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Cerberus - The Bloodhound
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Cerberus - The Bloodhound
Posted: Thu Apr 03, 2008 10:15 pmBased on Bard Man's challenge - I decided to give it a shot, even though I think the polls are closed. I was going to post it in his thread, but decided to make mine own instead, since I just wanted to mess around and see if I'm on to something.
Began at 2:25 PM PST
Cerberus – The Bloodhound
Range: Melee / Move speed: 305
Primary: Intelligence
Str: 18 + 1.5
Agi: 20 + 2.2
Int: 22 + 2.6
HP: 492 / HP Regen: 0.79
Mana: 286 / Mana Regen: 0.89
Damage: 48 - 55 / Attack Speed: 1.40
Armor: 3
In the Burning Legions descending on Draenor from the Twisting Nether, millions upon millions of people were ripped asunder by the sharp claws and innumerable teeth of the felhounds. Their inherent ability to track and subjugate spellcasters was their primary function - they would lead their demonic masters to witch and wizard havens and render the unfortunate magick practitioner helpless to defend himself from the flaming blades of the doom guards and bloodfiends that commanded them. Descended from the felhounds is the Bloodhound, Cerberus - named after Hades' triple-headed hounds sheerly for his hellish ferocity, Cerberus was more than eager to accept the task of softening up Azeroth for the Burning Legion's impending invasion - nothing brought him more pleasure than ripping Sentinel scum to shreds.
Mana Leech - Activated and Channeled, Melee range only
Description: Cerberus attaches the tendrils on his back to the target, immobilizing them and draining their mana to supplement his own pool. If the channel reaches it maximum length uninterrupted, Cerberus' Mana Leech also burns the foe for half the stolen amount.
Level 1: Drains mana equal to Cerberus' INT / second, up to four seconds.
Level 2: Drains mana equal to Cerberus' INT / second, up to four seconds.
Level 3: Drains mana equal to Cerberus' INT / second, up to five seconds.
Level 4: Drains mana equal to Cerberus' INT / second, up to five seconds.
Mana Cost: 60 | 30 | 30 | 0
Cooldown: 70 | 45 | 45 | 25
Notes: I thought it up kind of quick so I'm not sure how balanced it will turn out. Drains an amount of mana that scales with Cerberus' intelligence pool, and if he channels for four/five seconds (depending on rank) without being stopped or stopping on his own accord, he also burns for 50% of the mana stolen. With high intelligence this is a good immobilize and nuke, but it is selective use since it is channeled and leaves you prone to attack. You can release your grasp at any time to forfeit some potential mana and the burn, and at top rank the move lacks a mana cost making it an absolutely powerful move, and leaving mana available for your other abilities.
Selective Taste - Passive that is activated on every auto-attack.
Description: Cerberus' craving for magick makes his attacks much more effective against heroes with fuller mana pools. Attacks deal additional damage based on a foe's mana pool, and give Cerberus temporary tracking of the target.
Level 1: Attacks do additional damage equal to foe's current mana percentage divided by 5, and tracks them for an amount of seconds equal to foe's mana percentage divided by 10.
Level 2: Attacks do additional damage equal to foe's current mana percentage divided by 4, and tracks them for an amount of seconds equal to foe's mana percentage divided by 10.
Level 3: Attacks do additional damage equal to foe's current mana percentage divided by 3, and tracks them for an amount of seconds equal to foe's mana percentage divided by 5.
Level 4: Attacks do additional damage equal to foe's current mana percentage divided by 2, and tracks them for an amount of seconds equal to foe's mana percentage divided by 5.
Mana Cost: N/A
Cooldown: None
Notes: Deals damage and gives vision of target based on the victim's current mana percentage - so a foe with full mana, if this is rank 4, will take an additional 50 damage and be tracked for 20 seconds, whereas a foe with only half their mana would take 25 damage and be tracked for 10 seconds at top rank, and so forth.
Sample Bite - Activated, melee range with no casting time (aside from normal activation pauses.) This builds charges for his ultimate.
Description: Cerberus samples the opponent with a bite, and remembers the taste for future reference. Applies a mini-stun when used.
Level 1: Deals melee damage plus 0.50% of foe's maximum mana.
Level 2: Deals melee damage plus 1% of foe's maximum mana.
Level 3: Deals melee damage plus 1.75% of foe's maximum mana.
Level 4: Deals melee damage plus 2.50% of foe's maximum mana.
Mana Cost: 120 | 100 | 90 | 75
Cooldown: 45 | 45 | 25 | 25
Notes: Each bite gives you a charge in the form of an orb hovering overhead, red orb for str heroes, green for agi, blue for int - after the third orb, you've reached the max and bites thereafter will overwrite in the order you obtained the orbs. They last indefinitely. On an aside, this move also deals additional damage based on the size of a foe's maximum mana pool, and still triggers Cerberus' passive.
Voracious Frenzy - Activated, cannot be dispelled - Aghanim's Scepter compatible.
Description: Based on the tastes of his opponents, Cerberus goes into a hungry frenzy. Consumes all of Sample Bite's charges when used. Lasts as long as Cerberus' current mana percentage divided by 5.
Level 1: STR charges give +100 life and +2 regeneration, AGI charges give +25% attack speed and +5% movement speed, INT charges give +18 damage.
Level 2: STR charges give +150 life and +3 regeneration, AGI charges give +30% attack speed and +5% movement speed, INT charges give +25 damage.
Level 3: STR charges give +200 life and +4 regeneration, AGI charges give +35% attack speed and +10% movement speed, INT charges give +32 damage.
Level 4: STR charges give +250 life and +5 regeneration, AGI charges give +40% attack speed and +15% movement speed, INT charges give +50 damage.
Mana Cost: None
Cooldown: 140 | 125 | 115 | 100
Notes: None of your moves really cost any mana - but the more mana you have, the longer lasting your ulti is. Your ulti is empowered both by how full your mana pool and who you recently took a bite out of, and is increased by one rank if you have an Aghanim's Scepter. Seems quite powerful, I considered letting it cap at 10 seconds.
That's the basic layout of the hero. It obviously bares the need of balancing, and I probably won't be submitting it. I only really did it to kill time, what say ye?
Finished 3:20 PM PST
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Not bad... but ulti is too powerful... too complicated.. i think...
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ahem..
Posted: Fri Apr 18, 2008 6:39 amif ulti chooses only str agi or int, and not uses up all at once, then that ulti is just fine,
however the sample bite doesn't have a MAX? so how many orbs really per attribute??
the other skills, i didn't read, coz i'm tired to calculate anymore..
Base stats are a BIT high
First skill is useless, since u have no disable or stun, so u can't leech mana bcoz of melee range and channeling..

