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Damage increase via armor reduction has a limit! - Read on!
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Damage increase via armor reduction has a limit! - Read on!
Posted: Thu Nov 15, 2007 8:54 amFirst of all, I'm sure you guys know this basic thing - that by reducing a hero's armor, you effectively increase the damage done to him. But have you ever heard that this type of damage increase has a limit? I'm here to tell you.
According to the Albert Einsteins of DoTA,
Negative armor's damage increase is capped at -20 i.e. 170.99% damage taken .
Which implies that a hero's armor can be at negative infinity , but the increase in damage taken will be limited to 71%.
So armor reduction is powerful for DPS heroes, but too much armor reduction is overkill since it is capped.
For more information you can refer:
What do armor type and attack type mean? (DotaPortal)
or
Damage increase via armor reduction has a limit? (Dota-Allstars)
Oh, and BTW, in case you guys didn't know, somebody called lupeman was advertising this fact in the heroes/items comments section, so don't go around calling him stupid cos he's way smarter then you think now.
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awww man... i didn't know that.... oh gosh... so much for slardar with deso and assault cuirass =/...... errr as far as i know.. lupeman has been kinda missing recently O_o
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Thats probably to rebalance a tide/slardar combo with AC. To be honest considering that most heroes have 10-20 natural armour, you need to have a -30 armour debuff before this kicks in... which is kinda hard to achieve.
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Actually this is not a balance issue. As long as you're playing WC3 from Blizzard the same thing applies in all games, custom or ladder.
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so wait a hero has to be at -20 armor or just lose 20 armor before he cant lose anymore
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at -20 armor.
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I tot Blizzard make the armour reduction calculation in a way such that the damage increase from armour reduction will decrease exponentially, and vise versa (damage reduction from increasing armour); which means more armour points reduction is needed per 1% of damage increase as it goes on. That's what i remember from WC3.
But I do remember during WC3 beta stages where they still using the fixed 5% damage reduction/5% damage increase per armour point increased/reduced respectively. But the percentage increase/decrease in capped at 75%.
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The strangest thing about this system is that one is allowed to have infinite positive armor and be virtually invulnerable, yet is not allowed to have infinite negative armor and be crushed like an ant.
That's why custom maps like X Hero Siege exists to abuse positive infinity.

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Hahaha.... I guess IceFrog will have to make a spell like Guardian Angle but with the reverse effect of -9999 armour, and check if the damage increase is capped at 70% or not.

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Ahhhh the light is clearer now...
NOW I CAN DEAL pure dmg +!
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What about when you teleport to a tower and everyones hitting it ?
it still doesnt drop hp ?
coz of the +9999 armor ?
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Yes
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hate massive tanks with armor
but with this i can pwn them
=]
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actually theres nothing wrong with slardar with desolator and AC. Because u only -26 armor. Most hero will have much more than 6 by the time you get those items.
BTW lupeman is seriously an idiot:
120 By lupeman 2007-08-08
i dont understand why people get both desolater and assault cuirass. -26 armour is pointless because its too overkill, not to mention it doesnt do anything, at late game, 20 armour is the average armour most heroes will have. the damage reduction is 0%, it wont go into negatives
Another senseless post:
11 By lupeman 2007-02-16
arcane, soul booster, linken, BoT, Buriza and dagon
Why buriza when u are not getting damage and att speed?? and dagon on Omni lol.
Lupeman isnt as smart as u think Caspian

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just imagine it... slardar with ulti, desolator!!!
would be insane!!!!!if you could add an assault curias or two???
you could hit them once... then if you had a divine rapier that would be...
looks for a calculator:i dont know, il edit this post in a while, but around 1700 per hit if level 25 with rapier.oh my gowd!!!
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