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Bolito Ramdell the Magis Regnant Rider
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Bolito Ramdell the Magis Regnant Rider
Posted: Fri Aug 08, 2008 8:48 amIntro: This is my first time here and I thought about a different hero this time someone inside a vehicle. I remembered those tanks from Human campaigns. I'm still having trouble with the stats though and since Bolito is bonded with the tank and there is really no stat for the Tank so I guess INT would be the best primary stat for him.
Model : still looking for a tank.
Bolito Ramdell is a lone survivor of a Scourge raid in a town of Blacksmiths. Bolito's dying father tried to save him by enclosing Bolito in the secretly developed ultimate weapon by the Ramdell family. The Magis Regnant, it gives the rider ultimate power at the cost of freedom because it seals and bonds the rider with the tank permanently. Bolito manages to escape and sides with the Sentinel in order to avenge his family.
Bolito Ramdell the Magis Regnant Rider
Range: 500 | Move Speed: 370
Primary: INT
Str: 18+0.90 | Agi: 18+1.15 | Int: 25+1.3
Damage: 50-60 | HP: 600| Mana: 250
HP Regen: 1.5 | Mana Regen: .08
Attack Speed: 1.35 | Armor: 6
(projectile: missile)
Death Dash (A)
Bolito goes full throttle at the cost of mana per second and lost of maneuverability(travels in straight line). Any enemy in his path will receive damage based on % of attack damage and X of armor. Running against immovable objects will stop Death dash
Level 1 - dash at +50 speed, 30% of attack + 2.5x armor
Level 2 - dash at +75 speed, 40% of attack + 3.5x armor
Level 3 - dash at +90 speed, 45% of attack + 4.0x armor
Level 4 - dash at +110 speed, 50% of attack + 5x armor
Mana Cost:12/15/18/24 per second
Cooldown:25/25/20/15
Framework:Travels in straight line draining mana per second, damages those in path and stops when hits immovable objects like trees and buildings. Rear end lights up and smokes as long as Bolito is activating death dash.
Notes:Good for chasing enemy heroes. Click again to stop tank
Necrochassis (S)
A barely legal capability of the death tank. The MR tank "devours" the dead bodies of enemy and comrade alike adding the flesh and bones to its chassis and temporarily adds armor, mana and HP depending on the number corpses devoured.
Level 1 - Devour maximum of 5 corpses, adds temporary .3 armor per corpse, replenishes 150 mana 50 hp per corpse
Level 2 - Devour maximum of 7 corpses, adds temporary .5 armor per corpse, replenishes 175 mana 100 hp per corpse
Level 3 - Devour maximum of 9 corpses, adds temporary .75 armor per corpse, replenishes 190 mana, 150 hp per corpse
Level 4 - Devour maximum of 13 corpses, adds temporary .80 armor per corpse, replenishes 220 mana and 200 hp per corpse
Mana Cost:30/50/75/100
Cooldown: 30/25/20/15
Framework: The corpse devoured explodes and death tank gains a temporary Aura.
Notes: Aura lasts 45 seconds everytime a corpse is devoured timer is reset again to 45 seconds, would it be possible to change Bolito's MR appearance for range of corpse devoured? Like change of color blood red at 3 corpses, at 5 leaves bloody tracks, at 7 spikes etc etc I hope
Dwarven Suicide Stereo (C)
No Magus Regnant Tank will be complete without the Dwarven suicide Stereo. Listen to funk, punk music as you drive by enemies and allies alike.
Level 1 - Choose from 2 soundtracks (0,1,2)
Level 2 - Choose from 3 soundtracks (0,1,2,3)
Level 3 - Choose from 4 soundtracks (0,1,2,3,4)
Level 4 - Amplify soundtrack
Soundtrack (aura)
1 - R.I.P.R.A.P. by Undead Rapper Morguen
-3% armor enemy, Amped:-7% armor enemy
2 - Chaos melody by the Weepa Sirens
+5% attack ally, Amped +10% attack ally
3 - I Scream by Akasha from her self titled album Akasha
-7% aim enemy, Amped: -13% aim enemy
4 - Yog'grath Nue E'rhek (Dwarven Anthem) by the Beardies
+1/sec hp/mana regen, Amped: 1.5/sec hp/mana regen
0 - Bad track
no aura
Mana Cost:150
Cooldown: 30
Framework: Any pulsating aura will do.
Notes: Only 1 track can be chosen as the Aura click to change, disadvantage would be the Auras are at max level 2 (my track names are cheesy... I know hehe). Clicking skill will choose track randomly
Overload(D)
Bolito sends mana all over the MR and releases it in a shockwave damaging enemies around him. The shockwave also rips apart formed necrochassis adding more damage.
Level 1 - 350 AOE, 300 damage + 25 damage per corpse
Level 2 - 450 AOE, 400 damage + 40 damage per corpse
Level 3 - 550 AOE, 500 damage + 55 damage per corpse
Mana cost 150/200/350
Cooldown 20/25/30
Please tell me the advantages/disadvantages
change everything but the name Bolito Ramdell hehehe_________________
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On the basic hero up th stat gain a bit.This example is lina inverse's stats and the gain Str: 18 + 1.5 | Agi: 16 + 1.5 | Int: 19 + 3.2.AS for the Skills
Skill 1:Is that % of enemy attack or yours?Also 50% is a bit high maybe do something like 10/15/20/25.
Skill 2:Lessen the health gain and mp gain.Something like 50/60/70/80 health and 20/30/40/50 mp.When you add on the amount of bodies there could be at any given time,that can be quite the amount of gainage.
Skill 3:Very uniqu skill.Will there actually be any music change?lol.Even without the changes seems like a good skill.
Ultimate:For the cooldowns this skill is pretty imba.As an int hero,he'll have high mana,and on top of that,i'll be wanting to gain int items.Imagine this guy with over 2k mana,and just constantly using Necro and Overload.500 damage plus 55(7)=885 damage.That can instantly kill most int heroes if they don't get hp items,and some agi.On top of it you got the chase ability and when the cd is over on your ult bam another 885 damage.1770 damage right there lol.
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oooh thanks for the tips. maybe I need to change a few things there. cooldown for level 2 skill kinda lessens the chances of someone getting 13 corpse especially since he has 45 seconds to devour another corpse to reset the timer again. hmm but you're right, 550 is kinda imba already.
back to the drawing board
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