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Dethar - The Shadow Obelisk

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yuernoownage


First Blood Posts: 35 Joined: 01 Feb 2008 gold

Dethar - The Shadow Obelisk

Posted: Fri Feb 08, 2008 3:16 pm

Index click c+f and then the keyword.
TOPIC NAME
INTRODUCTION #1
SKILLS #2
SKILLS DISCUSSION #3
SKILL SYNGERIES #4
BAD SKILL SYNGERIE #5
SKILL BUILD #6






INTRODUCTION - #1


Dethar – The Shadow Obelisk

Dethar was a creation of the king of stormwind, only served for pain and torture. Yet his mind focuses on his task to destroy the horde, his mind is curious of the horde and ventures into the land of the barrens. One that day, a powerful shadow conjurer, transformed the light-hearted night elf, into a dark, shadow obelisk. He was returned to the Tirisfal Glades and was brought to the powerful undead king. He served under the Horde after his transformation, and yet still, served for pain and torture. Under the nation of death, the king of stormwind fears his own creation.

Primary Attribute: STR | Base Movement Speed: 300
STR 23 + 3.2 | AGI 16 + 2.1 | INT 17 + 2.5
HP: 437 | Armor: 4 | Mana: 221
Attack Range: 585 | Damage: 55 - 67



SKILLS - #2

Blood Lust (B)


Description: Dethar peels his skin to bleed, making a bloodthirsty motive for an enemy to drink his blood, infecting them with a stealthy ingredient called shadowsenthises. One droplet of shadowsenthises damages 10 damage per second. Lasts 5 seconds for the shadowsenthises to infect. The Shadow Obelisk cannot let out too much blood so he stops bleeding in 7 seconds. Attracting creeps cause them to run back to their original spots.

When the spell is activated, creeps will be attracted to you in an area of 300 AoE.

Level 1 – Dethar peels ¼ skin from his arm off, and feeds the creeps 1 droplet of shadowsenthises.
Level 2 – Dethar peels ½ skin from his arm off, and feeds the creeps 3 droplets of shadowsenthises.
Level 3 – Dethar peels ¾ skin from his arm off, and feeds the creeps 6 droplets of shadowsenthises.
Level 4 – Dethar peels all his skin off from his arm, and feeds the creeps 9 droplets of shadowsenthises.
Framework: Blood splattering from his right arm
Mana Cost: 75
Cooldown: 30
A or P: Active


Shadow Hand (W)


Description: In the obelisk’s dark staff, his powerful shadow gem always transfers some shadow damage to his hands. He feels enlightened as he has gained power, every pump of shadow that has reached to his hands.

Level 1 - +4 Intellect and +2 armor
Level 2 - +8 Intellect and +4 armor
Level 3 - +12 Intellect and +6 armor
Level 4 - +15 Intellect and +8 armor
Framework: None
Mana Cost: N/A
Cooldown: N/A
A or P: Passive


Boost of Darkness (D)


Description: Dethar becomes an Agile killer in the darkness. He can withstand the power of the light with a little help of a boost of darkness. This shield against the light will only last for 10 seconds.

Level 1 – Increases movement speed by 75, Intellect by 10, Agility by 10 and Strength by 10.
Level 2 – Increases movement speed by 83, Intellect by 12, Agility by 12 and Strength by 12.
Level 3 – Increases movement speed by 95, Intellect by 14, Agility by 14 and Strength by 14.
Level 3 – Increases movement speed by 107, Intellect by 16, Agility by 16 and Strength by 16.

Mana Cost: 145/165/185/205
Cooldown: 45
A or P: Active


Mind Explosion (M)


Description: Dethar gathers all the darkness and shadow from his body, creating a malfunction in the enemy hero’s mind. The malfunction in the brain causes the mind to explode with pain and frustration. After the event, the mind does not know what he/she has done for the last few minutes, causing him to blackflash.
Target this on the hero. The hero will get a debuff that will last until the effect has been done. When the hero uses his next Ultimate spell, it will backfire, causing him to drain a certain percentage of mana and inflicting a mana burn that was equivalent to the cost of the spell. Casting range is 1250.

Level 1 – When a hero uses an Ultimate Spell, he/she will get 30% of their mana pool drained and the cost of mana of their Ultimate Spell drained.
Level 2 – When a hero uses an Ultimate Spell, he/she will get 40% of their mana pool drained and the cost of mana of their Ultimate Spell drained.
Level 1 – When a hero uses an Ultimate Spell, he/she will get 50% of their mana pool drained and the cost of mana of their Ultimate Spell drained.

Mana Cost: 200/280/365
Cooldown: 120 Seconds
A or P: Active

Details: Enemy heroes will likely to finish you off with all their possible skill synergies when they have full pools and good to go skills. When a hero collides with Dethar, Dethar can activate mind explosion from afar (1250 casting range) without letting the enemy hero. The enemy hero will be too focused on their skill synergie, 86.4% of the time including their ultimate in there. So then the hero is then backfired and bleh the story goes on.

SKILLS DISCUSSION - #3

This is a good one for farming and levelling up. This will provide gold that you will need in all times of the game. This is the only damage over time spell.

Shadow Hand is not the best and not the least spell in the game. It is an all-in-all, okay skill to help you during you fighting. This is the only passive spell.


