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Ghost's Guide to Writing a Strategy Guide: Part 1

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Ghost


Warnings : 4 Godlike Posts: 2213 Joined: 01 Jan 2007 gold

Ghost's Guide to Writing a Strategy Guide: Part 1

Posted: Wed Aug 13, 2008 9:22 am

Introduction
This is the first part of a 2 part series to making a hero guide.
This was what could almost be called a joint project, basically we (folechno and I) were both working on similar projects and the details given were rather vague.
What cam out of this was 2 completely different guides that seemed to mesh together quite well.
and so with a couple of modifications to titles, became the amazing 2 part series that it is now.
Part 1 outlines the Drafting of a hero guide from picking the hero to the actual content while Part 2 is focused more around the actual guide maker on DS.

Choosing a Hero

Never make a guide because you think you have to, it is not your obligation just because you are a member on the site. Sure it is good if you do make guides but you should enjoy doing it.

First things first, ask yourself…
What hero do I want to make a guide for?

NEVER pick a hero because others want a guide on it, only make the guide if you genuinely enjoy playing with that hero, if you don’t like it, your guide will end up being inferior to all others for the same hero. Another bonus of actually liking the hero is that the words will flow better you know the hero so you know what you are doing.

Picked a hero?
If you have answered yes, you can keep reading.

Now get a few games in, take your hero where possible. Start digging, you need to find what you think makes this hero good, and where its shortcomings are, work out skill combinations and then locate the hero synergies. Take a look at team play and decide on a role your guide will put most of the emphasis on.

Planning the Contents

Planning is the most important part of writing the guide.

Ask yourself these questions…
Will my guide be very specific or will it be more generalised for the hero?
What will I add to make my guide stand out?
What am I going to write?

A hero guide should contain these 10 sections.
  • Introduction
  • Hero Overview
  • Skill Descriptions
  • Skill Order (build)
  • Reasons for Skills (the logic behind your build)
  • Item Build (what will I wear?)
  • Reasons for Items (why I wield 4 swords)
  • General Gameplay Walkthrough (early middle and late game walkthrough)
  • General Tips (smart usage of skills, combos and synergy with skills, items and heroes)
  • Conclusion (special thanks, summarise your guide, last reminders etc.)


ALL PUBLISHED GUIDES MUST HAVE THIS
Copyright.
something like this
Quote:
"<GUIDE NAME>" is intended for <ALLOWED SITES> only.

Copyright © <CURRENT YEAR> <YOUR NAME> All Rights Reserved



Every good guide has these and MORE if you have these basic 10 your guide will still have great potential. A couple of other things you may want to add to a guide are
  • Replays
  • Pros and Cons
  • Miscellaneous Finds
  • Calculations
  • Features (specific use of skills i.e. meathook/grapple/elunes arrow)
  • Intertextual references (other hero guides guides, misc guides)
  • Anything else you can think of
  • Something unique


BE AWARE:
Most people will take quality over quantity, nobody really wants to read a 1000 word essay on your chosen hero, if people see a long guide they will probably skip over most of it, writing the metaphorical essay is useless if you are going to repeat the same thing over and over again, 1+3 and 2+2 both equal 4
Try to control the amount you are writing, and if it has to be long breaking it up with plenty of pictures and diagrams is a good idea.
A blend on quality and quantity is the way to go, try to strike a balance.

Skill/Item Builds

Item and Skill builds must be tested, I know it sounds stupid but there are guides to suggestive builds based on the potential people see in the hero, test your builds in both public games and inhouse matches. When you find you are constantly doing well (performing your guides chosen role), take a look at your build and see if you can find a way to improve it.

ITEMS
REMEMBER:

Items were made to hide you hero’s cons and make all their strengths more prominent.


Organisation is the key, try to…

  • Have the item icon.
  • Have the complete item name (not just an abbreviations)
  • Have the gold cost next to the item.
  • List out every single item that is required
  • List the optional items (usually consumables and animal couriers).
  • Separate justifications and descriptions from the above


SKILLS


  • List each skill on a separate line from levels 1 to 25
  • If you are suggesting a unique build you will most probably be flamed, fear not, if you provide an abundance of relays that show you doing well in a series of different situations, your critics will be proven wrong.
  • Explain how and why your build works.


