Dream Items        Page 1 of 2        Goto page 1, 2  Next

Sheriff's Badge(July GC entry)

DotaStrategy.com Forum Index > Dream Items > Sheriff's Badge(July GC entry)

Reply to topic
 Goto page 1, 2  Next

SINclare21


Mega Kill Posts: 966 Joined: 04 Aug 2008 gold

Sheriff's Badge(July GC entry)

Posted: Thu Jul 09, 2009 1:43 pm


Sheriff Badge

Price: 1900 gold

Description:
A legendary sheriff's badge that has been handed down from different generations. The Sheriff Badge helps in uplifting the courage of every cowboy of the west whenever there are outlaws on the run.


Requires:
Ring of Basilius (500 gold)
Gauntlets of Ogre Strength (150 gold)
Belt of Giant Strenth (450 gold)
Chainmail (550 gold)
Sheriff Badge Recipe Scroll(650 gold)

Discussion:

I will give a simple discussion about my entry for the july GC! simple discussion ok!

-----------------------------------------------------------------------------------------------------------------

Grants:

3 armor(also gives 2 armor aura to nearby allies at 750 AoE)

+15 Str and +20 damage(gives +10 damage and Str aura to nearby allies at 850 AoE)

1% mana regen(base on hero's manapool on self only)

(Active) Bright Badge-Increases HP regenerative abilities of heroes, whether natural regen or skill regen,by 3% within 500 AoE of the bearer.Last for 7 seconds.!!Can stack with no more than 1 bright badge effect!!.

(Passive) Bounty-Any enemy hero who killed one of your ally hero will receive an armor reduction of 0.4 x number of ally heroes that enemy have killed. When the enemy hero, who still have the armor reduction be killed,the hero who killed that enemy will gain extra gold of 20 x number of armor reduction given by the "Bounty" effect of bright badge only.

Extra Info:The Bounty effects on enemy hero is turned off once the Sheriff Badge is not on the inventory and turned on once back in the inventory.

Manacost: 200

Cooldown: 30

-------------------------------------------------------------------------------------------------------------------

There!

This will be my july GC entry!(First GC entry of my life!)

Anyone thinks that this version is better or not feel free to comment.Gotta review now for the exams!

Also Thanks for Gunslinger for the new Icon!
_________________





Last edited by SINclare21 on Sun Jul 12, 2009 2:45 pm; edited 3 times in total


Reply with quoteView user's profileSend private messageAIM AddressYahoo MessengerMSN Messenger


Back to top
 

last_dota_freak!


Godlike Posts: 1443 Joined: 25 Apr 2008 gold

Posted: Fri Jul 10, 2009 12:16 am

b4 reviewing/commenting, i will begin to ask:
Quote:
(Active) Bright Badge-Increases HP regenerative abilities of heroes, whether natural regen or skill regen,by 3% within 500 AoE of the bearer.!!Can stack with one moreBright Badge effect!!

( Passive ) Bounty-Decreases the armor of every enemy hero on the map equal to the amount of hero they have slained and when they die, while still having the decreased armor,the hero who killed him will gain an additional fixed amount of gold and the armor reduction will be removed and will take effect again if the said enemy hero has slained a hero and will immediately start back to 1 minus armor.75 gold.!!Will not stack with other Bounty skill of sheriff badge!!

Manacost: 175

Cooldown: 15
is "Bright Badge" the active and "Bounty" the passive or vice versa?
Quote:
3 armor(also gives 2 armor to nearby allies at 750 AoE)
does it mean the bearer's armor will be increased by 3 or 5?
Quote:
+15 Str and +20 damage(gives +10 damage and Str to nearby allies at 850 AoE)
does it mean the bearer's damage is increased by 20 or 30?
the bearer's str will be increased by 15 or 25?
Quote:
(Active) Bright Badge-Increases HP regenerative abilities of heroes, whether natural regen or skill regen,by 3% within 500 AoE of the bearer.!!Can stack with one moreBright Badge effect!!
does it work like hot? (based on max health)
this item seems like supporting item though.. comments/reviews coming soon =)
_________________
F---ing terrorists have wtfpwned Indonesia and MU... bah

MS word broken T_T gonna rush my guide after it's fixed @_@
My July GC entry


Reply with quoteView user's profileSend private message


Back to top
 

Sunsnike


Currently banned Killing Spree Posts: 90 Joined: 20 Jan 2008 gold

Posted: Fri Jul 10, 2009 6:16 am

Humm.

