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Hero w/ Item,Display Issues and Etc.

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ExG Tamahome


Monster Kill Posts: 245 Joined: 03 May 2006 gold

Hero w/ Item,Display Issues and Etc.

Posted: Thu May 10, 2007 7:37 am

Original Source:
http://forums.dota-allstars.com/index.php?showtopic=12&hl=glitch

Credits to Mr. Trysterio the DotA-Allstars Admin for explaining it.

This will help you guys even though it is old, so you can tell what is a bug or not .

One of the issues explained here is Yurnero and Leviathan.
And about critical you should read this because you can learn somethings. HE..HE..HE..!

Magic immunity vs Ultimates & other skills
As a general rule, avatar/magic immunity only protects from magic damage.

Some ULTIMATE abilities and a few normal ones are supposed to go through Avatar/spell immunities. Sometimes only side effects apply and other times the full effects (damage and side effects) apply.

Examples of spells that pierce but deal no damage/have no side effect:
Lion - Finger of Death
Lina - Laguna Blade

Examples of spells that pierce, deal no damage but apply their side effects:
Terroblade - Sunder
Enigma - Black Hole
Lich - Chain Forst
Bane - Fiend's Grip
Pudge - Dismember
Necrolyte - Reaper's Scythe
Medusa - Purge
Treant Protector - Overgrowth

Note: these lists are not exhaustive.

Loss of control issues

-Due to a Warcraft bug, with Knight Davion (Dragon Knight), N'aix (Lifestealer), Terorblade (Soul Keeper), and Banehallow (Lycanthrope), you can lose control of the hero (i.e. cannot command, or commands don't do the right thing). If this happens, sit in the fountain area and type -recreate. After a 120-second channel (to avoid abuse), the hero should be back to normal. During this time cannot issue any commands to your hero.

-Due to another Warcraft engine bug leshrac (Tormented Soul) can permanently loose mana even with his ultimate turned off. Like with the loss of control issues, sit in the fountain area and type -recreate. After a 120-second channel (to avoid abuse), the hero should be back to normal. During this time you cannot issue any commands to your hero.

-If due to some spell (mirror-image, omnislash, toss, etc), you become trapped somewhere where you cannot get out, type -unstuck. After a 50-second channel (to avoid abuse), you will be teleported back to your fountain.

-Due to a glitch, most commonly (but not always) involving a hero getting smokescreened, the hero can get frozen (cannot move, cannot cast spells, doesn't even auto-attack enemies in-range). We don't know the cause, but once you die and respawn, everything should be back to normal. If this happens to you, kindly post a replay so we might get a better idea of what's going on.

Display issues - not bugs at all

Battlefury triggers an alternate attack animation:
-Battle Fury on Yunero (Juggernaut) does NOT activate his critical strike every hit. it only activates the animation for critical strike.
-Battle Fury on Leviathan (Tidehunter) does NOT activate his Anchor Smash every hit. it only activates the animation for anchor smash.
-Battle Fury on Raigor Stonehoof (Earthshaker), Lucifer (Doom Bringer), and other heroes activates alternate attack animations as well.

Criticals DO NOT STACK .
-If you have 2 different criticals, say critical strike as a natural ability and a Buriza, if both go off at the same time then it will show two numbers, but only one of those damages is actually dealt. If one of the criticals is a natural hero ability, it overrides, otherwise, the lowest damage is dealt.

-Each point of Str gives 19 HP, and each point of Int gives 13 MP. This is different than regular ladder WCIII, we know.

-Syllabear (Lone Druid), Morphling, and Nevermore (Shadow Fiend) attribute bonuses get added to their base attributes (ie it is added to the white numbers, and there is no green + bonus).

-Fuzzy Wuzzy (Ursa Warrior) and Banehallow (Lycanthrope) in wolf form are ranged heroes with melee range. This means they get ranged hero buffs (ie Trueshot aura) but no melee hero buffs (ie battle fury, vampiric aura).

-Lucifer (Doom Bringer) and Morphling in strength form are melee heroes with unusually long range (for melee heroes). They get all melee hero buffs and no ranged hero buffs.

-Strygwyr's (Blood Seeker) 3rd skill, "Strygwyr Thirst" will grant vision of invisible heroes but will NOT show their model. You will NOT be able to target them manually but nearby units WILL auto-aquire and attack them. This is a feature and NOT a bug.

