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Muraad The Deathmage

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dARk_StAr_27


Monster Kill Posts: 494 Joined: 29 Mar 2007 gold

Muraad The Deathmage

Posted: Sun Sep 14, 2008 1:06 pm

Muraad The Deathmage



hitpoints :503 manapoints :244
primary attribute: INT
STR: 20 + 2.05
AGI: 19 + 1.25
INT: 22 + 2.75
attack damage: 49-53
attack range: 128(Melee)
hp regen: 0.84/s
mana regen: 1.61/s
armor: 3
aspd: 1.61
mspd: 305
Affiliation: Scourge

skill

1st skill

Prescence Of Muraad



Creates a Foul aura around Muraad causing nearby enemies to tremble at their feet .

LVL 1 = decreases nearby enemy heroes Primary Atrribute by 7% while increasing Muraad's Primary Attribute by 7%

LVL 2 = decreases nearby enemy heroes Primary Atrribute by 10% while increasing Muraad's Primary Attribute by 10%

LVL 3 = decreases nearby enemy heroes Primary Atrribute by 13% while increasing Muraad's Primary Attribute by 13%

LVL 4 = decreases nearby enemy heroes Primary Atrribute by 16% while increasing Muraad's Primary Attribute by 16%

manacost - n/a
cooldown - n/a
cast range - n/a
cast time: n/a

2nd skill

Mind Blast



Concentrates the power from his mind onto nearby enemies causing them to feel intense pain and throws them off their feet.

LVL 1 = deals damage by 60% of Muraad's INT . knockbacks enemies by 125 range

LVL 2 = deals damage by 120% of Muraad's INT . knockbacks enemies by 150 range

LVL 3 = deals damage by 160% of Muraad's INT . knockbacks enemies by 175 range

LVL 4 = deals damage by 220% of Muraad's INT . knockbacks enemies by 200 range

manacost - 110/125/135/160
cooldown - 12 at all levels
cast range - 400/500/600/700aoe
cast time - 0.11

3rd skill

Laceration



Lacerates itself sacrificing some if his hitpoints to increase his Intelligence attribute . Lasts for 16 seconds

LVL 1 = capable of binding 8 INT points and adds 5% Movespeed

LVL 2 = capable of binding 12 INT points and adds 9% Movespeed

LVL 3 = capable of binding 16 INT points and adds 13% Movespeed

LVL 4 = capable of binding 20 INT points and adds 17% Movespeed


mana cost - 125hp/150hp/186hp/245hp
cooldown - 25 at all levels

ultimate skill

DeathHold



holds the Life of a Target forcing it to see its own death in Muraad's Eyes .

LVL 1 = Holds for 3 seconds . Damages the target per Second by 105% of Muraad's INT . if Killed Muraad permanently gain 2.20 bonus INT points

LVL 2 = Holds for 4 seconds . Damages the target per Second by 145% of Muraad's INT . if Killed Muraad permanently gain 2.50 bonus INT points

LVL 3 = Holds for 5 seconds . Damages the target per Second by 185% of Muraad's INT . if Killed Muraad permanently gain 2.70 bonus INT points

LVL 4(with Aghanims Scepeter) = Holds for 6 seconds . Damages the target per Second by 230% of Muraad's INT . if Killed Muraad permanently gain 3.00 bonus INT points

manacost - 245/295/345/450
cooldown - 145/130/120/90
cast range - 200/300/400/600
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Last edited by
dARk_StAr_27 on Wed Sep 17, 2008 11:16 am; edited 2 times in total

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`IceNineKills`


First Blood Posts: 9 Joined: 20 Jul 2008 gold

Posted: Sun Sep 14, 2008 1:41 pm

nice model lol ...

hmmmm...

1st skill: ok skill good for mid-late game ....
2nd skill: Very Nice Skill wid decent cooldown ...
3rd skill: hmmm .... nice skill ... synergies with all of your skills
4th skill: kinda like Fiends grip i think , kinda imba if used with Scepter lol

Awesome hero .... and Great Synergy too .... INT dependent Hero ...

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dARk_StAr_27


Monster Kill Posts: 494 Joined: 29 Mar 2007 gold

Posted: Sun Sep 14, 2008 1:43 pm

tnx for the comment ..... hmm ... ulti don think if its imba with scepter ... ill wait for more comments ... hehe and its like fiends Grip ... you and the target will not be able to move , cast skills , attack etc ....
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`IceNineKills`


First Blood Posts: 9 Joined: 20 Jul 2008 gold

Posted: Sun Sep 14, 2008 1:45 pm

ooohhh ok ok .... this guy can own hard with just a couple of int items .... lol Orchid,Aghanims,shiva ! ... Laughing

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dupnitzabg


Dominating Posts: 143 Joined: 27 Oct 2007 gold

Posted: Sun Sep 14, 2008 8:09 pm

horribly imba ult.....at lvl 16 with a scepter as ur only item u do over 3500 damage when you use ur 3rd skill
also, startin stats seem a bit high (63 total)....stat gains are ok tho
other than that it's pretty good...

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dARk_StAr_27


Monster Kill Posts: 494 Joined: 29 Mar 2007 gold

Posted: Tue Sep 16, 2008 12:18 pm

lol okok nerfed it ...hmmm .... fixed also the stat gain .... still imba ?? ya think ?
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getatmedog


Godlike Posts: 1364 Joined: 24 Jan 2008 gold

Posted: Tue Sep 16, 2008 6:55 pm

Great hero. Very interesting and would be a fun guy to play late game. I do think that the ult still needs a nerf though.. With Aghanims the ult should stay at 120 and the intel gain from a kill should be dropped to 2 at all lvls
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dARk_StAr_27


Monster Kill Posts: 494 Joined: 29 Mar 2007 gold

Posted: Wed Sep 17, 2008 11:17 am

ok , nerfed it again ... but dont u think it doesnt need the nerf cuz ... it IS kinda useless if used early game because your INT isnt that good yet .. but ok , tnx for your comment though .. Smile
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SlwaBluPhnx


Mega Kill Posts: 921 Joined: 22 Aug 2007 gold

Posted: Thu Sep 18, 2008 7:13 pm

Hmm a very interesting idea, creative and imba as hell IF fed early game which is basically what jahrak'al is all about anyways so not imba.

Great late game damage potential is nulled by low agility, reducing imbaness, I like that.

9.5/10 That .5 is because I'm not sure about 16% main attribute reduction.
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getatmedog


Godlike Posts: 1364 Joined: 24 Jan 2008 gold

Posted: Thu Sep 18, 2008 7:21 pm

Ok.. I guess the CD could stay the same but the INT increase with a kill would have been too high. I like the way you changed it.
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