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Korenus - Gargoyle (Dream Heroes)
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Korenus - Gargoyle (Dream Heroes)
Posted: Sun Mar 02, 2008 10:38 amKorenus - Gargoyle
Range: 350 | Move Speed: 300
Primary: AGI
Str: 19 + 1.7 | Agi: 22 + 2.5 | Int: 18 + 1.8
Damage: 50 - 55 | HP: 511 | Mana: 234
HP Regen: 0.82 | Mana Regen: 0.73
Attack Speed: 1.30 | Armor: 2
STORY:
******
The Gargoyles Historically known for them being some powerful and sneaky creatures of night, and for their capability to turn into stones to heal their injuries and survive most of daytime, their species have been harrased by the sentinel for long in hopes of destroying them to weaken the threat they can make, when involved in any battle. Korenus the leader of gargoyles has had enough, and joined the scourge, manipulating the stones nature and turning enemies into stones, to become a killing freak possesed by his thurst for blood and glory.
Bloodthurst (b)
Korenus main food is blood. He charges at high speed, and bites the enemy dealing damage. The longer he channels the longer he damages. But while biting, his mind is off-guard thus receiving amplified damage. (3 sec channeling maximum)
Level 1 - Gains 20% movement speed at charging, Deals 50 damage on bite and 20 damage per channeling second. 5% amplified damage.
Level 2 - Gains 25% movement speed at charging, Deals 100 damage on bite and 35 damage per channeling second. 10% amplified damage.
Level 3 - Gains 30% movement speed at charging, Deals 125 damage on bite and 50 damage per channeling second. 15% amplified damage.
Level 4 - Gains 35% movement speed at charging, Deals 150 damage on bite and 75 damage per channeling second. 20% amplified damage.
Channeling Spell
Mana Cost: 75/100/125/150
Cooldown: 15
Framework: Korenus catches opponents by his teeth very hard and bites while flying violently in the air. We see blood driping on the ground while channeling.
Stone Touch (e)
Korenus flies near the enemy and curses him. If the enemy gets too far from korenus he starts to get slower and finally turns into a statue. Stoned Enemy gets immunity to spells and no damage reduction. (Lasts 10 seconds)
Level 1 - Distance to turn into statue is 700 AOE, 1 Sec Duration
Level 2 - Distance to turn into statue is 600 AOE, 1 Sec Duration
Level 3 - Distance to turn into statue is 500 AOE, 2 Sec Duration
Level 4 - Distance to turn into statue is 400 AOE, 2 Sec Duration
Can Only Target Heroes
Mana Cost: 120/140/160/180
Cooldown: 20
Framework: Enchantress' Slow effect when the enemy is slowed, and Gray "Stone"ish looks when the enemy turns into stones, and the statue is like the moment he stops
Stone Shape (t)
Being a gargoyle, Korenus can turn into a stone statue, thus stopping blood loss, and using his battle experience, he gets a faster regeneration rate. The statue remains in place 4 minutes after he releases himself back into the air. When Korenus uses Stone Shape again he can release himself from any statue he has on the map. When in Stone Shape he's get 30% damage reduction and total immunity to spells.
Level 1 - Regenerates 2 HP/Sec + 20% of his current level in regeneration at daytime
Level 2 - Regenerates 3 HP/Sec + 20% of his current level in regeneration at daytime
Level 3 - Regenerates 4 HP/Sec + 20% of his current level in regeneration at daytime
Level 4 - Regenerates 5 HP/Sec + 20% of his current level in regeneration at daytime
Mana Cost: 75
Cooldown: 10
Framework: Same as normal warcraft but without any color but "Stone"ish Gray and looks. When he releases himself back the statue remains on the map for 4 minutes.
Notes: Stories say that gargoyles turn into stones in the morning thus the higher daytime regeneration rate. Mainly for regeneration and it could help ganging a lot and it can help changing lanes very fast to defend and farm. (see more in discussion area)
Game-Over! (r)
Being the master of stones manipulation, Korenus can raise a long wall of stones, totally blocking a certain way.
