and skill build and item build, foes and allys.
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Schipper


First Blood Posts: 36 Joined: 02 Oct 2007 gold

Posted: Mon Jan 28, 2008 3:01 am

2nd spell isnt imba.
Think on backtrack of void or dispersion of mercurial. Now that are imba skills.

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Schipper


First Blood Posts: 36 Joined: 02 Oct 2007 gold

Posted: Mon Jan 28, 2008 1:28 pm

Thanks for your post. keep posting !

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XHellspawNX


Monster Kill Posts: 377 Joined: 17 Sep 2007 gold

Posted: Mon Jan 28, 2008 6:48 pm

Well i really like this though he is similar to someone i had in mind but np.i will make a real post some other time.
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Schipper


First Blood Posts: 36 Joined: 02 Oct 2007 gold

Posted: Thu Jan 31, 2008 3:24 am

Ty for your opinion
@HellPawn I really liked your hero, although a lil imba but w/e

keep posting !

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