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Kragh Blackstone - The Blacksmith
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Kragh Blackstone - The Blacksmith
Posted: Wed Jul 02, 2008 4:20 pmKragh Blackstone - The Blacksmith
Range: 120 | Move Speed: 300
Primary: STR
Str: 25 + 2 | Agi: 12 + 1 | Int: 14 + 1.2
Damage: 51 - 55 | HP: 625 | Mana: 182
HP Regen: 1 | Mana Regen: 0.57
Attack Speed: 1.5 | Armor: 3
Kragh was a blacksmith in a small village, where he lived with his family. When the Scourge invaded Lorderon, his family was killed, and he barely survived, but failed to save them. He svore upon the dead bodies of his wif and children that he will have revenge against the foul undead. He pleaded the heavens for the power to do so, and his wish was granted. Now, with his holy powers, and incredible strenght, he joins the Setinels, to avenge the death of his family, and make shure noone ever suffers the same fate as he did...
Holy Bash (-)
Whith strong strenght, and heavens might, the blacksmith can hit the enemy and purge his soul from all magic, and even absorb and transfer the positive to the blacksmith himslef
Level 1 - Has 5% chance of doing 30 bonus damage, stuning the unit for 0.9 sec, and removing all buffs from the unit.
Level 2 - Has 10% chance of doing 40 bonus damage, stuning the unit for 1.1 sec, and removing all positive buffs from the unit.
Level 3 - Has 15% chance of doing 50 bonus damage, stuning the unit for 1.3 sec, and removing all positive buffs from the unit, and transfering one random positive buff from the unit, to the blacksmith.
Level 4 - Has 20% chance of doing 50 bonus damage, stuning the unit for 1.5 sec, and removing all positive buffs from the unit, and transfering one random positive buff from the unit, to the blacksmith, while purgin all negative buffs from the blacksmith.
A very Imba version of bash, but I have gave it a cooldown, so that you cant do it repetidly with fast AS. I think that contenplates it being imba.
Mana Cost : n/a
Cooldown : 1/2/3/3
Framework : Normal bash, just the stun thing would be yellow, and both the blacksmith, and the unit being bashed, would recive a holy light effect on them.
Forging (F)
The blacksmith can forge 2 items together, so they take only one slot in the inventory.
Level 1 - Forges 2 items toghether, keeps the effect of one item of the two. You can swich which of two items is the active one. Can have only one double item in the inventory.
Level 2 - Forges 2 items toghether, keeps the effect of one item of the two. You can swich which of two items is the active one. Can have only one double item in the inventory.
Level 3 - Forges 2 items toghether, keeps the effects of both items. Can have only one double item in the inventory.
Level 4 - Forges 2 items toghether, keeps the effects of both items. Can have 2 double items in the inventory.
You can uforge the bind items in the circle of power, with the diassemble skill.You cannot forge muted items, or consumables.
This maybe is imba, but nobody tried anything like this before, so you must give me kredit for orginality
Mana Cost : 200/200/300/300
Cooldow n: 120/180/180/240
Holy skills (-)
The Blacksmith can improve his skills by learning the holy arts.
Level 1 - Increases dmg by 10. Increases AS by 5%. Increases HP by 25.
Level 2 - Increases dmg by 20. Increases AS by 5%. Increases HP by 50.
Level 3 - Increases dmg by 20. Increases AS by 10%. Increases HP by 75.
Level 4 - Increases dmg by 30. Increases AS by 15%. Increases HP by 100.
Passive skill, improves HP, AS, and DMG. Basicly tanking up the hero. Maybe a little Imba, but i can still be tweked.
Mana Cost : n/a
Cooldown : n/a
Holy Smite (H)
The Blacksmith calls upon the power of heavens, and smites the enemies bodies, as well as their minds.
Level 1 - Smites a 500 AOE aorund you for 200 dmg, slows all enemies MS and AS by 20% for 2 sec, and silences for 3 sec. If the enemy has less then 15% mana, it distrups all mana left in the mana pool.
Level 2 - Smites a 600 AOE aorund you for 250 dmg, slows all enemies MS and AS by 20% for 2 sec, and silences for 3 sec. If the enemy has less then 20% mana, it distrups all mana left in the mana pool.
Level 3 - Smites a 700 AOE aorund you for 300 dmg, slows all enemies MS and AS by 20% for 2 sec, and silences for 3 sec. If the enemy has less then 25% mana, it distrups all mana left in the mana pool.
Level 4 - With scepter - Smites a 700 AOE aorund you for 350 dmg, slows all enemies MS and AS by 25% for 2 sec, and silences for 3 sec. If the enemy has less then 30% mana, it distrups all mana left in the mana pool.
Mana Cost : 200/200/250/250
Cooldown : 80/80/100/100
Framework : Its like tundher clap, just in a huge area, and the ruptures in the gorund are shining yellow. All enemies get a shining yellow arua on them while the effects last.
Notes : i think this skill is not imba, well at least no more imba then venomancer ulti.
Ill add sugested Items and Enemies/Allies.....later...
Now Pls comment on this idea, cause its not the first idea I had, but its the first one I posted here.
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My new hero idea: Raziel - The shadow knight [Pending]
My hero idea Contest - Poll open! Come and vote!
Thanks for the sig Thundercracker. (I edited it a little) ^^
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weee first post well ill go through it
skill one : seems a little imba but good thinking on cooldown cuz permashing isnt really original :P
skill two:i like this skill so u choose a pair of items say a bfly and a bracer so would u get to choose which one u were using or would u have both active
skill three: looks rushed but no to powerful
skiil four; good i like it not too much aoe but enuff to escape / kill
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The Forging skill lets you use only one of the two items effects on lvl 1 and 2, so you must choose, but u can have both items effects on lvl 3 and 4. On lvl 1, 2 and 3, you can have only one double item, while on lvl 4 you can have 2. Hope that is clear enough...
PS: Thx for the comment.
_________________
My new hero idea: Raziel - The shadow knight [Pending]
My hero idea Contest - Poll open! Come and vote!
Thanks for the sig Thundercracker. (I edited it a little) ^^
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so with the forging i could have a divine rapier then switch to bracer.... hm so i wouldn't drop the itme? ok or even with gem of true sight. or i could switch between two dif orb effects say mjlioner or desolater? i could do butterfly then sange asha to chase/ escape? idk this skill seems like it could be imbalanced. do i still keep the damage effects from the items?
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