Gameplay Walkthroughs

Detail and Clarity are of the essence, if you see a flaw or a metaphorical hole in your argument; fill it, with truth, or a white lie (ideally truth). Describe the basic playstyle of the hero.
If you can, break it into several smaller sections (early/middle/late game) with subheadings (these can be based on level, items or game time (night/day))
Early game (and subsequently lower levels) generally require more information, last hitting as often as possible, is implied, but you may want to include an explanation anyway, if you don’t leave a link to an external guide.
You will also want to include tips, how your hero controls the lane early, how your hero fares in the big picture, do you want first blood? How do you get it?
Do you merely want to survive? If so, how?
Offer some general advise and your opinions try to be as clear and detailed as you can possibly be.

Responding to Comments
Where possible respond in a civilized manner. Never ever flame or scold others for their opinion. Instead, try to persuade them that you are correct in a dignified way, using facts and your own calculations and opinions, without resorting to vulgarities.
If they result to vulgarities, you are free to flame back, but do not cross the line, say that they don’t know what they are talking about ask “if you are so pro, where is your guide?” you can even go for the ever childish “you’re just jealous!” approach.
It is the internet, they won’t hunt you down, and they won’t rape you at a subway station.
Still manners are important.


Summary and Extra Notes.

  • Whenever possible, try to do a guide that has not yet been done, or offer alternative item and skill builds.
  • Make your guide unique.
  • Offer a main object of desire in the item build.
  • Use images.
  • Offer a clean and readable layout.
  • Stand out

  • Use text formatting to improve your guide.
  • Colours should NOT be changed excessively and should be easy on the eyes.
  • Write your guide for a hero you enjoy using and use well.
  • Quality is more important than quantity, strike a balance
  • Expectations on levels and items should be realistic
  • Be as detailed as you can throughout the guide.
  • Use images appropriately, but spare a thought for the people without good internet connections. Don’t be excessive unless you are making an image guide.
  • Try to include a replay whenever possible.
  • Leave spaces between paragraphs. Leave spaces if you find words are too cluttered.
  • PREVIEW GUIDES BEFORE POSTING. This is to ensure that the guide looks good, no BBCode errors are present and your spelling and grammar are in check.


Thank you for reading this guide, i hope you found it useful and informative, you can now move onto folechno’s Guide to Writing a Strategy Guide: Part 2

"Ghost's Guide to Writing a Strategy Guide: Part 1" is intended for www.DotaStrategy.com only.

Copyright © 2008 Ghost All Rights Reserved


CHANGE LOG
1. played around with BBCode, now has dot points to make it easier to read.
adding color to make it easier to read in next update.
eating dinner.

2. 30 seconds later i realised a left a big hole in the BBCode, fixed it, added more dot points where i left them out.

3. added introduction and links to what is now part 2 of this guide.
added section on copyright

4.fixed BBCode from last update
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Last edited by Ghost on Mon Aug 18, 2008 10:34 am; edited 6 times in total


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vince35


Dominating Posts: 117 Joined: 21 Feb 2008 gold

Posted: Wed Aug 13, 2008 9:25 am

Cool. Looks like an extension to folechno's guide to guide making Laughing
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Shimrra_3


I love this Avatar...
Support Team Posts: 2159 Joined: 19 Dec 2006 gold

Posted: Wed Aug 13, 2008 9:30 am

Swish. Now I don't have to explain this every time someone asks me how to do this.
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Ghost


Warnings : 4 Godlike Posts: 2213 Joined: 01 Jan 2007 gold

Posted: Wed Aug 13, 2008 9:33 am

its basically the prequel to folechenos guide.
his focus more on the next step.
using the guide maker
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Ghost


Warnings : 4 Godlike Posts: 2213 Joined: 01 Jan 2007 gold

Posted: Wed Aug 13, 2008 10:44 am

chose a bad day to release this, you know with the dissapearance of drew and everything, this needs to be easy to find when i go to bed and all first and formost, folecheno sees this
and then the rest of those people i call my friends.
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sfsy1