Using Avatar on the following heroes has strange side effects, mostly dealing with appearance:
-Rooftrellen (Treant Protector) - becomes extremely large and appear rooted to the ground. due to ROOT being hardcoded into his model.
-Magina (Anti-Mage) - transforms into demon form due to Metamorph being hardcoded into his model.
-Terrorblade (Soul Keeper) - same as Magina
-Boush (Goblin Tinker) - transforms into a tank due to Robogoblin being hardcoded to his model
-Syllabear (Lone Druid) - transforms into bear form or vice versa due to True Form being hardcoded to his model.
-Crixalix (Sandking) - causes him to appears as burrowed when not attacking.
-Slardar (Slithereen Guard) - causes him to appear as if underwater when not attacking. Probably the same with naga siren.

Features mistaken for bugs

-Mortred (Phantom Assassin) sometimes becomes visible even though she has the blur ability researched. To fix this, type "-refresh".

-Atropos (Bane Elemental), Visage (Necro'lic), Knight Davion (Dragon Knight) in Dragon Form, and Viper (Netherdrake) will not set off proximity mines because they have a different move type (they are not touching the ground).

-Syllabear's Spirit Bear is an Ancient. Ancients are unaffected by a number of spells that affect other units, including Enigma's Black Hole. Before posting that any spell is broken because it doesn't affect Spirit Bear, please first check that it is not simply because of this.

-Spirit Breaker's Charge of Darkness is based on Faerie Fire. Even if you are invisible, the enemy can still see you if you have been charged! The same is true of Slardar's Amplify Damage and Bounty Hunter's Track.

-Some spells that teleport you to an enemy unit (Such as nether strike, omnislash, and blink strike) follow that unit through blinks and teleports.

-Linken's Sphere's spell negation is a stock Warcraft ability, that blocks targetted stock Warcraft abilities. However, when a hero casts an ability, it triggers the hero-cast-spell event, even though the spell is negated. As a result, on many triggered abilities targetting a hero, the Linken's Sphere blocks the spell (showing the blocked-spell animation and triggering the Linken's Sphere's cooldown), but the spell proceeds as normal.

-If Terrorblade uses Manta Style while metamorphed, he returns to his base form.

Warcraft engine issues

-Lightning-orb-based spells (such as Geminate attack and Maelstrom) do not trigger unless you specifically order your hero to attack a particular target. If your hero auto-acquires a target, the spell may not trigger unless you specifically (re-)command your hero to attack that target.

-Sometimes a hero will "ignore" commands and attack the creeps when you are telling him to run. This is due to the AI of units if you are clicking very close to your hero: he will go to the move point, and AI will kick in which says "attack enemies" before your next move command comes in due to lag.

-Sometimes when you are hexed and silenced, you lose the ability to cast spells for the rest of the game.

-For certain abilities that trigger on attack, they trigger when the attack starts. If you command your hero to stop, the ability still triggers. Unfortunately, Warcraft has no way to detect one unit stirking a unit, you can only trigger on a unit beginning an attack. This can be abused.

-When Cyclone and Impale throw a unit into the air, it makes the unit invulnerable. This can remove certain buffs/debuffs.

-Cyclone interacts strangely with some abilities, resulting in the unit being able to move while in cyclone. This includes: if a unit under Berserker's call is cycloned, if a unit is cycloned then Black Hole is cast underneath and if a unit undergoes a transformation just as it is cycloned.

-Naga Siren's Net and abilities based off Entangle (including Frostbite) restrict movement and blinking. "Unusual" forms of teleportation, such as Blink Strike, Timewalk and Swap might interact strangely with these abilities.

-Hero shackles (and Fiend's Grip, and Dismember) interact strangely with some abilities, resulting in the unit being able to move and attack while in the "net" This includes: if a unit under Berserker's call is netted, and if a unit undergoes a transformation just as it is netted. This also includes Avatar, even though Fiend's Grip or Dismember disables magic-immune units.

-Metamorph may interact strangely with other spells (such as stuns, Chronosphere, windwalk or shackles) if the metamorph ends while in such a state

-When you play map that uses lots of custom skins and objects, such as TOB and then you play DotA without restarting WC3, doodads (i.e. trees, rocks) become purple/black checkered boxes. Restart WC3 to fix this.

-Decrepify (ie Banish) makes units take extra damage from spells. However, for ladder/campaign balance reasons, some spells do not damage banished units. These spells include Fan of Knives. This means that spells based on Fan of Knives (Queen of Pain's Screen of Pain, Necrolyte's Death Pulse, and Tinker's Heat-Seeking Missile) do not damage Decrepified units.

