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Squee - The piolet

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Death20


Monster Kill Posts: 227 Joined: 30 Dec 2007 gold

Squee - The piolet

Posted: Thu Jan 24, 2008 7:39 pm

STR: 17 + 1.8
AGI: 18 + 2.2 (main)
INT: 16 + 1.5
Hp: 650
Mana: 350
Movespeed: 300
Armor: -4

Model: Undead Zepplin

Lore: He's been shunned from the goblin community for rescuing an archer while under the scourge's pay. Vowing to pay off his debt he offered his soul to the Lich King. Due to the mounting pile of important undead bodies, the Lich King ordered him to keep his forces alive.

Abilities:
Load: Picks up target allied hero and sheild him from damage.
Level 1: 1 slot, +1 armor bonus, ally recieves 100% of damage Squee does
Level 2: 2 slots, +2 armor bonus, ally recieves 66% of damage Squee does
Level 3: 3 slots, +3 armor bonus, ally recieves 33% of damage Squee does
Level 4: 4 slots, +4 armor bonus, ally recieves 0% of damage Squee does
Manacost: N/A
Cooldown: N/A

Notes: Can be used to pick up and transport heroes to different destinations. If Squee dies while carrying ally heroes, the heroes are scattered and have a 2 sec. stun.

Medical bay: Heals heroes being carried by Squee at the cost of mana being drained.
Level 1: +15 hp regen
Level 2: +20 hp regen
Level 3: +25 hp regen
Level 4: +30 hp regen
Manacost: 30/35/40/45 + 5/7/9/11 mana/sec

Notes: Use it to shorten time at the fountain or keep them in their lane longer.

Engineer Upgrade: Increases the efficency of the other abilities.
Level 1: Load: Armor bonus +1, Medical Bay: +2 hp regen and -1 mana/sec, Barrage: +50 AoE, +25 damage/wave
Level 2: Load: Armor bonus +2, Medical Bay: +4 hp regen and -2 mana/sec, Barrage: +75 AoE, +50 damage/wave
Level 3: Load: Armor bonus +3, Medical Bay: +6 hp regen and -3 mana/sec, Barrage: +100 AoE, +75 damage/wave
Level 4: Load: Armor bonus +4, Medical Bay: +8 hp regen and -4 mana/sec, Barrage: +125 AoE, +100 damage/wave
Manacost: N/A
Cooldown: N/A

Notes: Increases the bonuses of the other abilities

Ultimate
Barrage: Unleashes a barrage of missles that deal damage in a huge AoE. There is a 0.75 second delay between each wave.
Level 1: 450 AoE, 2 Waves, 400 damage/wave
Level 2: 500 AoE, 3 Waves, 500 damage/wave
Level 3: 550 Aoe, 4 Waves, 600 damage/wave
Manacost: 400
Cooldown: 240

Notes: The only nuking spell. It isn't a spam spell, so use it only when it's neccessary.

Synergies:
-Engineer Upgrade + other abilities
-Medical Bay + Load. Since the manacost doesn't increase with the increased number of units, then you should maximize on this.

Overall Notes:
-A great support character. Can support gankers, gankees, and fradgile heroes.
-Yes, you read that right, negative armor. The AGI's there to give speed, not armor.
-If you can nuke him while he's fleeing, then you have a stunned, more than likely vunerable, hero being fed to you.

Plz give me constructive criticizm!

Edits:
-none
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Last edited by Death20 on Wed Jan 30, 2008 7:40 pm; edited 1 time in total


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SlwaBluPhnx


Mega Kill Posts: 944 Joined: 22 Aug 2007 gold

Posted: Fri Jan 25, 2008 7:46 pm

Ulti way owrpowered, lets see

Level 1- 800 damage
Level 2- 1500 damage
Level 3- 2400 damage

Tone down the ulti, I liked the other skills.
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Zymeth99


Dominating Posts: 131 Joined: 19 Jan 2008 gold

Posted: Sun Jan 27, 2008 2:30 am

SlwaBluPhnx wrote:
Ulti way owrpowered, lets see

Level 1- 800 damage
Level 2- 1500 damage
Level 3- 2400 damage

Tone down the ulti, I liked the other skills.
make it
Level 1: 450 AoE, 2 Waves, 350 damage/wave
Level 2: 500 AoE, 3 Waves, 400 damage/wave
Level 3: 550 Aoe, 4 Waves, 500 damage/wave
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sigokil


Godlike Posts: 1027 Joined: 27 Jun 2007 gold

Posted: Sun Jan 27, 2008 1:52 pm

Damage? Range?
Buff ms a bit since he was a zeppelin.
Ulti, Level 1 - 400 AoE, 2 waves 250 damage/wave.
Level 2 - 500 AoE, 3 waves 300 damage/wave.
Level 3 - 600 AoE, 4 waves 350 damage/wave.
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mjs


FIMBULVETR
Godlike Posts: 1519 Joined: 11 Oct 2006 gold

Posted: Tue Jan 29, 2008 11:28 am

it's a hero courier!
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Makai-


Killing Spree Posts: 81 Joined: 20 Nov 2007 gold

Posted: Tue Jan 29, 2008 5:00 pm

actually...I kinda disagree with changing the ulti...outside of that one skill hes got no form or force whatsoever. Even a straight support hero should be able to lend a hand in team on team combat.

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tr3ncht0wn


Warnings : 4 Godlike Posts: 1254 Joined: 18 Feb 2007 gold

uhmm..

Posted: Wed Jan 30, 2008 6:07 am

the ultimate deals 2800 damage to 675 AOE?

that's like saying, hey Magnataur, stun them and i'll kill them off.. 100%..

maybe if the cooldown is 360 seconds.. i'll accept that..
although having your only damaging skill cooldown that slow would be lame and boring..
its better make an ultimate at 60 seconds cooldown, dealing damage at 175 damage per wave for 4 waves.. at 400 mana cost. and the third skill doesn't buff its damage.. just its AOE..

Alien
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Death20


Monster Kill Posts: 227 Joined: 30 Dec 2007 gold

Posted: Wed Jan 30, 2008 7:36 pm

Ok, how about I meet you half way? You guys want me to tone down the damage on the ulti, but it's the only damaging skill he has. The problem is that someone will stun a person and Squee will nuke them and them. So, I've added a 0.75 second delay between each wave. Fair enough?
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