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Morpheus - Chronomage

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VitaTimH


First Blood Posts: 35 Joined: 01 Nov 2008 gold

Morpheus - Chronomage

Posted: Sun Nov 09, 2008 12:02 pm

Icons / Pictures to be added later.

Morpheus - The Chronomage
Range: 500 | Move Speed: 290
Primary: INT
Str: 14 + 1.3 | Agi: 18 + 1.6 | Int: 26 + 3.5
Damage: 37 – 44 | Attack Speed: 1.7 | Armor: 2

Story: TBA

Framework: Acolyte.

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Skills:

Summary Chart:
-Skill 1 - [T]ime Manipulation [Passive] - Grants two subskills.
--Subskill 1 - Spee[d] [Toggleable orb] - Speeds projectile speed.
--Subskill 2 - Slo[w] [Toggleable orb] - Slows projectile speed.
-Skill 2 - [F]uture Strike [Active target] - Calls an attack to strike the enemy a few seconds in the future. When used, the skill is replaced with subskill 3. COOLDOWNS WORK NORMALLY.
--Subskill 3 - [F]oresight [Active] - Summons your future strike ahead of time.
-Skill 3 - Tim[e] Bomb [Active AoE] - Creates a slowing void in an area.
-Skill 4 - Temporal Re[c]all [Active] - Summons a clone from the future to fight.

Time Manipulation [Passive]
[img][/img]
Framework: None
Morpheus can speed and slow the movement speed of his attacks. This also affects Morpheus's attack speed and range.

This skill grants two orb skills, Speed and Slow. They take up the two empty slots in the third row. For reference, Morpheus's attack animation is a red version of the normal human wizard animation (the bird) and the projectile speed is 1000.

Speed
[img][/img]
Framework: Projectile becomes white.
Morpheus warps time around his attacks, causing them to travel faster for a stronger impact at the expense of thinning out and losing range.
Level 1 - Attack speed becomes 1500, +5% AS, +8 damage, -150 range
Level 1 - Attack speed becomes 2000, +10% AS, +16 damage, -100 range
Level 1 - Attack speed becomes 2500, +15% AS, +24 damage, -50 range
Level 1 - Attack speed becomes 3000, +20% AS, +32 damage, -0 range
Mana cost: 12
Cooldown: 0

Slow
[img][/img]
Framework: Projectile becomes black, with 50% opacity. If opponent runs from an attack that moves slower than them, the attack accelerates.
Morpheus slows time around his attacks, causing them to stretch and increase in range in exchange for some damage.
Level 1 - Attack speed becomes 800, -12% AS, -10 damage, +50 range, 3% slow per hit, cap at 15%
Level 1 - Attack speed becomes 600, -8% AS, -6 damage, +100 range, 4% slow per hit, cap at 20%
Level 1 - Attack speed becomes 400, -4% AS, -2 damage, +150 range, 5% slow per hit, cap at 25%
Level 1 - Attack speed becomes 200, +2 damage, +200 range, 6% slow per hit, cap at 30%
Mana cost: 12
Cooldown: 0

Future Stike
[img][/img]
Framework: A red thunder bolt. Before the strike, a red truesight icon will appear above the target.
Morpheus casts a bolt of energy into the voids of time, where it grows in strength. Several seconds later, the energy, fully matured from the void energies, strikes and stuns an enemy out of nowhere.

Level 1 - 150 damage. Attack strikes in 6 seconds. Stuns for 1.5 seconds. Can be called prematurely by pressing the icon again for a 75 damage penalty and half the stun duration.
Level 2 - 225 damage. Attack strikes in 8 seconds, 100 damage penalty.
Level 3 - 300 damage. Attack strikes in 10 seconds, 125 damage penalty.
Level 4 - 375 damage. Attack strikes in 12 seconds, 150 damage penalty.
Mana Cost: 150/180/210/240
Cooldown: 10

Foresight
[img][/img]
Morpheus calls down his Future Strike ahead of time.
Level 1 - 75 damage penalty.
Level 2 - 100 damage penalty.
Level 3 - 125 damage penalty.
Level 4 - 150 damage penalty.
Mana Cost: 40/50/60/60
Cooldown: 15/0/0/0

Time Bomb
[img][/img]
Framework: Some sort of AoE effect. I dunno much about these. Rippling shockwaves is what I had in mind.
Morpheus casts void energies over an area, reducing the passing of time in that area to a sluggish crawl. However, this direct contact makes Morpheus feel the negative effects of the void even more strongly.

