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Bug with Kael's Ghost Walk

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dohyun99


Support Team Posts: 1462 Joined: 21 Aug 2007 26400 gold

Bug with Kael's Ghost Walk

Posted: Mon Mar 03, 2008 9:05 pm

So I'm running away from Tinker and I use Ghost Walk. I turn invisible a second before Tinker hits me with Heat Seeking Missiles. According to the description, Heat Seeking Missiles "fires a rocket at the nearest visible enemy hero", the keyword being 'visible'.

BUT...

I got hit and owned lol Hysterical

So is this a bug or what?
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cakercunt


Killing Spree Posts: 66 Joined: 05 Jun 2007 2008 gold

Posted: Mon Mar 03, 2008 9:32 pm

No, when he cast Seeking missiles they were prob locked on to you and your invisible animation didnt trigger yet (possibly down to the miliaseconds)

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nemanja13


Warnings : 1 Mega Kill Posts: 895 Joined: 12 Dec 2006 24606 gold

Posted: Mon Mar 03, 2008 10:03 pm

fade time i guess

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dohyun99


Support Team Posts: 1462 Joined: 21 Aug 2007 26400 gold

Posted: Mon Mar 03, 2008 10:14 pm

I was invisible before any animation for the missiles though. You guys could be right but even the Tinker said it was a bug lol. Anyone want to test this out with someone to get the answer?
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Clan ZOMP replays: http://www.dotastrategy.com/forum/ftopic14236.html

Thank you markues!



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Tokemus


Godlike Posts: 1609 Joined: 09 Feb 2007 28471 gold

Posted: Mon Mar 03, 2008 10:57 pm

Ward or tower or Eyes in the Forest or you were being charged or you were tracked or maybe you just become transparent =\
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dohyun99


Support Team Posts: 1462 Joined: 21 Aug 2007 26400 gold

Posted: Mon Mar 03, 2008 11:05 pm

I was like a step away from reaching the tower near throne lol. I was scourge and the other team didnt have SB or Gondar. No one had wards or gem. Only explanation is either I didn't fully become invisible or it's a bug.

Hopefully it's not a bug or else there will be more problems in Dota lol.
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Clan ZOMP replays: http://www.dotastrategy.com/forum/ftopic14236.html

Thank you markues!



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Flodian


Warnings : 2 Crystal Liu aka Golden Sparrow
Mega Kill Posts: 890 Joined: 06 Jul 2007 20069 gold

Posted: Mon Mar 03, 2008 11:49 pm

It could be simply, that there are just too many bugs with Invoker, and IceFrog haven't got around to all of them yet.
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coco616


Warnings : 2 Godlike Posts: 1369 Joined: 19 Jul 2007 14669 gold

Posted: Tue Mar 04, 2008 12:03 am

tru dat, invoker is a buggish hero.
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thatlazyguy


Monster Kill Posts: 404 Joined: 17 Aug 2007 11229 gold

Posted: Tue Mar 04, 2008 1:46 am

involker has bugs still -.-
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dohyun99


Support Team Posts: 1462 Joined: 21 Aug 2007 26400 gold

Posted: Tue Mar 04, 2008 1:48 am

unfortunately, it seems so lol
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Woot! new comp ^^

Clan ZOMP replays: http://www.dotastrategy.com/forum/ftopic14236.html

Thank you markues!



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Artimon


Dominating Posts: 185 Joined: 03 Apr 2007 7651 gold

Posted: Wed Mar 05, 2008 3:17 pm

its not a bug, there is a fade time. resolved.
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Pinky Ishkafel


Support Team Posts: 494 Joined: 19 Aug 2007 13616 gold

Posted: Wed Mar 05, 2008 3:23 pm

Quote:
its not a bug, there is a fade time. resolved.


whoa that "resolved" word.. reminds me when someone writes that and then locks this topic. lol

@artimon

did you check it?
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Axy Acer


Epic Complexity
Monster Kill Posts: 477 Joined: 25 Sep 2007 7753 gold

Posted: Thu Mar 06, 2008 2:23 am

ghost walk has no fade time if you ever used it before.
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