Take a look at this. Inspire yourself. Full Armored Bullet Proof Vest!! http://www.dotastrategy.com/forum/posting.php?mode=newtopic&f=20
_________________
Ghost Protection Relic: http://www.dotastrategy.com/forum/ftopic22759.html
Gunslinger's Branch of Superiority: http: //www.dotastrategy.com/forum/ftopic22848.html
Local Bar Booze:
http://www.dotastrategy.com/forum/ftopic22877.html


Reply with quoteView user's profileSend private message


Back to top
 

SINclare21


Mega Kill Posts: 966 Joined: 04 Aug 2008 gold

Posted: Fri Jul 10, 2009 1:17 pm

@Last_dota..
Question 1:The bounty is the passive one and the Bright Badge is the active one which cost mana and has a cooldown.

Question 2:The bearer will only receive the +3 additional armor and nearby allies gain the +2 additional armor and it won't stack with another sheriff badge armor effect, the +2 additional armor to allies.

Question 3:The hero's damage is increased by 20 and it's str is increased by 15.

Question 4:Yes it works like HoT but the difference is it also takes effect on regenerative skills like healing ward of juggernaut or the shadow word of worlock so it will really be a full support item.

I want to add this on the fourth question...The 3% increased regenerative ability will be like the HoT so it will be based on the base HP of the hero if its the normal regen of the hero and if its a regen that came from skill like shadow word, the increased regen percentage(3%) will be based on the caster's own base HP and not the target.

Hope i clarified it and answered your questions correctly.
_________________





Reply with quoteView user's profileSend private messageAIM AddressYahoo MessengerMSN Messenger


Back to top
 

last_dota_freak!


Godlike Posts: 1443 Joined: 25 Apr 2008 gold

Posted: Sat Jul 11, 2009 5:54 am

^^ ook then..

i think i just advise to increase the recipe scroll a bit, all effects are auras..
dunno for sure though
and its up to u lol
_________________
F---ing terrorists have wtfpwned Indonesia and MU... bah

MS word broken T_T gonna rush my guide after it's fixed @_@
My July GC entry


Reply with quoteView user's profileSend private message


Back to top
 

captain_tesca


Warnings : 2 Mega Kill Posts: 826 Joined: 01 Sep 2008 gold

Posted: Sat Jul 11, 2009 7:47 am

well well well.. i see a promising item here.. cause RoB is so under-used that it can only be upgraded to Vlads.. which is unfair.. if your a range support hero like warlock.. this would be a better option.. gives you more hp.. another upgrading option for gauntlet (other than bracer, basher)..

Active Ability
Tell how long it lasts.. this would be very imba if it lasts forever >_<
but.. pretty unique kind of active skill..

Passive Ability
Kinda Good item for armor-reductors which will be so effective against imba people that got awesome kills..

Overall.. i like this item.. i'll get this over arcane cause this is way better imo.. this also adds some hp for the support hero which is awesome..

9.5/10
_________________




Thanks to dare18 for my awesome ava and leejincen for my cute sig


Reply with quoteView user's profileSend private messageSend e-mailYahoo Messenger


Back to top
 

SINclare21


Mega Kill Posts: 966 Joined: 04 Aug 2008 gold

Posted: Sat Jul 11, 2009 11:15 am

I changed the receipt scroll amount to 650,added a time-limit for the Bright Badge active skill,increased the cooldown of the Active skill and clarified the additional effects it gives to allies.

Hope i finished the clarifying part.
Anymore questions?
_________________





Reply with quoteView user's profileSend private messageAIM AddressYahoo MessengerMSN Messenger


Back to top
 

keybi


Warnings : 6 Mega Kill Posts: 794 Joined: 07 Feb 2009 gold

Posted: Sun Jul 12, 2009 1:10 pm

Since my ideas can't go through teh mods then I choose to criticize the ideas.