Godlike Posts: 1875 Joined: 08 Sep 2007 gold

Posted: Wed Aug 13, 2008 12:47 pm

Haha, A guide to guides... Very useful indeed.
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Ghost


Warnings : 4 Godlike Posts: 2213 Joined: 01 Jan 2007 gold

Posted: Wed Aug 13, 2008 11:22 pm

hmm missed by fole still.
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folechno


Warnings : 1 Godlike Posts: 2000 Joined: 09 Dec 2007 gold

Posted: Wed Aug 13, 2008 11:45 pm

Ghost wrote:
chose a bad day to release this, you know with the dissapearance of drew and everything, this needs to be easy to find when i go to bed and all first and formost, folecheno sees this
and then the rest of those people i call my friends.

You know why? Because it was posted at 6:44 AM my time, that's why.

Ghost wrote:
hmm missed by fole still.

Not anymore.

This is blatant copyright infringement on my title.

And the funny thing is you don't have any guides published. And before you ask, yes I have a guide that is finished that is going to be published (with any luck, this Friday).

I still defend my title as a Guide to Making Guides since you are making them with the Guide Builder.

If there is any part of my guide that you want to take (the parts of a guide and what should be included in each part) you should get those soon, because I will be editing the guide to reduce overlap and will be deleting that section and just linking your guide.
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Ghost


Warnings : 4 Godlike Posts: 2213 Joined: 01 Jan 2007 gold

Posted: Thu Aug 14, 2008 12:17 am

yes i figured you would miss it then, but i needed to bump it up until you saw it.
anyway changed my title to be part 1.
and it wasn't copyright infringement.. well it is now..
but before it was much like ghost's guide to dota.. but ghost's guide to guide making.

umm yeah no strategies have ever really been comleted by me, clockwerk is slowly on the way..
and by slowly i mean waiting for the weekend.
then waiting for the weekend after, then it should be finished.
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dohyun99


Support Team Posts: 1469 Joined: 21 Aug 2007 gold

Posted: Thu Aug 14, 2008 2:09 am

nice prequel! lol im typing via ps3 Laughing
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quale


Monster Kill Posts: 472 Joined: 13 Aug 2007 gold

Posted: Thu Aug 14, 2008 3:03 am

"Reasons for Items (why I wield 4 swords)"

haha! that's a tough question to explain, unless your hero is naga. do you have to say you're eating dinner at change log? well at least you could have said what's you're actually eating.

i'm planning to create a different format, a different style for my zeus guide (still with similarities with my first one). i'm thinking how would it be look like. then your guide here is giving me great ideas.

thanks ghost!
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Ghost


Warnings : 4 Godlike Posts: 2213 Joined: 01 Jan 2007 gold

Posted: Thu Aug 14, 2008 11:13 pm

well the dinner thing was basically "taking a break to eat the lasagna i put in the oven 2 hours ago"
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quale


Monster Kill Posts: 472 Joined: 13 Aug 2007 gold

Posted: Fri Aug 15, 2008 12:44 am

is it advisable to put legal stuff to our guides? you know, you put "copyright", "all rights reserved", or "my guide is for DS only. do not infringe!" something like that or whatever...

i say, yes! also, the author should tell at the end of their guide that they will attempt to update their guides when needed and answer questions on the comments. just to show they'll be active. or they can be straight and say, "sorry, dont send me e-mails or PM's coz i'm not gonna reply. goodbye DS!".

well, you can add that ghost. haha! just a suggestion.
Laughing
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folechno


Warnings : 1 Godlike Posts: 2000 Joined: 09 Dec 2007 gold

Posted: Fri Aug 15, 2008 12:43 pm

that might be good for Ghost's guide, but not necessary for mine (unless DA or DP decides to copy our guide maker, which would be violating a lot more copyrights than plagiarising my guide)

And my line guide is copyrighted (not that it matters since it isn't out yet)
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quale


Monster Kill Posts: 472 Joined: 13 Aug 2007 gold

Posted: Sat Aug 16, 2008 12:22 am

it will be out fole.

well, i said that coz some readers are crazy enough to copy a strategy here and post it to other sites, or vice versa. mentioning those legal stuffs on your guides reminds you and your reader that plagiarism or copyright infringement are serious offense.
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