Level 1 - 350 AoE, lasts 6 seconds. MS penalty of 15%, +5% for every second in the void, for a maximum of 30%. -2 armor, -0.2/sec, for a maximum of -3.2 armor. Duration lasts 3.5 seconds after exiting. Morpheus gets -30% MS and -2 armor for 3.5 seconds.
Level 2 - 375 AoE. MS penalty of 20%, +5% for every second in the void, for a maximum of 40%. -3 armor, -0.3/sec, for a maximum of -4.8 armor. Duration lasts 3.75 seconds after exiting. Morpheus gets -40% MS and -3 armor for 3.75 seconds.
Level 3 - 400 AoE. -4 armor, -0.4/sec, for a maximum of -6.4 armor. MS penalty of 25%, +5% for every second in the void, for a maximum of 50%. Duration lasts 4 seconds after exiting. Morpheus gets -50% MS and -4 armor for 4 seconds.
Level 4 - 450 AoE. MS penalty of 30%, +5% for every second in the void, for a maximum of 60%. -5 armor, -0.5/sec, for a maximum of -8 armor. Duration lasts 4.5 seconds after exiting. Morpheus gets -60% MS and -5 armor for 4.5 seconds.
Mana Cost: 140/160/180/200
Cooldown: 20

Temporal Recall
[img][/img]
Framework: Creates an illusion of Morpheus.
Morpheus throws himself into the past in an attempt to change the future. However, after this spell expires, Morpheus is forced to perfectly mimic his previous actions in order to preserve the continuity of his personal timeline. Improved by Aghanim's Scepter.

When you use this spell, you make an illusion of yourself that deals reduced damage and lasts for 8/10/12 seconds. However, after these seconds, Morpheus is teleported to where the illusion was summoned and takes the exact actions the illusion takes, albeit in sped up fashion (4/5/6 second mimicry). The illusion can't cast Temporal Recall. After the illusion vanishes, Morpheus takes half the damage the illusion took. If the illusion is killed, after the duration Morpheus is killed as well. Whenever the illusion casts a spell, Morpheus loses the MP; this is to ensure that you don't spend more than you have. When you 'cast spells' in your mimicry phase, no spells appear and you don't lose mana.

Level 1 - Lasts 8 seconds, deals 60% damage, takes 140% damage. Spells deal 75% damage and stun / slow for half the duration.
Level 2 - Lasts 10 seconds, deals 80% damage, takes 120% damage.
Level 3 - Lasts 12 seconds, deals 100% damage, takes 100% damage.
Aghanim's - Duration +2 seconds, damage +20%, takes -20% damage for a minumum of 100%. Manacost 350, cooldown 120.
Mana Cost: 250/275/300
Cooldown: 160/145/130

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Role: From what I know, there aren't any superb hero-killing characters (think Gondar or Nightstalker) that are Int-based. Well, Lina and Lion kind of are, but they are more spell based than pure attack damage, and thus weaken as the game progresses. Morpheus the Chronomage fills that gap, being extremely potent at killing individual unsuspecting heroes.
Levels 1-6 - Speed increases your last-hit prowess, and Slow allows you to possibly outrange your opponent, and get a few hard-to-see hits in before he realizes you are attacking him. Future Sight is used merely to harass, as the mana cost and cooldown is too prohibitive to spam. Time Bomb will barely see any use at all. Morpheus can help in ganks or net kills from unsuspecting lane noobs by first casting Future Sight, switching to slow and attacking for about ten seconds, then casting future sight again and calling it ahead of time for a 2.75 second stun and a bunch of hits. When paired with someone with Storm Bolt, that's a crazy 4.25 second stun possible right at the start of the game. However, that's assuming the enemy is extremely inattentive and/or doesn't know what the glowing red eye above their hero means.
Levels 7-18 - At this point, you can start wandering the map and scoring kills. With your huge range, you can sit in the forests and start attacking, and with the Future Sight combo mentioned above, first create a Time Void, then let them get stunned for 2.25 seconds, resulting in a long ~25% slow. If you summoned your Temporal Recall beforehand, that's highly increased damage and a possible triple stun for a ~2.6 second stun by yourself. However, like Gondar and co, a good team will thwart you with good teamwork and wards; if you're surprised, your pitiful strength probably won't let you survive, and your slow can't be used to escape. Also, if your opponent remains cool and collected / has AoE nukes, you will take massive damage - first damage yourself from the nuke, then the 120% damage from the illusion later.
Levels 19-finish - Now, you are more of a pure DPS-er. You can use Time Bomb to base defend or in team pushes when you have ranged people / casters on your team, as they can kill standing still just as easily. Slow is forfeited for Speed, which is an extremely fast attack with bonus speed and damage. In a rax push, Temporal Recall will double your damage output for 7 seconds, which is probably enough to upgrade your creeps.