_________________
"They can smell us. They want to feed off us."
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Bard Man's here. Let's see.
Hmm.. Well Bard man would have rejected this for his hero challenge anyway. You made a basic screw up. BLOODHOUND DOES NOT MEAN THE HERO IS CANINE!
No worries, alot of dudes did the same thing.
Anyway, you aren't the first to make a Felhound into a mana hunter, but your version is quite original. Mana Leech is fine, as is Selective Taste and Sample Bite.
@Tr3nchtown: Sample Bite has a cap of three. If you try to get more then that, it re-writes the old ones based on who ya bite.
Which brings me to the ult. This is quite inventive and I commend you for it. Bard Man thinks 20 seconds is fair for a maximum possible duration, but it couldn't hurt to nerf it just a bit to be safe.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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Yeah, Trenchtown, somehow I don't think you read it very carefully, so I figure you're very tired.
The mana leech immobilizes as it is channeled, and there is a three orb max. And the ulti does fire off all three at once.
And BardMan, I think the key for me wouldn't be to nerf his ulti but to change it a bit, maybe have it increase his stats by percentages and not stagnant numbers based on his stat builds, you know? But yeah, it's pretty gnarly.
And PS
Cerberus isn't a dog. He's a demon. ;3
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oh haha..
Posted: Sat Apr 19, 2008 3:38 amoh sorry bout that, yeah that was my last post before sleeping.. lol..
anyways.. i guess that skill is fine..
1st skill: is ok, a great disable although quite hard to use since its melee range
2nd skill: weak, even if it tracks, this hero is not a chaser, nor can he flee freely, any damage aura or damage buff of real heroes are far better
3rd skill: weak, long cooldown, needs 3 bites to fully benefit from ulti
Ultimate skill: can be your doom, can be your ace, very dependent on enemy hero, still this skill is far inferior from ULti buffs of real heroes.
PROS:
- can disable opponents (channeling)
- high base stats (too high)
CONS
- no range disable, slows, no way to get near an opponent
- ultimate is dependent on opponent, and will struggle with many match-ups, especially against range
- no AOE skills
i still say this hero is weak.. and will only own, if he outlevels or his items are better than his opponents, other than that, he will lose..
@bardycat, canine heroes feed off human heroes, we know that.. and as we all know, hounds track better than humans really..

_________________
"They can smell us. They want to feed off us."
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Bull****! Dogs only use scent. Humans use their brains.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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You drive an interesting point, I had already thought out some bad-kinks in Cerberus, Tr3nchtown and you drive the nail in the coffin. I figure if I tried to submit this I'd rescale his ulti buffs and I'd make his Selective Taste do 5% instead of 2.5%, and also it'd probably have a purge-like effect, or at least a slow of that nature.
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oh come on..
Posted: Sun Apr 20, 2008 7:52 amok scent, mark, scar, whatever...
ok humans have the brains right? but then why do soldiers or policemen use dogs to sniff out drugs or POW.. coz humans can't do those stuff.. u betcha..
and yeah, a Bloodhound is really a dog, not a man acting like one.. (a man acting like a dog? what a ?!!??!?!)

_________________
"They can smell us. They want to feed off us."
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The title is figurative, you twit.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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