[This spell really pisses off enemy heroes. You start running around with super strength, and you can easily KO anyone with this if they have low health. Best not to do it when you have low health because you health and mana won’t increase, only the caps will.


Imagine casting this on Lina or Zeus, this is the best way to stop nukers. This spell is good when fighting in groups, you can burn their mana quick. When that is done, you have disabled them from casting any spells, now, your partner can go kill him/her with active skills and you can support him/her.


SKILL SYNERGIES - #4

+ everything, obviously.




BAD SKILL SYNGERIES - #5


+

Okay this is a real bad idea because if you activate Blood Lust and then Boost of Darkness, the creeps will never get to you to get shadowsenthises.

SKILL BUILD - #6

1. Blood Lust
2. Shadow Hand
3. Blood Lust
4. Shadow Hand
5. Darkness Boost
6. Mind Explosion
7. Blood Lust
8. Shadow Hand
9. Darkness Boost
10. Blood Lust
11. Mind Explosion
12. Shadow Hand
13. Stamina
14. Darkness Boost
15. Stamina
16. Mind Explosion
17. Darkness Boost
18. Stamina
19. Stamina
20. Stamina
21. Stamina
22. Stamina
23. Stamina
24. Stamina
25. Stamina

Changelog: Last updated 08/02/08
-Increased Int and Armor bonus from Shadow Hand.
-Increased MS, Str, Int and Agi for Darkness Boost.
-Added Casting Range for Mind Explosion. (Read Details for Mind Explosion)
-Increased Stat Gain
-Changed Primary Attribute to STR
-Mana Reduced
-Health Increased
-New effect on the Blood Lust spell

Last edited by yuernoownage on Sat Feb 09, 2008 4:39 am; edited 2 times in total


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Makai-


Killing Spree Posts: 81 Joined: 20 Nov 2007 gold

Posted: Fri Feb 08, 2008 5:34 pm

Hmm....

Hmm........

Hmm...........
(Makai you're on)
What?
(You're on sir, we're live)
Oh jeez...umm...HI EVERYONE!!!!

Alright...heres what I see.

Skill 1) Umm...ok. So he peels the skin completely off of his arm without harming himself in any way, then bleeds from every vein in his arm for 7 seconds without passing out, and does a maximum of 40 dps for 5 seconds to multiple targets...Is anyone else a little dizzy?

Skill 2) We are officially wasting our time giving +8 armor to anyon...what? Hes giving +4 armor and +8 intel??? Does he plan on stripping naked and running around the battlefield butterfly kissing his enemies to death?? Jeez...can we move on?

Skill 3) What does this have to do with anything?

Skill 4) So wait...Ezalor junking 80% of their mana vs. you chunking 50% of their mana...no, wait wait wait...you're also burning them for their ultimates mana cost. Hmm...So for the intelligence heroes with high cost mana spells...ok...then we factor in the ones that are channeling based...mhmm....and then note that they prefer bkbs...yeah...and then...bleh. So, by the numbers my all-mighty human calculator has crunched (throws human calculator a cookie) this skill will be useful exactly 7.00000884% of the time.

Thats our show for today folks, tune in next time when we find out whether or not Bard Cat actually survived his "Close Encounter of the Ninja Kind".

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tr3ncht0wn


Warnings : 4 Godlike Posts: 1225 Joined: 18 Feb 2007 gold

uhmm yeah..

Posted: Fri Feb 08, 2008 9:41 pm

Stat gain is low..
Base HP is low..

I don't agree having INT as your primary attriute, seeing your skills..

1st skill..
This is your farming skill? i think the creeps are gonna be those who will farm your hero, they have more life than you have..
I don't think attracting all the creeps will do you good, being an Int Hero, having low HP and really no defense except for the +4 armor..

2nd skill..
Passive plus, for me, this skill is just like A FILLER EPISODE in an anime, just so your hero could get another skill. Not to mention, the plus is low..


3rd skill..
Uhmm, this also doesn't do much, since you're an INT hero, even if you have this GAIN for 10 seconds, you're still pretty weak compared to AGI and STR hero, i don't think DPS is your build..

Ultimate..
MANA DRAIN AND MANA BURN.. only works if the enemy hero needs to use his ultimate, which if he knows your hero, i'm sure he won't do it.. Plus there's no skill of your s that could probably make him use his ultimate, since your 3rd skill only last for 10 seconds.. like what MAKAI said, this skill is practically UNIMPORTANT most of the game..

Alien
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yuernoownage


First Blood Posts: 35 Joined: 01 Feb 2008 gold

Posted: Fri Feb 08, 2008 11:52 pm

Well this disables him to use his ultimate for most of the game. Or, other than that, he is retarded and he doesn't know that he has a mana drain and mana burn debuff.

(he/she)

Btw, edited w/e you said.

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chynezriceboi


Killing Spree Posts: 95 Joined: 14 Dec 2007 gold

Posted: Thu Mar 13, 2008 7:45 pm

stats: you forgot to add 150 hp to your formula, its str x 19 + 150, stat gain is HIGH (7.8 per lvl), int doesnt suit your hero.

1st: can the sprite even show blood coming out of the RIGHT ARM??? well, im not sure. to me, it seems like axe's berzerk call move with dmg.

2nd: not very original, nothing signifigant

3rd: seems nice...

ulti: this utterly fails on heroes like rikimaru, centaur, drow, etc

OVERALL: a lack of synergies...
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