Level 1 - Wall lasts for 4 seconds
Level 2 - Wall lasts for 5 seconds
Level 3 - Wall lasts for 6 seconds
Cannot be used in places where there is unlimited borders, like in the middle of the river. if used in the upper scourge path, it will take the width shape of the road between trees.
Mana Cost: 200
Cooldown: 100
Framework: A high long wall raises from the earth, it's lenght is between the trees from each side, totally blocks the road behind.
INTRO:
I chose the gargoyle cz this is my favorite character in normal warcraft and it's not in the game.
With the right combination of high attack speed and skills, Korenus is a hero u can't get rid off, except if u're a disabler (and not always).
Korenus is made specifically to trap enemies and force them to fight.
SKILLS DISCUSSION:
Bloodthurst: Damaging skill and catch-up skill. u cast it on the enemy and u get some additional speed and u catch up fast. It has a base damage on bite and some bonuses if channeled. Korenus is very vurnable during bloodthurst getting amplified damage. Can be used as an escaping mecanism by casting it on a creep from a different lane to get additional speed and flee away.
Stone Touch: Korenus gets near the enemy melee range and cast this curse. When u want to fight u go and cast it on the enemy to trap him. If he runs away he gets stunned. Best scenario: enemy gets stunned. Good scenario: enemy gets slowed during attacking, while in the 400 AOE. Bad Scenario: enemy get sooo close to u and it has no effect on him, here u have be strong enought to stand and face to kill. can be good on low life heroes and in battles. u can cast it just to ensure that the enemy stay close. People might say u can run to the back to be sure he gets stunned. That's true, but u have to go back to attack and with 2 seconds of time, the stun would be over, so u must stay near. Korenus has a short range. Important note: Enemy get immunity for spells.
Stone Shape: Skill already existant in normal warcraft, and I added the 20% thing to work on daytime, and the teleport device. Regenaration skill to ensure staying longer in lane. he still get experience while he's in stones. Bonus regeneration on daytime based on experience level. U can use it while u're on different lanes and switch back to u previous lane, by using stone shape and release urself from any statue on the map. Statue lasts for 4 minutes.
Game-Over!: Trapping fleeing heroes, ganking useful, separate strong attacks, escaping useful.
ITEM BUILD
My Personal Item Build:
Main Items:
**********
- Boots of Speed TO-BECOME Power Treads. (Faster movement speed and attack speed and (HP or Attack Bonus or Additional Mana))
- Ring of Regeneration (essential early game)
- Sange & Yasha (Boosts HP and attack speed and gives maim)
- Butterfly (Tremendous evasion and attack speed)
- (armlet of mordiggan) I honestly think it can benefit him, but I added it bcz I really like this item. maybe a vladimir too :P
Optional Items:
*************
- Vanguard could be nice but optional. (Much needed Life Boost and damage block, but u have regeneration and u don't always need damage block)
- Assault Cuirrass (Damage reduction to negate the damage amlifying caused by Bloodthurst, and better attack speed and lower armor for opponents)
- Monkey King Bar (Again, Higher attack speed and high damage bonus)
- Heart of Terrasque (speaks for itself)
Enemies:
DPSerz and Nukerz.
WHAT DOES THE HERO LOOKS LIKE:
See Normal Warcraft, undead team.
http://i156.photobucket.com/albums/t18/Mankind-195/GargoyleStat.jpg
http://i156.photobucket.com/albums/t18/Mankind-195/Gargoyleprof.jpg
http://i156.photobucket.com/albums/t18/Mankind-195/Gargoyle1-1.jpg
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HAVE A NICE DAY....

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uhmm uh hehe..
Posted: Wed Mar 05, 2008 9:55 pmok skills are fine
however
the ultimate is meant for editing, is kinda lame plus it gets worse because its name is game over
blocking a path for 6 seconds really means nothing plus only every 100 seconds? lame.. change this one, i'd prefer giving a gargoyle a damaging ulti..

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