-Units stunned by impale or impale based spells are immune to further impales until the first stun wears off. Impale based spells include fissure, burrowstrike, and ravage.
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Last edited by ExG Tamahome on Thu May 10, 2007 12:38 pm; edited 3 times in total


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mjs


FIMBULVETR
Godlike Posts: 1514 Joined: 11 Oct 2006 gold

Posted: Thu May 10, 2007 8:11 am

This is really helpful!
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silent_yet_deadly


Currently banned My New Avatar R0kZ
Mega Kill Posts: 823 Joined: 17 Dec 2006 gold

Posted: Thu May 10, 2007 8:26 am

Omg , ExG Is Back ?? , Nice !!! This Should Help A Couple Of New Comers Out There ! StickyY!!
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mikorkeza


Fear me, for I am Iori Simpsons!! D'Oh!!!
Godlike Posts: 1422 Joined: 18 Feb 2007 gold

Posted: Thu May 10, 2007 9:25 am

Agreed. Sticky this thing!! I like it!!
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DotaLancerBoy


Dominating Posts: 169 Joined: 05 Mar 2007 gold

Posted: Thu May 10, 2007 9:55 am

STICKY PLS. This is really cool. It explained alot.
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kesgaea


Warnings : 1 Monster Kill Posts: 388 Joined: 28 Mar 2007 gold

Posted: Thu May 10, 2007 10:15 am

oh my god soooo many things written i never knew existed lol sticky it please make it help many more!
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rambol


Godlike Posts: 1057 Joined: 14 Apr 2007 gold

Posted: Thu May 10, 2007 10:23 am

There was also this bug with Rylai that when she uses her ulti and gets cycloned, wherever she walks freezing field is still in effect. Didn't the mods tell us to PM them when we want a thread stickied?
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_noob28_


~Nienna Sakimatsu Anarion~™
Beyond Godlike Posts: 2731 Joined: 08 Dec 2006 gold

Posted: Thu May 10, 2007 11:14 am

yup... Great job
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Eustace2


Warnings : 2 1337 PvPer :O
Godlike Posts: 2417 Joined: 14 Feb 2007 gold

Posted: Thu May 10, 2007 11:37 am

Good job there!Make another one bout another thing xD

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fwii~


R.I.P. Chris Benoit 1967-2007
Praetor Posts: 2073 Joined: 18 Jan 2007 gold

Posted: Thu May 10, 2007 12:12 pm

I just like to say:
Quote:

-Syllabear's Spirit Bear is an Ancient. Ancients are unaffected by a number of spells that affect other units, including Enigma's Black Hole. Before posting that any spell is broken because it doesn't affect Spirit Bear, please first check that it is not simply because of this.

Lol Black hole now works on Syllabear's bear lol. I also believe that he is no longer considered an Ancient since I noticed that alot of spells works on him.

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ExG Tamahome


Monster Kill Posts: 245 Joined: 03 May 2006 gold

Posted: Thu May 10, 2007 12:16 pm

It doesnt damage Syllabear's bear but it sucks it out, yes a number of spells can damage it's bear. IMO, well i should check it out.

Well, thanks for the support guys!
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Orochi


Yamata No Orochi
Vice Chancellor Posts: 1459 Joined: 01 May 2006 gold

Posted: Thu May 10, 2007 12:31 pm

Stickied.

Plz make sure to add the link of the source.
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VikiFanatic


Monster Kill Posts: 474 Joined: 01 Jan 2007 gold

Posted: Thu May 10, 2007 12:32 pm

You've been researching lots while you were gone. Good job. Smile
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yukino_silvermaine


Cauducum Sanctus
Vice Chancellor Posts: 6810 Joined: 12 Aug 2006 gold

Posted: Thu May 10, 2007 12:34 pm

Note:
Banehollow [Wolf] was fixed to become melee already.

Also, for the other people, don't freaxing post "sticky this" or whatnot. PM us Mods. *facepalm*
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ExG Tamahome


Monster Kill Posts: 245 Joined: 03 May 2006 gold

Posted: Thu May 10, 2007 12:53 pm

whew edited it, so nobody will report im a culprit of this stuff!
because someone reported to Orochi that im a culprit of this idea, i actually manage to PM the original source of this stuff.
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