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Teleportation >.<

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ayanami-x


Dominating Posts: 143 Joined: 31 Jul 2007 4168 gold

Teleportation >.<

Posted: Thu Nov 08, 2007 7:43 am

I was playing 2 vs 2 and im allied with one computer ai. when stoney was about to die he tried to teleport so i casted barathrum's nether strike and guess what happened? i was included in the teleportation to their own fountain and i got stunned and died >.<

even the teleportation using boots of travel makes your creep (the creep you clicked when teleporting) stock and wont move >.<
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caspian


Imperator Posts: 2447 Joined: 27 Mar 2007 65396 gold

Posted: Thu Nov 08, 2007 8:02 am

It's normal both things happen and they are not bugs.

About barathrum however, to stop ppl from teleporting you can use Charge 1st to stun him. Or normal attack and hope for a bash. If he tries to run away then you use Nether Strike. That way you won't be teleported away as well.
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borbor


Killing Spree Posts: 80 Joined: 02 Nov 2007 2253 gold

Posted: Fri Nov 09, 2007 3:06 am

for baratrum with a good timing of nether strike you can follow a teporting unit where ever he/she will go

even blink

about the creep stuck its maybe a bug not sure but that annoying seen it many times

this why i love him so much.haha
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retro_ron_asa


Killing Spree Posts: 77 Joined: 03 May 2007 2327 gold

Posted: Fri Nov 09, 2007 3:28 am

@topic:
netherstrike even chases and hits puck after his orb thing and also mirana's leap..hehe

uhh..does it hit a windwalked hero before the hero cloaks?

@borbor: Greater Luck, Greater Haste, Greater Bash = Greatest Game? haha
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ayanami-x


Dominating Posts: 143 Joined: 31 Jul 2007 4168 gold

Posted: Sat Nov 10, 2007 4:54 am

oh and another thing, while playing barathrum (again) i was fighting (i forgot the name of that hero who plants mines) and were both about to die and in red health. i casted nether strike again to finish him off but i stepped on the mine while the animation is going and died but after a few seconds, the shadow of barathrum began hitting that hero and i was able to kill even though im dead lol
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mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 11961 gold

Posted: Sat Nov 10, 2007 5:32 am

yes thats not a bug either, he hits with netherstrike no matter wat, even if hes dies.
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FF_Dr@gon


Testa di Drago
Chambermaid Posts: 2353 Joined: 20 Aug 2006 60872 gold

Posted: Sat Nov 10, 2007 5:42 am

Yes, if you do that at the correct timing, the nether strike could be released even after Barathrum have died.^^
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catch22


Killing Spree Posts: 84 Joined: 01 Jun 2007 3136 gold

Posted: Sat Nov 10, 2007 11:46 pm

Spirit breaker has a lot of 'glitchy' stuff with him that can be used to your advantage... although it'd be rare that nether striking a character for after he's blinked would be both useful... and it requires pretty intense timing. The other glitch I'm talking about is how his move-speed attack bonus hits pretty much at the start of the attack animation; you actually hit twice, which makes him one of the best melee last-shotters in the game.
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mv20vm


Chambermaid Posts: 1948 Joined: 11 Apr 2007 56806 gold

Posted: Sun Nov 11, 2007 12:15 am

That's true.. his aura (2nd skill) is another hit.. Let's say it's like weaver's geminate attack (not actually the same but the sense is the same).. bonus damage after hit.. Not a new issue with the teleportation thing. I'm already aware of it. That's why everytime I use bara and someone is about to teleport, I don't attempt to cancel his tele using nether strike, coz I already know what's gonna happen, nether strike has 1 sec casting time before it hits the target and that's enough timing for the teleportation which is 2 secs before you disappear.. I just attack him normally hoping for the bash to trigger and cancel the teleportation.
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mr.yoSo


Monster Kill Posts: 231 Joined: 10 Jul 2007 6767 gold

Posted: Sun Nov 11, 2007 12:29 am

@retro_ron_asa: yes!!greatest game!

@topic: bara is powerful,but needs so much timing..but i really dont understand the aura thingie,,can someone explain it further?
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mv20vm


Chambermaid Posts: 1948 Joined: 11 Apr 2007 56806 gold

Posted: Sun Nov 11, 2007 12:34 am

Empowering Haste gives Bara a bonus damage every after attack. You'll notice it easily when you try to last hit a creep but still there's more left to the HP of the creep and the haste aura of bara will kill the creep instantly without physically attacking that creep..
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War_Wrecker


Warnings : 2 Mega Kill Posts: 902 Joined: 19 Dec 2006 19752 gold

Posted: Sun Nov 11, 2007 12:37 am

yah, same with SA's back stab, and greater bash, they all trigger BEFORE the attack animation finishes, and can be abused with Animation canceling
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mv20vm


Chambermaid Posts: 1948 Joined: 11 Apr 2007 56806 gold

Posted: Sun Nov 11, 2007 12:40 am

How do you abuse greater bash??
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kyoz9999


First Blood Posts: 11 Joined: 15 Oct 2007 496 gold

Posted: Sun Nov 11, 2007 1:45 am

means b4 you atk u stop barathum's atk means not hitting the hero at all hoping that greater bash will keep coming out down side is u will just have the greater bash dmg and if doesn't come out u are screwed if done on heroes... better done when farming ^^ animation cancelling meaning b4 the atk comes out just stop it

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kaptain7


Monster Kill Posts: 427 Joined: 25 May 2007 12058 gold

Posted: Sun Nov 11, 2007 2:03 am

hmm i just played with bara and im not sure if this is a bug but..

i used charge on abaddon..and he is running..but he STOPS and starts hitting bloodseeker...he was lvl 5 so i didnt worry about his ulti and i wanted to see what would happen..i got like a bajillion greater bashes..killed him..and bara then ran his path to abaddon...fought and killed a few creeps...and then startin whackin at abaddon...i got a double kill..but i was laughin so hard i died..but it was still awkward that he stopped and fought and then finished charging...
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