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Thantos - The Knightmare

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Bard Man


Mega Kill Posts: 727 Joined: 15 Mar 2007 gold

Thantos - The Knightmare

Posted: Wed Feb 20, 2008 7:01 pm

Range: 100 | Move Speed: 300
Primary: INT
Str: 25 + 1.9 | Agi: 20 + 2.3 | Int: 15 + 1.6 (Total Stat Gain: 5.Cool
Damage: 55 – 67 | HP: 625 | Mana: 195
HP Regen: 1 | Mana Regen: 0.61
Attack Speed: 148 | Armor: 3


Model: Recolored Foot Soldier. Anyone willing to donate one?


A being born of the darkest fears of man... Thantos was given a humanoid form, by the Lich King. In the material plane, his powers manifest themselves in many ways.. From creating duplicate images of himself or others to freezing his enemies with sheer terror... Arthas has much to be pleased with as long as he can keep this abomination on it's leash...




Hallucination
By manipulating the mind of the unit and mixing it with Thantos' natural ability to manipulate the dreamscape, he can create illusionary doubles of a ally, enemy, or himself. Hallucinations last 20 Seconds

[1] Creates 1 Hallucination. Deals 40% damage and takes 200% damage.
[2] Creates 2 Hallucinations. Deals 45% damage and takes 200% damage.
[3] Creates 3 Hallucinations. Deals 50% damage and takes 200% damage.
[4] Creates 4 Hallucinations. Deals 60% damage and takes 200% damage.

Cooldown: 45
Mana Cost: 90/105/120/135





Strike of Horror
With every strike landed by Thantos, he reaches a little deeper into his foe's mind. When he has complete grasp over them, Thantos shows them what fear truely is, causing them to retreat in terror.


[1] Every 11 Strikes causes enemies to run away for 2 seconds.
[2] Every 10 Strikes causes enemies to run away for 2.5 seconds.
[3] Every 9 Strikes causes enemies to run away for 3 seconds.
[4] Every 8 Strikes causes enemies to run away for 3.5 seconds.

Note: The stacked hits last for 15 seconds after the last one. When an enemy is forced to run, he has no control over his hero. All stacked blows are lost once the target retreats.

Cooldown: 10/11/13/15 after effect takes hold.
Mana Cost: n/a


Crippling Fear
If Thantos has reached into an enemie's mind, he can choose to stop his foe cold rather then cause him to run away.

[1] stuns for 2.0 seconds. Deals 50 damage.
[2] stuns for 2.5 seconds. Deals 95 damage.
[3] stuns for 3.0 seconds. Deals 140 damage.
[4] stuns for 3.5 seconds. Deals 230 damage.

Note: Target must be under the effect of Strike of Horror or this will do nothing.

Cooldown: 15
Manacost: 110




Nightmare Prison
Through sheer will and power, Thantos can bring forth an encompassing barrier around himself, trapping both enemies and allies within it. As long as they are inside this cage, Thantos' will feel great agony...

[1] Traps all units within a 500 AoE for 20 seconds. While inside, Enemies take 10 Damage per second. Casting Time, 4 seconds.
[2] Traps all units within a 600 AoE for 30 seconds. While inside,Enemies take 15 Damage per second. Casting Time, 3 seconds.
[3] Traps all units within a 700 AoE for 40 seconds. While inside, Enemies take 20 Damage per second. Casting Time, 2 seconds.


Note: If Thantos dies, the spell will end after 6 seconds.

