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X - The ClayFace Ultima (REMADE AND REMODELLED!)

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Sachiel


Currently banned Monster Kill Posts: 214 Joined: 17 Dec 2007 gold

X - The ClayFace Ultima (REMADE AND REMODELLED!)

Posted: Fri Feb 01, 2008 8:54 am

After 9 generations of clayfaces, quartz, the pulsating rock, once said to be alive, created a creature of such abominable torment, by fusing the cells of each clayface, and thus X, was born. With no mercy and malicious intent, the Clayface Ultima will absorb and destroy, until he borders the glorious powers of invulnerability.

Attack Damage: 51~52
Attack Range: Melee
Movement Speed: 290
Stats:
STR 23 + 2.6 (main)
AGI 17 + 2.1
INT 17 + 2
Armour Rate: 7

i) Living Skin - Each time somebody attacks X, a part of his body falls off, it grows, gaining a mind of its own, but with the same overall goal as X.
Level 1) 6% chance to create a Zombie Sludge, each time attacked.
Level 2) 6% chance to create a Living Sludge, each time attacked.
Level 3) 6% chance to create a Greater Sludge, each time attacked.
Level 4) 6% chance to create a Eternal Sludge, each time attacked.
Each sludge has
150/300/450/600 Health
35~40/45~50/55~60/65~70 Heavy Damage
2/4/6/8 Heavy Armour
335 Movement Speed
Lasts 20/40/60/80 seconds.
Manacost: n/a
Cooldown: 5/4/3/2 seconds

ii) Strength and Softness – X can, according to his will, strengthen his body, increasing armour and resistance, or soften his body, increasing movement and attack speed.
(When this skill is learnt, there is no icon in the 2nd icon slot, but 2 extra icons appear above, like Morphling when Morph is learnt)
Level 1) Strength mode: gains 2 bonus armour, and 5% resistance to all incoming damage. Softness mode: gains 5% bonus attack speed, 2.5% bonus movement speed.
Level 2) Strength mode: gains 4 bonus armour, and 10% resistance to all incoming damage. Softness mode: gains 10% bonus attack speed, 5% bonus movement speed.
Level 3) Strength mode: gains 6 bonus armour, and 15% resistance to all incoming damage. Softness mode: gains 15% bonus attack speed, 7.5% bonus movement speed.
Level 4) Strength mode: gains 8 bonus armour, and 20% resistance to all incoming damage. Softness mode: gains 20% bonus attack speed, 10% bonus movement speed.
Manacost: 50 every time you change
Cooldown: n/a

iii) Quartz – With every living organism dies, X captures the quartzic essence of the soul. Endowing him with greater capabilities, X can sustain life for longer and becomes frustrating to kill for the attacker
Level 1) Cap at 10 bonus damage and 10% increased attack speed.
Level 2) Cap at 20 bonus damage and 20% increased attack speed.
Level 3) Cap at 30 bonus damage and 30% increased attack speed.
Level 4) Cap at 40 bonus damage and 40% increased attack speed.
Manacost: n/a
Cooldown: n/a
NB: Upon death, all bonuses are lost.

iv) Attributive - X has many abilities which surprise even the greatest of travellers. His most spectacular, however, would have to be when, he changes his exterior state and gains marvellous skills.
Level 1) When on strength mode, has a 10% chance that an attack will do no damage, and return 75 damage to the melee attacker if this procs. When on softness mode, has a 10% chance that an attack will be absorbed by X, healing him for half the damage it would have dealt and holding melee heroes in his body for 0.75 seconds, while he pounds them into the dust.
Level 2) When on strength mode, has a 20% chance that an attack will do no damage, and return 150 damage to the melee attacker if this procs. When on softness mode, has a 20% chance that an attack will be absorbed by X, healing him for half the damage it would have dealt and holding melee heroes in his body for 1.5seconds while he pounds them into the dust.
Level 3) When on strength mode, has a 30% chance that an attack will do no damage, and return 225 damage to the melee attacker if this procs. When on softness mode, has a 30% chance that an attack will be absorbed by X, healing him for half the damage it would have dealt and holding melee heroes in his body for 2.25 seconds while he pounds them into the dust.
Manacost: n/a
Cooldown: n/a

Last edited by Sachiel on Mon Feb 04, 2008 9:04 am; edited 2 times in total


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Bard Man


Mega Kill Posts: 788 Joined: 15 Mar 2007 gold

Posted: Fri Feb 01, 2008 10:06 pm

The first skill is very imba. They deal alot of damage have plenty of health, and last for quite a while. Plus, there's no real cap to it. I mean... At Max, you could have 30 of these things being used effectively with 10 extra ones that would just fall apart after a little while. NERF!!!!!
Oh, and another thing. No Synergy.

The second Skill is reminisent to how Jak'Rahal switches from melee to ranged combat. Pretty cool idea and it makes him very versitile. You can either play a tank, or a chaser/PB.

The third skill is a classic Necromastery remake. And it looks good.

Your ult confuses Bard Man just a little... You transform into a unit and add thier HP, DMG, AMR, Stats and a bonus to move speed? No. No. No. No. No. No. No. No... NO!!!!! Way too much. especially is you keep your other skills.Just nerf this now PLZ!
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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Sachiel


Currently banned Monster Kill Posts: 214 Joined: 17 Dec 2007 gold

Posted: Fri Feb 01, 2008 11:07 pm

rofl
ok
i should just make him fat tank/random dps?

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tr3ncht0wn


Warnings : 4 Godlike Posts: 1254 Joined: 18 Feb 2007 gold

uhmm??

Posted: Sat Feb 02, 2008 4:18 am

This is the Invoker hero version making Roshans huh?

Too Powerful, even if you edit it, still would be IMBA..

All skills are powerful enough on their own, but if you put it on a single hero, plus the Ultimate of skills. Too powerful.

Don't just reduce the skills, edit it, really..

Alien
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"They can smell us. They want to feed off us."


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Bard Man


Mega Kill Posts: 788 Joined: 15 Mar 2007 gold

Posted: Sat Feb 02, 2008 5:16 am

The sad thing is, Clayface is Bard Man's facorite Batman villian.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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Counter_Force[X]


Available no more
Beyond Godlike Posts: 3158 Joined: 13 Aug 2007 gold

Posted: Sat Feb 02, 2008 5:22 am

he will be made into a fat tank, lirally with items to keep him alive

vanguard
power treads(STR)
3 hearts
satanic

not to mention the smmons eats towers alive
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Sachiel


Currently banned Monster Kill Posts: 214 Joined: 17 Dec 2007 gold

Posted: Sun Feb 03, 2008 3:49 am

so, tell me how to improve!!

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Sachiel


Currently banned Monster Kill Posts: 214 Joined: 17 Dec 2007 gold

Posted: Mon Feb 04, 2008 9:05 am

well, just the ulti, but you know, hope u guys like it

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