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Synergies:
Future Sight + Future Sight: The cooldowns are made for consecutive casts. Cast Future Sight once, wait for 12 seconds, cast it again, and call it prematurely.

Future Sight + Slow + Speed: Good for ganks. Stay a good distance behind, cast future sight, and start attacking with Slow to build up an undodgeable wave of death. Time your attacks to start hitting when Future Sight does. Now instantly cast Future Sight again and call it prematurely for another damage nuke and an extended stun. Finish off the escaping enemy with Speed.

Time Bomb + Future Sight + Speed: Cast behind someone, and start attacking. With the Future Sight combo, the speed drain will be increased, and as they're running you're sitting there DPS-ing their ass.

Above Combos + Temporal Recall: Pretty much self-explanatory.

Necrolyte / Chen / Mekansm: If the illusion is hurt, so are you, but if the illusion is healed, so are you!
Traxex: Will improve your DPS, and Frost Arrows increases your efficiency even more.
Storm Bolters / Stunners: You can achieve a 4 second stun even at level 1 if you play correctly. First Blood!
AoE Damage Dealers: Rain of Fire, Enigma's skill, etc. will all be more effective if the enemy is slowed.

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Bad Matchups:
AoE / Cleave / Battle Fury: Whenever you use your ulti, the enemy will be dealing greatly amplified damage to you.
Heavy single target nukers (Lion, Lina, Dagon): That 20% extra damage you'll be taking from a Laguna Blade isn't going to feel good, especially with your extremely low Str.
Puck / Wind Walkers: Oops, all your attacks just missed!
Stunners / Disablers: If your image is Hero Shackled, when it fades you're going to be standing still for another 4 seconds. That probably means you're dead.
Heavy DPSers: If they can survive longer than you, you're screwed.
Tidehunter: Anchor Smash? Ouch! Ravage? Ouch! That's 3 of the above bad matchups in one!

--------------

Changelog 0 - None
Changelog 1 - Base range +50, specified some anti-bug things, other specifications, Speed's IAS+1%. Future Sight damage buffed but Foresight added and nerfed. Time Bomb gets worse by 5%/sec instead of 2.5%/sec. Added an armor penalty that ends up quite potent. Buffed Ulti a lot; duration increased more with level, mimicry cut in half, synergy with Aghanim's Scepter, more damage dealt.
Changelog 2 - Put in a little chart for easier understanding. Temporal Illusion changed to Temporal Recall for better hotkeying.
Changelog 3 - Nerfed Slow's damage, added an increasing slow as per Bristleback. Buffed ulti again, duration +2 at all level, cooldown -5, now you only take half the damage your clone took. But if the clone dies you still die.

Last edited by VitaTimH on Tue Nov 11, 2008 11:24 am; edited 3 times in total


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l0l-troll


Dominating Posts: 159 Joined: 11 May 2008 gold

Posted: Sun Nov 09, 2008 7:08 pm

First skill is quite confusing. Try to explain it better. I'm sure it's a nice idea though.

Second skill could be looked on as both balanced and unbalanced. If the enemy is aware of him being targeted he can try to escape.
If it's hard to know when you're targeted by this, you'll suddenly lose around 700 health and have a 2 sec stun on you, maybe not so balanced. But it could work.

I can't really find a use for the third skill. You can't attack or be attacked while using this skill, right? Well, the AoE should be increased, just look at warlock's slow.

From what I can see/understand your ultimate is good for two things: escape and cast "Time Bomb" once. during those 7 sec, it might hit the enemy a few times, but not really enough to make a difference.
Needs a serious buff.
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VitaTimH


First Blood Posts: 35 Joined: 01 Nov 2008 gold

Posted: Mon Nov 10, 2008 3:17 am

Wow 0_0 I thought this guy would be crazy overpowered for sure. I still think he is, maybe I didn't explain well enough...

Skill 1: You can either choose to boost your attack speed and damage and projectile speed to make your attack as fast as Razor's and Kardel's, for easy last hits. Or, you can choose to make your attack an extremely slow and hard to see projectile, so if you hide in a juking spot and start attacking, you'll probably fire off a few attacks before the enemy notices you / sees the projectiles. And because attacks follow the target, even if the opponent runs your string of attacks will catch up to them. So what you do is attack with slow about 5-6 times, then switch to speed and attack, so you're essentially doing double damage.

