Bug on Darkterror (Faceless Void) Snared by Naga Siren
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Bug on Darkterror (Faceless Void) Snared by Naga Siren
Posted on Thu Feb 25, 2010 2:37 amIn DOTA version 6.66b.
There is a bug on DarkTerror (Faceless Void). When he is snared by Naga Siren, he will be trapped, then he can use Time walk to get out of the net.
But he stills stand still for 1 or 2 seconds. It is a bug because he is out of the net, so he can not be under the net's effect.
He sould be able to walk normally when he gets out of the net (of Naga Siren).
I'll send you a screenshots as soon as possible.

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Its not a bug it was suppose to be like that kinda like if you get og you can still time walk but the og effect is still there
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No need to screenies...
It isn't a bug... that's the way it goes.
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ensnare basically gives the hero 0 ms for _ seconds. therefore, if you somehow moved (blink, leap, time walk, etc.) you can't physically move your hero.
it's not a bug.

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It is a bug that DS allows such posts.
/sarcasm
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What everybody above said, except blink is disabled while in the net.
Taken from Playdota.com:
Notes
• Works on magic immune units.
• Interrupts channeling spells.
• A few spells, including Blink, will also be disabled when Ensnared.
• Ensnare sets the movement speed of the affected unit to zero.
• Ensnare dispels non-combat consumables.
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