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Tak -- The Earth Raiser

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antibody


First Blood Posts: 6 Joined: 24 Jan 2008 gold

Tak -- The Earth Raiser

Posted: Wed Jul 09, 2008 4:56 am

Tak - Earth Raiser
Range: 100 | Move Speed: 320
Primary: AGI
Str: 18 + 1.9 | Agi: 19 + 2.1 | Int: 13 + 1.1
Damage: 65 - 75 | HP: 492 | Mana: 169
HP Regen: 0.79 | Mana Regen: 0.53
Attack Speed: 1.4 | Armor: 1

Tak's home has always been the forest. Unfortunatly the War between the Sentinal and the Lich King has destroyed much of it. Seeing the chaos must end Tak offered his service to the sentinal to bring a quick end to the destruction. With the power of the forest quiding his path tak charges in with no fear bringing down enemies with force. His anger tolerates no pain. Those standing before Tak will be reduced to nothing in his wake.

earth shield ()
gives chance that you will randomly recieve hp from trees in 800 aoe when tak is at less then half hp.
Level 1 - 15% chance every 6 seconds to give 2 hp
Level 2 - 30% chance every 5 seconds to give 3 hp
Level 3 - 45% chance every 4 seconds to give 4 hp
Level 4 - 60% chance every 3 seconds to give 5 hp
Mana Cost: n/a
Cooldown: n/a
Framework: green orbs will float towards tak from trees that give hp.
Notes: only effects when tak is less then half hp. and gives chance for every tree in aoe.

steel charge (S)
Tak will move at increased speed with increased armor in a line until toggled off. Enemy units colliding with tak will be stuned.
Level 1 - 50% increase in speed and armor. Stun equal to .1% of his moves speed
Level 2 - 100% increase in speed and armor. Stun equal to .1% of his moves speed
Level 3 - 150% increase in speed and armor. Stun equal to .1% of his moves speed
Level 4 - 200% increase in speed and armor. Stun equal to .1% of his moves speed
Mana Cost: 50/60/70/80
Cooldown: 20/15/10/5
Framework: Tak moves forward at increased speed. Tak will stop if he is collading with cliff/ edge.
Notes: Any move action will automaticly togle charge off. colliding with unpasseble terran will togle charge off.

Adrenal gland ()
Repeated attacks on tak may send him into a fury increasing his attack speed. lasts 2 sec.
Level 1 - increases attack speed by 2% for every 3 hits taken. stacks 5 times.
Level 2 - increases attack speed by 3% for every 3 hits taken. stacks 10 times.
Level 3 - increases attack speed by 4% for every 3 hits taken. stacks 15 times.
Level 4 - increases attack speed by 5% for every 3 hits taken. stacks 20 times.
Mana Cost: n/a
Cooldown: n/a
Framework: Tak's hands will start glowing.

Wrecking ball (R)
Tak will raise Orbs that spin around him and do aoe damage. damage is equal to 300% tak's armor. movement speed is equal to Tak's Attack speed. Aoe is equal to half Taks Current hp
Level 1 - Raises one orb for 5 sec
Level 2 - Raises two orbs for 7.5 sec
Level 3 - Raises three orbs for 10 sec
Mana Cost: 200/250/300
Cooldown: 110sec
Framework: Orbs will spin around Tak in a circle with electric chains connecting orbs to Tak.

Notes: Damage will be inflicted eevry time an enemy passes through orb or chain

Last edited by antibody on Wed Jul 09, 2008 3:52 pm; edited 3 times in total


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bloodcraft


Mega Kill Posts: 831 Joined: 19 Jun 2007 gold

Posted: Wed Jul 09, 2008 8:40 am

ulti has too high AOE. 1 HoT and ur ulti will have AOE of 3000.
but ulti has very less dmg, even if he high 50 high armour he will do 100 mere damage
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TalkToFrank


Mega Kill Posts: 674 Joined: 18 Dec 2007 gold

Posted: Wed Jul 09, 2008 9:05 am

earth shield is much 2 weak...think about dragon knights passive..it gives u 2 regeneration/sec extra...you can easily remove the chance and increase it a bit with that many side requirements...you have to be under 50% hp and near trees (ok it's usually not that hard but you'll have a hard time against furion or all kinds of treedestroyer Wink)

the rest of the skills is ok as well but probably lower the aoe by saying that the range of the orbs is 1/2 the remaining hp...otherwise you got something like 2000 at the end which is pointless (isn't it?)

would give you 10/10 just find nice icons for him Wink
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antibody


First Blood Posts: 6 Joined: 24 Jan 2008 gold

edit

Posted: Wed Jul 09, 2008 3:54 pm

ok i edited his ult to give more damage for armor and less aoe for hp. also his first skill will effect every tree in his aoe. so if he is hiding in between 10 trees he'll get 30 hp back.

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bloodcraft


Mega Kill Posts: 831 Joined: 19 Jun 2007 gold

Posted: Wed Jul 09, 2008 4:20 pm

AOE is still high, make it hp/10
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antibody


First Blood Posts: 6 Joined: 24 Jan 2008 gold

Posted: Wed Jul 09, 2008 4:31 pm

well idk i mean he would take damage so aoe can drop drasticly with nukes. it just starts off really high.

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