Skill 2: Early game harassment, late game nuke. As I said, it's extremely easy to see when you're targeted, as a glowing red eye symbol appears above your head. However, in a team fight / push you can't really abandon your team and run. However, I think the cooldown is a bit too long to be used effectively, but if i shorten it it'll be far too imbalanced. Thoughts?

Skill 3: This is more of a team skill than anything. I guess it's geared towards helping ranged people as well. The skill isn't channeling; if you cast this on a melee person, your ranged allies outside the AoE can pretty much wtfpwn him before he even leaves the circle. I actually don't know too much about AoE, but I think the AoE might be far too small.

Ulti: I actually find the ulti pretty sweet for getting kills. You first cast your nuke, build some attacks, time bomb, then use your ulti. Make your ulti nuke again for another stun, and your original stun should hit. Nuke them again, and switch both to Speed and attack for double damage with good damage and IAS while they're slowed by about 50%. This is mid game btw, late game your ulti won't be used much unless you're really good at microing.

I'll buff per your suggestions a bit though. Thanks!

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pomlaos


Mega Kill Posts: 538 Joined: 27 Nov 2007 gold

Posted: Mon Nov 10, 2008 7:34 am

so you have 6 skills. 2 orbs passive, 1 ultimate your time bomb thing, your foresight and 2nd skill is very confusing. I'm extremely confuse from reading it.
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Krnaia


Killing Spree Posts: 81 Joined: 06 Oct 2008 gold

Posted: Mon Nov 10, 2008 7:40 am

you haven't mentioned the cd and mana cost for the first skill. Also please put the pictures in as soon as possible. I see things with pictures!
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Krnaia


Killing Spree Posts: 81 Joined: 06 Oct 2008 gold

Posted: Mon Nov 10, 2008 7:47 am

Also I have a story I would like to suggest.

The world will end in 13 days... Quoted by the dark lord Morpheus himself. Morpheus used to live with hapiness and friends. Until one day the village was attacked by savage beats. Luckily Morpheus escaped and entered the forest. Running away with fear he comes across a ring. Morpheus picks it up and obtains the power to do things that belong to the world of unknown. Slowly Morpheus turns into an evil magician and becomes the dark lord feared by everyone...
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Thanks Parkguy for the AMAZING sig!


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VitaTimH


First Blood Posts: 35 Joined: 01 Nov 2008 gold

Posted: Mon Nov 10, 2008 11:24 am

First skill doesn't have cooldown/etc. It's a passive that grants two skills, like Morphling's skill. Those are toggleable orb effects with no cooldown and 12 mana cost.

I'm a bit too busy to icon hunt right now, I'll get on that later. But for now, I'll add a little guide to how the skills work.

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TalkToFrank


Mega Kill Posts: 669 Joined: 18 Dec 2007 gold

Posted: Mon Nov 10, 2008 3:05 pm

one of the most confusing heroes ive ever seen...soo many skills Very Happy almost like invoker
I would really like to play him because of the mind games you could play with him Very Happy
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VitaTimH


First Blood Posts: 35 Joined: 01 Nov 2008 gold

Posted: Mon Nov 10, 2008 3:18 pm

-.- I really don't think this hero has 'so many skills.' He really only has three. Speed and Slow are both orbs, they're not exactly complex nukes or whatever. Foresight is just an extension of Future Sight.

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l0l-troll


Dominating Posts: 159 Joined: 11 May 2008 gold

Posted: Mon Nov 10, 2008 5:48 pm

Well, I understod the explanation on the first skill. However, depending on how fast you can toggle this (and if you can while attacking or not), I doubt that many will use the slow attack + almost invisible projectile. Well explained though.

Second skill looks balanced enough to me now. Though, I'd rather see a constant damage penalty on like 100 or 125 instead of it increasing with each level.

With the third skill, I didn't understand that you could target a hero and he/she would get in the middle of the AoE, I guess it'll work then.

Since Morpheus lose health and mana with the illusion, I still feel it's quite useless.
Maybe you could give the illusion some kind of suicide skill. And if Morpheus dies through this skill, he'll revive faster and lose less gold.
Or maybe the illusion could just have this as a passive abillity.
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VitaTimH


First Blood Posts: 35 Joined: 01 Nov 2008 gold

Posted: Tue Nov 11, 2008 11:19 am

Hmm, maybe I should make slow attack have some other sort of benefit... I want speed to have the damage cause to me range is very important... maybe make slow slow the enemy by 2/3/4/5% per hit? Or maybe have a chance of bash? :P I think slow is better, I'll add that.

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getatmedog


Godlike Posts: 1361 Joined: 24 Jan 2008 gold

Posted: Tue Nov 11, 2008 8:55 pm

I want to see the story for this hero. You have me interested
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