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Sauron - The Lord of the Rings
DotaStrategy.com Forum Index > Dream Heroes > Sauron - The Lord of the Rings
Sauron - The Lord of the Rings
Posted: Fri Oct 12, 2007 2:40 amSauron – The Lord of the Rings
After losing himself to the twisting nether, it was not long before Sauron encountered a spirit trapped much like his own. The Lich King was waging his own dark war, much like he himself had upon Middle-earth, but needed aid against the enemies he faced, he gave Sauron a choice, remain in the nether for eternity, or help him, as an equal, in securing not only The World Tree, but in helping forge a new Ring of Power, that would secure this world to the end of time.
Range: 150 | Move Speed: 300
Primary: STR
Str: 26 + 3.2 | Agi: 11 + 0.9 | Int: 16 + 2.1
Damage: 53 – 69 | HP: 644 | Mana: 208
HP Regen: 1.03 | Mana Regen: 0.65
Attack Speed: 1.51 | Armor: 3
Terrible Fury
Towering over most mortals, Sauron unleashes a devastating attack, slamming his mace upon the ground, causing the ground to tremble and his enemies to flee before becoming immobile in their fear. 400 aoe. Units flee 200 distance away from Sauron, then are stunned for 1 sec.
1)100 damage
2)150 damage
3)200 damage
4)250 damage
manacost-180
cooldown-30 seconds
Dark Lord’s Mace
Forged from the time of Morgoth, Sauron’s Black Mace, is twisted with dark magic which erupts upon the numerous foes he faces, slaying lesser beings with impunity.
Gains minor cleave, and every time sauron scores a killing blow the target he hits is flung backwards 600 distance, dealing damage to any enemies it hits. (more than one foe may be hit back, but an enemy can only be hit by a maximum of one)
1)10% cleave, 25 damage
2)15% cleave, 50 damage
3)20% cleave, 75 damage
4)25% cleave, 100 damage
manacost-n/a
cooldown- 5 seconds
Burning Hatred
Sauron’s unquenchable fury is unleashed upon a single foe, lifting the target by the neck, he witnesses the flames inside of Sauron’s mind, before being engulfed by them. Holds a target in place making them unable to attack/move/cast spells, while channeling 50 damage per second which upon release is dealt to the foe. (channeling), must be cast from melee range.
1)2 second hold
2)3 second hold
3)4 second hold
4)5 second hold
manacost-180 all levels
cooldown- 40 seconds
Lord of the Rings
Sauron begins delving once more into the art of Ringlore, gaining the knowledge necessary to forge a new One Ring. Gains bonuses for any rings in his inventory (ring of regeneration/ring of health/arcane ring/basilus) and carry on to any recipes which include the rings specified. Upon reaching level 3 of his ultimate, no further bonues are applicable (old ones are removed), for Sauron has finally forged the One Ring he seeks, which improves greatly all his spells, damage, armor and hitpoints and regeneration, but it has its drawbacks, if lost Sauron will become a wraith (a completely different hero with different spells, and may only become Sauron again if he reclaims the ring).
1)Gains bonus regeneration (1/sec), 1 armor, 3 damage for every ring or recipe including rings in his inventory.
2) Gains bonus regeneration (2/sec), 2 armor, 6 damage for every ring or recipe including rings in his inventory.
3)Forms the One ring (gains it in his inventory): gains a bonus 10 armor, 500 hitpoints, 50 base damage increase, 10 hitpoint regeneration/sec, 1 mana regeneration/sec.
Gains ‘Dark Lord Power’, (aura), 15% damage increase/decrease to allies/enemies.
Terrible Fury- 200 bonus damage, plus 1 second stun
Dark Lord’s Mace- 30% bonus cleave, 100 more knock back damage, cooldown is reduced by 2 secs.
Burning Hatred – bonus 50 damage/sec
UNDROPPABLE
DROPS UPON DEATH
INVULNERABLE
If dropped Sauron becomes a wraith, losing all his previous spells and ring bonuses and gains new spells with no level ups (you are at least lvl 16), you also lose any attribute spell gains.
Wraith Form Spells:
One with the Ring
Sauron is the ring and the ring is him:
Can see the bearer of the ring (truesight), in an 300 aoe around Sauron. If the ringbeaer is within the range, he gets slowed by 10%, and is dealt 20 damge/sec.
Wraith Form
Expelled from his body, he takes on a form of a dark wraith, losing much of his former power.
Base ms increase by 100, zero collision, attack damage reduce by 50%, hitpoints reduced by 20%, 10 % evasion, takes 10% more spell damage.
Dark Lust (orb effect)
His desire for the ring is unending, anything he comes in contact with feels his will, which he uses to slow and devour them to his purpose. Has greater effect on the Ring bearer.
