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Mattilda - Arch Demoness

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labradoor


Monster Kill Posts: 249 Joined: 02 Feb 2008 gold

Mattilda - Arch Demoness

Posted: Fri Feb 15, 2008 4:12 am

A beautiful demon that can is good for both physical and black arts.....[i cant think of any sotry for now]

Range: 115 | Move Speed: 320
Primary: AGI
Str: 15 + 1.9 | Agi: 21 + 2.9 | Int: 18 + 1.9
Damage: 51 – 61 | HP: 454 | Mana: 235
HP Regen: 0.71 | Mana Regen: 0.94
Attack Speed: 1.20 | Armor: 4

Hero Skill 1 - Seductive Kiss (K)


Mattilda seductively and forcefully kisses the enemy Hero. If succesful uninterrupted when being channeled, she teleports to the enemy hero, dealing damage and will not be able to attack and gets slowed for 4 seconds. Channels for 1.5 seconds.
Level 1 - Deals 100 damage, slowed by 10%
Level 2 - Deals 175 damage, slowed by 20%
Level 3 - Deals 250 damage, slowed by 30%
Level 4 - Deals 320 damage, slowed by 40%
Mana Cost: 100/120/140/160
Cooldown: 10
NOTE: Female heroes will only get half of damage and slow effect

Hero Skill 2 - Dimensional Explosion


Whenever that matilda attacks, she has a 20% chance to teleport creep units into the other "TWO LANES", where enemy creeps is available. AOE 400
Level 1 - deals 50 damage
Level 2 - deals 100 damage
Level 3 - deals 150 damage
Level 4 - deals 200 damage
Mana Cost: n/a
Cooldown: n/a
Framework: The target unit will be teleported in a dark cyclone manner, then will be teleported in random parts of the map, and when it falls there it will explode.

Hero Skill 3 - Crime Pike. (Orb Effect)


Enhance Matillda's Pike with deadly essence, each time that she succesfully attacks, she destroys the enemies armor taht stacks up to 4 caps, and when she succesfully kills a hero, She gains 1 bonus agi.
Level 1 - -.5 armor per strike (cap of -2 armor)
Level 1 - -1 armor per strike (cap of -4 armor)
Level 1 - -1.5 armor per strike (cap of -6 armor)
Level 1 - -2 armor per strike (cap of -8 armor)
Mana Cost: n/a
Cooldown: n/a
Framework: enemies gets the icon in their status bar.

Hero Skill 4 - Necro Rebirth (R)


Whenever theres a dead hero in the map, she digs up the graves of the netherworld, and reviving the soul of the dead warrior, the revived hero will fight alongside Mattilda and will also target Mattilda's target, the revived hero will recieved 125 more damage, and deals 50% of the damage +10% per level up.
Level 1 - Lasts for 20 seconds
Level 2 - Lasts for 30 seconds
Level 3 - Lasts for 40 seconds
Mana Cost: 200/250/300
Cooldown: 130
Framework: A form of dark teleportation framework in front of matilda will show up, and the revived hero will be in black colored

form.
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Last edited by labradoor on Sun Feb 17, 2008 7:56 am; edited 2 times in total


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tr3ncht0wn


Warnings : 4 Godlike Posts: 1225 Joined: 18 Feb 2007 gold

uh huih...

Posted: Fri Feb 15, 2008 4:42 am

woooooh!!! i approve to all female heroes!! so seductive!! although the 2nd skill is won't make much of an impact.. i mean, what if you don't see any enemy hero? so this skill will only lose its purpose..