Cooldown: 150/170/190
Mana cost: 160/210/260

Last edited by Bard Man on Thu Feb 21, 2008 9:04 am; edited 2 times in total


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MrZombie


Killing Spree Posts: 80 Joined: 08 Sep 2007 gold

Posted: Wed Feb 20, 2008 8:37 pm

That ultimate is a little much. First of allit would barely ever work unless you got the stun off on your target, and secondly if it did work 40 seconds? Holy crap.
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bandai


First Blood Posts: 49 Joined: 28 Jan 2008 gold

Posted: Wed Feb 20, 2008 9:12 pm

40 seconds its enought to take down some towers.. lets reduce it to 10/15/20

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XHellspawNX


Monster Kill Posts: 377 Joined: 17 Sep 2007 gold

Posted: Wed Feb 20, 2008 10:06 pm

40 secs?4 secs casting time?LOLOLOLOL!!!MAN u are drinking some weird staff lately i think....What were u watching?Death Note or sth?Make it 3/6/9 secs...units take 30/60/90 damage and 3/1.5/1 secs casting time...Reduce CD and increase mana cost....thats all for now....
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Ghost


Warnings : 4 Godlike Posts: 2213 Joined: 01 Jan 2007 gold

Posted: Thu Feb 21, 2008 5:12 am

death note didnt make me crazy..
much
^_^ maybe 40 seconds is a bit much, but then you cant get out.
see also they cant either.
or maybe make it so if you die it dissipates after 5 seconds.
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tr3ncht0wn


Warnings : 4 Godlike Posts: 1224 Joined: 18 Feb 2007 gold

uhmm...

Posted: Thu Feb 21, 2008 5:39 am

everything seems ok and balanced..

except for the ultimate..

i don't even want to just buff/nerf it.. i prefer changing it..

40 seconds hold is kinda: non existent in dota
4 second casting time: makes it reliant to another disabler and makes it to easy to escape.
20 damage per second is lame for an ultimate..

so i guess you can keep the name Nightmare Prison but change everything else..

This hero would've been great if not for the wacko ultimate..

Alien
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Bard Man


Mega Kill Posts: 727 Joined: 15 Mar 2007 gold

Posted: Thu Feb 21, 2008 8:11 am

Guys, it's not really a hold. The ult just keeps you in the AoE. You're still free to cast spells, attack, and move. You just can't leave till the duration is up.

And no, Bard Man may watch Death Note, but it had nothing to do with this hero. The hero actually started taking form while Bard Man was playing Soul Calibur 3.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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bandai


First Blood Posts: 49 Joined: 28 Jan 2008 gold

Posted: Thu Feb 21, 2008 11:13 am

butt if u cast it in the forest far from all their tower u can win the game in mid/late so easly:S

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Bard Man


Mega Kill Posts: 727 Joined: 15 Mar 2007 gold

Posted: Thu Feb 21, 2008 3:00 pm

Dude, that wouldn't happen unless the enemy team was retarded and all 5 of them chased you into the woods like sheep. And even if they did, it has a 2 second casting time at maximum and if you get killed (which, if you are being chased by that many heroes, will happen) the spell ends prematurely and they are free to leave. Big thanks to Ghost for giving Bard Man that idea.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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DotaMorph


Dominating Posts: 193 Joined: 15 Feb 2008 gold

Posted: Thu Feb 21, 2008 9:50 pm

The ultimate includes allies right?

Okay so this could be good and bad. If you want to gang-bang your opponent, this is the best way. But if they're stealthing in the woods or something, lol you're dead. Smile nice idea anyways.
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mjs


Dark Light
Godlike Posts: 1440 Joined: 11 Oct 2006 gold

Posted: Fri Feb 22, 2008 2:08 am

the run away thing of the skills seems to be from Candy war...



nice...it'll surely trigger rupture and dreamcoil...
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Bard Man


Mega Kill Posts: 727 Joined: 15 Mar 2007 gold

Posted: Fri Feb 22, 2008 2:10 am

Duh? Of course it will.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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chynezriceboi


Killing Spree Posts: 95 Joined: 14 Dec 2007 gold

Posted: Thu Mar 13, 2008 9:35 pm

quick critique:

1. your third skill, crippling fear, CAN NOT be dependant on another skill, unacceptable by dota rules.
2. nightmare prison is very neglible.
3. where is the skill synergies...? SUREEE if you pull off the crippling fear (which reuqires your strike of terror) they get stunned, but thats 70 dmg max at lvl 3 ulti. hardly a synergy.
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