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Mr. Grimm-Grim-mage

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Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Mr. Grimm-Grim-mage

Posted: Wed Sep 05, 2007 7:51 am

Mr.Grimm. The legendary figure that is said to steal the souls of the living. Even though he didn't develop that soul-stealing powers that some had thought, his powers are still nothing to be trifled with. He can provoke a frenzy in an ally or foe. He can open up rifts that traps foes in. Some say he can also open the gates that contain the souls of the dead, unleashing it to the battlefield. He joined the Scourge, but not to destroy the World Tree, but to kill more beings and store their unfortunate souls.

Primary Attribute:INT|Range:600|Movespeed:290
STR:19+1.9|AGI:16+1.3|INT:24+2.8
HP:521|MP:301|HP regen:.76|MP regen:.97
Damage:47-60|Armor:1|Attack speed:1.38|Affiliation:Scourge


Abilities


Skull Ward(W)
Drops a ward at a target location. The ward has no attack damage, but it has moderate to high armor. The ward will automatically raise one skeleton swordsman and one skeletal caster on a nearby corpse. The summons lasts 70 seconds. The corpse must be within 300 AoE to be converted into summons. Can only summon one ward until the previous ward is destroyed.
LVL 1:Ward has 2 fortified armor, 300 hit points, skeletal swordsman has 475 hit points, 13-21 damage, 0 armor, skeletal caster has 175 hit points, 19-20 damage and 0 armor
LVL 2:Ward has 3 fortified armor, 350 hit points, skeletal swordsman has 525 hit points, 17-28 damage, 0 armor, skeletal caster has 235 hit points, 200 mana, 22-29 damage, 0 armor, skeletal caster can cast Life Drain(25 hit points drained for 3 seconds, 100 mana, 10 sec. cooldown).
LVL 3:Ward has 4 fortified armor, 400 hit points, skeletal swordsman has 595 hit points, 20-38 damage, 0 armor, skeletal caster has 295 hit points, 300 mana, 28-37 damage, 0 armor, skeletal caster can cast Life Drain(same effect as above) and Release(releases a pulse of damaging energy at a target area of 150 AoE, dealing 100 damage to units in the area, 175 mana, 11 sec.cooldown).
LVL 4:Ward has 5 fortified armor, 450 hit points, skeletal swordsman has 645 hit points, 32-40 damage, 0 armor, skeletal caster has 345 hit points, 500 mana, 31-35 damage, 0 armor, skeletal caster can cast Life Drain(same effect as above), Release(same effect as above), and Corrupt(decreases the attack and movespeed of a target enemy unit 35%, 120 mana, 15 sec.cooldown)
Cooldown:40 seconds
Manacost:125/155/175/205
Framework:Drops a medium-sized ward on the location(the model of the ward is like that of a healing ward)




Invoke Frenzy(I)
Mr.Grimm invokes a terrible frenzy on a target freindly or enemy unit, causing it to attack rapidly at the cost of hit points per second. The targeted unit will have the Bash skill(20% chance, 45 bonus damage, 1.1 second stun). Lasts 30 seconds.
LVL 1:Increases attack speed by 25%, loses 1 hp/sec
LVL 2:Increases attack speed by 35%, loses 2 hp/sec
LVL 3:Increases attack speed by 45%, loses 3 hp/sec
LVL 4:Increases attack speed by 55%, loses 4 hp/sec
Cooldown:13 seconds
Manacost:25/100/120/150
Framework:Targeted unit will have red art on it's hands




Dark Rifts(R)
Mr.Grimm opens up invisible rifts on a target location. The rifts are permanent until an enemy unit passes through the rifts. If they pass through the rift, they will be damaged and stunned. After the stun time, the rifts will be gone. You and your allies are the only one who can see the rifts. Only one unit per rift. Has a maximum of creating rifts.
LVL 1:Deals 100 damage, 1 second stun, has a maximum of 4 rifts
LVL 2:Deals 130 damage, 1.25 second stun, has a maximum of 5 rifts
LVL 3:Deals 160 damage, 1.50 second stun, has a maximum of 6 rifts
LVL 4:Deals 190 damage, 1.75 second stun, has a maximum of 7 rifts
Cooldown:10 seconds
Manacost:125/150/175/200
Framework:A large black hole will appear on the target location




Gateway of the Dead(G)
Mr.Grimm opens up a large gateway-like portal. The portal lasts for a time. Each time he kills/denies a unit, the spirit of the unit will be summoned from the portal to fight for you. The summoned unit is permanent until the portal expires. The portal is invunrable to attacks. If Mr.Grimm dies while there is a summoned portal, the portal will be destroyed. Doesn't work on heroes.
LVL 1:Portal lasts 50 seconds
LVL 2:Portal lasts 60 seconds
LVL 3:Portal lasts 70 seconds
Cooldown:150 seconds
Manacost:255/375/495
Framework:A large portal will appear. If you kill a unit(excluding heroes), the spirit of the killed unit will be summoned on the portal.
_________________


"He waits, silently, for his prey..."


Last edited by Faust the Dark Knight on Thu Sep 06, 2007 1:18 am; edited 1 time in total


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Bard Man


Mega Kill Posts: 791 Joined: 15 Mar 2007 gold

Posted: Wed Sep 05, 2007 11:37 am

Ok Bard Man will rate this guy.


Skull Ward(W)
Seems like a good summoning/pushing skill.

Invoke Frenzy(I)
Scary skill. Bard Man thinks you should raise the hp drain. Otherwise this skill will be WAY to strong.

Dark Rifts(R) Hmm... Bard Man likes this. It seems like the perfect skill to slow down chasers.

Gateway of the Dead(G)
Ok, please explain one thing to bard Man. What is the point of putting more then one point into this skill? All it does is raise the mana cost. Also, it's pretty imba. Think about if this guy gets to farm units. Combine that with this and you have unholy hell. Please fix it, or remove it. Aside from this and your second skill, this hero is fine.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Wait

Posted: Thu Sep 06, 2007 1:22 am

Bard Man wrote:



Gateway of the Dead(G)
Ok, please explain one thing to bard Man. What is the point of putting more then one point into this skill? All it does is raise the mana cost. Also, it's pretty imba. Think about if this guy gets to farm units. Combine that with this and you have unholy hell. Please fix it, or remove it. Aside from this and your second skill, this hero is fine.



The ulti's information is missing. I already edited it. I must have forgotten to put the info when this skill levels up.
_________________


"He waits, silently, for his prey..."


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Bard Man


Mega Kill Posts: 791 Joined: 15 Mar 2007 gold

Posted: Thu Sep 06, 2007 10:36 am

Thank you for fixing that.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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hus05


Killing Spree Posts: 84 Joined: 24 Dec 2006 gold

Posted: Tue Sep 11, 2007 12:23 pm

for the second skill u cud add a silence...i guess it wud balance it a bit more.

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