First question, Isn't it a little too imbalance if the Passive effect is for all of you allies?

Second question, The enemy hero kills = negative armor buff to the hero is a little bit too imbalance considering if that hero is a carry or a early game killer? I think you can nerf that by making it -0.03(creep kills)-0.9(hero kills) and make it permanent till the item is in the item slot.

Third question, Isn't it a little bit imbalance that bright badge can stack with the other bright badge? Example, If I use Alchemist and I have that item and my 3 of my teammate have it and I asked all of them to activate it and then I activate my chemical rage skill, Isn't it imbalanced? Make that unstackable.

Nice item you got there. But most of it is a little bit imbalanced. I hope to find an exotic idea.
_________________



Reply with quoteView user's profileSend private messageSend e-mailYahoo Messenger


Back to top
 

TheGunslinger


Warnings : 2 Beyond Godlike Posts: 2607 Joined: 25 Jun 2008 gold

Posted: Sun Jul 12, 2009 1:19 pm

Everyone else mostly said everything. I have 2 things to say:

First, its slain, not slained. The past tense of slay is slain.

Second, I made an icon for this item since the one you used looks weird to me.


_________________
Atheist I Don't Believe In God, and proud if it.


"Clockwork" is finished! Click on my sig to download!



Reply with quoteView user's profileSend private messageMSN Messenger


Back to top
 

SINclare21


Mega Kill Posts: 966 Joined: 04 Aug 2008 gold

Posted: Sun Jul 12, 2009 1:20 pm

Thanks guns!

sorry for the icon, I'm not really good at making icons!
I'll use your instead.
Thanks again!

@Keybi
The bright badge effect can only stack with one(1) more bright badge effect and not so many.
I'll consider your other ideas about the item and I'll also increase the cd and the mana cost for the active skill it gives so as to not use the bright badge every clash.

Anymore questions?
_________________





Reply with quoteView user's profileSend private messageAIM AddressYahoo MessengerMSN Messenger


Back to top
 

keybi


Warnings : 6 Mega Kill Posts: 794 Joined: 07 Feb 2009 gold

Posted: Sun Jul 12, 2009 1:24 pm

Answer mah questons please.
_________________



Reply with quoteView user's profileSend private messageSend e-mailYahoo Messenger


Back to top
 

SINclare21


Mega Kill Posts: 966 Joined: 04 Aug 2008 gold

Posted: Sun Jul 12, 2009 1:27 pm

Don't worry Manong I'll improve this item, just you wait. I'll have to reveiw first for the prelim exams here at La Salle so that's why i haven't really tought about the imbalances too much. But improve it step by step, Ofcourse with your help aswell.
_________________





Reply with quoteView user's profileSend private messageAIM AddressYahoo MessengerMSN Messenger


Back to top
 

keybi


Warnings : 6 Mega Kill Posts: 794 Joined: 07 Feb 2009 gold

Posted: Sun Jul 12, 2009 1:40 pm

Now, go study for those exams.
_________________



Reply with quoteView user's profileSend private messageSend e-mailYahoo Messenger


Back to top
 

SINclare21


Mega Kill Posts: 966 Joined: 04 Aug 2008 gold

Posted: Sun Jul 12, 2009 1:49 pm

There I changed the time for the bright badge effect, decreased it by 1 second and increased the mana cost to 200 and also increased the cooldown to 30 seconds.
Changed the effects of Bounty, still waiting for more questions and suggestion for the item.
_________________





Reply with quoteView user's profileSend private messageAIM AddressYahoo MessengerMSN Messenger


Back to top
 

keybi


Warnings : 6 Mega Kill Posts: 794 Joined: 07 Feb 2009 gold

Posted: Sun Jul 12, 2009 1:58 pm

Tell to them if the effect will be gone when the item is removed in the item slots.
_________________



Reply with quoteView user's profileSend private messageSend e-mailYahoo Messenger


Back to top
 
 
Reply to topic
Page 1 of 2    Goto page 1, 2  Next



View previous topic   View next topic
All times are GMT

Display posts from previous:    

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Jump to:  


DotaStrategy.com Forum Index    .    Dream Items
Subscribe to Feed