20% ms slow, lasts 2 secs. 20% life steal. Bonus 10% slow on the Ringbearer
The Great Eye
Sauron, forms a great invisible spying eye for himself, able to scour the map, it has truesight only on the ringbearer. Has 522 ms. Invulnerable. Can reveal itself, dealing 400 damage to the ringbearer, and stunning him and any nearby allies in a 400 aoe for 1 second. If the ring is ‘slipped on’ during the spell, the eye instantly travels to and eventually reveals the location of the ringbearer. Lasts 30 seconds.
Manacost-200
Cooldown-60
Ringbearer Bonuses
The ring can be picked up by an ally/enemy if dropped, if so it is also, undroppable/drops upon death/invulnerable for them. They also gain great bonuses as well as a spell.
5 bonus armor, 250 bonus health, 25 base damage increase, ‘Ringbearer’ (aura) grants 10% damage increase/decrease to nearby allies/enemies.
Slip On
Putting the ring on, the ringbearer becomes invisible and gains 10% ms increase.
Drains 25 health/second while on. Duration-until switched off.
Manacost-n/a
Cooldown-15 seconds
Lol imo terribly imba, but i luv the idea of an 'item' hero, that can be hell imba and turn a game, but if he fails it can turn it back so easily. Hope you like this one, and you can mention 'fixes' if you want to try, but i've looked hard at him and i really don't want to change much, but hey im always up for suggestions
[/b]
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.
Last edited by mangoman on Sat Oct 13, 2007 2:20 am; edited 2 times in total
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1st skill ok
2nd skill very imba every 2 seconds you can deal a huge damage and it has 600 range to lesses the effects
3rd skill ok
4th skill ok
BTW nice LOTR heroes
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Am i suppose to be happy all i ever wanted it comes with a price.

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lol yeh i thought it was imba, but i shud be a bit more specific, the target he 'knocks back' (creep generally) will travel backwards in a straight line, unless u are standing directly behind u will not get hit, wud really be simple to evade in a real game, jst wud be useful to damage any nearby creeps, thus farm fasta. I'll jst nerf it b4 he gets the ring, and buff it like hell afta (lol this guy was neva gona be balanced, far too difficult to achieve).
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.
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I find the 4th skill a bit strong because there are so many different things that you can do with him and what your ring does is too much that even your allies/enemies will gain/lose power. But your ring does too much!!! Well, having 10 HP regeneration is like having a Tarrasque by just levelling up and having +500 HP, +50 base damage and +10 armor is too much. It would be better if you halved all of those because it is very strong!
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My blade thirsts...
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Its very detailed and thought out, but it simply doesn't work for DotA if you ask me...
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lol of course its too much its the One Ring, lol, i realized it was waaay too imba from the moment i made him, hes jst meant to be a dream one, and yes, he wud be too much 4 dota. Im not changing the effects of teh One Ring, when he gets it he is meant to be imba, like hell imba, but if u drop it..u become one useless piece of crap, and potentially the enemy gets one strong hero. Also note that b4 lvl 16, his ulti is very crap, giving him very minor buffs for some selected items which u may not even buy. He only really becomes a powerhouse at lvl 16. All his spells r not THAT great in comparison to other versions of them, Centaur has stomp which imo is far beta than fury, cleave is really not that great, sk orb is beta, his low % cleave is really crap 2. Plus jst cause it deals 100 dmg, doesn't mean it will hit anything. And his channeling hold, has the draw back that it has to be cast from melee range, which obviously no1 wud jst allow u to waltz up and do, it like dismember wid out the hook.
Anyway what im saying is, i want him to be imba strong with the Ring, hence only available at lvl 16, but it can come at a price (dropping).
_________________
Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.
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Yeah, but you will have a VERY HARD time trying to kill this hero at level 16, so I suggest not making him level up. But I can see that he's pathetic without the ring, but it still is very annoying cause you don't want a ring in YOUR inventory! But I got a question, what the ring formerly gave to Sauron gives also to the holder of the ring? You know, like the 500 HP, 10 HP regeneration, etc.
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My blade thirsts...
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ive got it there, pretty much half of wat sauron got (i'll make it more clear with a heading):
"The ring can be picked up by an ally/enemy if dropped, if so it is also, undroppable/drops upon death/invulnerable for them. They also gain great bonuss as well as a spell.
5 bonus armor, 250 bonus health, 25 base damage increase, ‘Ringbearer’ (aura) grants 10% damage increase/decrease to nearby allies/enemies.
Slip On
Putting the ring on, the ringbearer becomes invisible and gains 10% ms increase.
Drains 25 health/second while on. Duration-until switched off.
Manacost-n/a
Cooldown-15 seconds "
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.
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oh great idea.
im the one who made gorthu which is based on sauron and i was deciding to make one of the spells TERRIBLE FURY the same effects. i was going to add cleave also but my friends told me to change it.
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