Wink
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labradoor


Monster Kill Posts: 249 Joined: 02 Feb 2008 gold

Posted: Fri Feb 15, 2008 9:11 am

so you are saying i should make it to target heroes not creeps??
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Shimrra_3


I love this Avatar...
Support Team Posts: 2169 Joined: 19 Dec 2006 gold

Posted: Fri Feb 15, 2008 3:07 pm

Second skill is in fact worthless. First skill I like, the channeling makes it balanced.
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labradoor


Monster Kill Posts: 249 Joined: 02 Feb 2008 gold

Posted: Sun Feb 17, 2008 7:18 am

there i changed it i made it to works in the other two lanes where matilda is not available..
WHY DO I SAY THIS SKIL IS COOL!

well because it stops any kinds of push in other lanes exmaple

you are pushing in the top lane and suddenly mid and bottom lane is getting weak no choice but to retreat right well with this skill theres no more trouble wasting tp cause with this, you will most likely finish those waves of many creeps, very helpful early on
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tr3ncht0wn


Warnings : 4 Godlike Posts: 1225 Joined: 18 Feb 2007 gold

Posted: Sun Feb 17, 2008 7:40 am

2nd skill, give exact AOE, and will the creep teleport to range creep, since it is random, so if it does, then that won't work right won't it?

Anyway, since i know that you really want this skill so bad, i'd accept it but just state the AOE..

Alien Alien
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labradoor


Monster Kill Posts: 249 Joined: 02 Feb 2008 gold

Posted: Sun Feb 17, 2008 7:51 am

AOE WOULD BE 400, enough radius to damage creeps
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<killer_bakekang>


Warnings : 3 Godlike Posts: 1289 Joined: 12 Apr 2007 gold

Posted: Sun Feb 17, 2008 12:50 pm

Too much nuke but i like it.
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Ryuzaaki


First Blood Posts: 10 Joined: 21 Jan 2008 gold

Posted: Tue Feb 19, 2008 12:18 am

Yeah it's pretty good idea, I like it. Nice title. Smile

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the1stefan


First Blood Posts: 36 Joined: 28 Jan 2008 gold

Posted: Tue Feb 19, 2008 9:43 pm

kewl very kewl
but i dont quite get it about the 2nd skill its a very good idea but explan to me
1st question:will it teleport random creeps around ou or the one you were attacking wen skill was trigered?
2nd question:will the teleported creep hit any random creeps on the other two lanes or the ones closest to the world tree/frozen throne
3rd question:will the teleported creep die or will it take skil noted damage and inflict that damage to 400 AOE around where he "lands" after teleportation?
otherwise very good idea
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labradoor


Monster Kill Posts: 249 Joined: 02 Feb 2008 gold

Posted: Tue Feb 19, 2008 11:22 pm

@the1stefan

answers to your questions
1. it will happen to the enemy creeps only, but before they got teleport they will not recieve damage but after they will be teleported, this also works on critical aly creeps.

2.any random creeps

3.yeas it will take that damage as well.
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mjs


Dark Light
Godlike Posts: 1440 Joined: 11 Oct 2006 gold

Posted: Wed Feb 20, 2008 4:52 am

nice concept...
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labradoor


Monster Kill Posts: 249 Joined: 02 Feb 2008 gold

Posted: Wed Feb 20, 2008 11:53 am

thx
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newclear


First Blood Posts: 45 Joined: 02 Jan 2008 gold

Posted: Sat Feb 23, 2008 2:01 am

cool idea but to strong

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chynezriceboi


Killing Spree Posts: 95 Joined: 14 Dec 2007 gold

Posted: Thu Mar 13, 2008 9:14 pm

stats: looks good, sorry but mana is supposed to be 234 not 235.

1st: sexism in dota, too??? NOOOOOOOOooooo, how does this work on puck, tiny, morphling, etc? also, i think thats another script for the developers to add in... MANUALLY because the game does NOT have script for male/female and stuff like that...

2nd: this can lead to bugs... also, is very annoying, how is she even gonna be able to farm, if shes gonna teleport into enemy units randomly. also how do they deactivate it when shes not in lanes (forest, base, etc)

3rd: thats pretty cheap... imo

ulti: umm... does it target one hero, or ALL? if it is ONE, then which ONE?

OVERALL: kinda weird, but i like the idea of her ulti, one of the more balanced heroes, albiet her buggy and sexist skill(s)
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