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Murgtīkal - Water Bringer

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bandai


First Blood Posts: 49 Joined: 28 Jan 2008 gold

Murgtīkal - Water Bringer

Posted: Tue Feb 12, 2008 2:22 am

Another vagabond among the Naga.. He just swim around the world recolecting navy plants beacause his only hobbie was the herbalism. A dark suddenly he was in the middle of a battle of power, with the sentinels for one side and the scoruge by the other. Thar day he decided to give himself a objective in his life, fihgt side by side the sentinels and his new love, Silithice..
I need a kind improve here mmm

Murgtīkal - Water Bringer.
Range: 115 | Move Speed: 300
Primary: AGI
Str: 15 + 1.7 | Agi: 21 + 2.8 | Int: 18 + 2.2
Damage: 46 – 49 | HP: 454 | Mana: 235
HP Regen: 0.71 | Mana Regen: 0.94
Attack Speed: 1.20 | Armor: 2


Hydrophobicity. (T) (Icon: simple river)

Summons a river ring around traping himself. enemies or allies heroes.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 3.50 seconds.
Level 3 - Lasts for 4.30 seconds.
Level 4 - Lasts for 5 seconds.

Mana Cost: 120 / 150/ 180 /220.
Cooldown: 15 seconds.

Framework:A circle of water appaer around the target.Similar furion, But the target is not blind.
Note: a kind of stun.

---------------------------------------------------------------------------------------------------------------

Anesthesia of navy plants. (E) (Icon: any plant similar branch wood)

Poison his dagger with an anesthesic navy plant that slow the attack anda movement speed of the target.Lasts 5 successful hits. The slow effect stack up to 4 times last 4 seconds. The fifth consecutive time the target is stuned for 1 segs for overdose, but this fifth doesnt give another stackable slow effect.
2,5 seconds. casting time.

level 1 - Each hit slow the MS by 3,5% and attack speed by 5%(4 stacks 14% of MS and 20% of attack speed)
level 2 - Each hit slow the MS by 5% and attack speed by 10%(4 stacks 20% of MS and 40% of attack speed)
level 3 - Each hit slow the MS by 7,5% and attack speed by 15%(4 stacks 30% of MS and 60% of attack speed)
level 4 - Each hit slow the MS by 10% and attack speed by 20%(4 stacks 40% of MS and 80& of attack speed)
(Orb Effect)
Mana Cost: 75/ 80/ 90/ 115.
Cooldown: 10/9/8/7 seconds.

Framework: A green light appaer in the weapon.
Note: similar maim stackeable slow.

---------------------------------------------------------------------------------------------------------------

Swim style. (S) (Icon: a murlock)

He learned a perfect syle of swim adepted to the land, increasing his MS and allow him to "swim" throw cliffs and of course his own river ring. Everithng except trees.Last 8 seconds.

Level 1 - Increase by 5% the MS.
Level 2 - Increase by 8% the MS.
Level 3 - Increase by 12% the MS.
Level 4 - Increase by 15% the MS.
Mana Cost: 100/ 100/ 90/ 80.
Cooldown: 20 seconds.

Framework: the hero will move swiming, not walking.
Note: A nice synergie with all the skills.

--------------------------------------------------------------------------------------------------------------

Surfing wave. (R) (Icon: a giant wave:P )

He call a giant wave that will crush all his enemies, dealing damage ricocheting to nearby Heroes targets for additional damage. The heroe will join this wave by surfing. The MS of the wave will be 1.20X of the MS of the heroe.

Level 1 - 250 initial damage, 50 bounce damage. 2000 range
Level 2 - 350 initial damege. 75 bounce damage. 2500 range
Level 3 - 400 initial damage, 100 Bounce damage. 3000 range.
Mana Cost: 170/ 235/ 300
Cooldown: 100 seconds.

Casting time 4/ 3/ 2.5 seconds.

Framework: A giant wave is summond a kind of 3/4 of the queen of painīs ulti size. In casting time a blue big bubble appaer in front of the hero. When the hero is "surfing" will be like swiming,
Note: Is like a comination of raigorīs ulti, the skill of Ezalor, Assesinate of Sniper. Surfing the wave is optionally , by cliking in other location the hero will down of the wave with a delay of 3 seconds, and the wave will continue his way. Like raigor, when this wave hit an enemy HERO it will lunch a mini-wave to his mate, heros or units.


Skill build : like all the skill are for early/mid/late game, thera a lots of diferent estrategy to the skill build.

1 - Hydrophobicity
2 - Swim Style
3 - Hydrophobicity
4 - Anesthesia of navy plants.
5 - Hydrophobicity
6 - Surfing wave
7 - Hydrophobicity
8 - Anesthesia of navy plants
9 - Anesthesia of navy plants
10 - Anesthesia of navy plants
11 - Surfing Wave
12 - Swim Style
13 - Swim Style
14 - Swim Style
15 - stats
16 - Surfing Wave
17/25 - stats


Item Build
1 Treads of agility or travel boots - the speed is usefull to power up the wave and make it harder to evade.
2. Linkens Sphere- if somebody try to pull you down of your wave.
3. Butterfly-you can attack very fast , set up a overdose and then recharge the poison.
4. Vladimir - life steal, blablabla...
5. Sange and Yasha- After you finish the 5 hist of poison ith orb effect you can overpower the effect with another maim, also gives por MS to the wave.
6. Heart of Tarrasque or Cuiras- need to explain?

Synergie is simple, original and very fun :


You can Combine HYDROPHOBICITY to protect yourself for a little time of melee attacks, or also can put it on a range allie for a nice protectd against melee.

HYDROPHOBICITY + SWIM STYLE + ANESTHESIA OF NAVY PLANTS on enemie to inmovilise, set up the overdose and recharge.


HYDROPHOBICITY + SURFING WAVE inmovilise an enemie and give you time to cast the ulti if the target hasnt blink or similar...


SWIM STYLE + SURFING WAVE more MS =)

SWIM STYLE + ANESTHESIA OF NAVY PLANTS the MS is usefull also when you set up the overdose, you need to catch egain the target, and give him another drogadict travel :P


As always sorry for the misspelling and the lack of icons =)

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bandai


First Blood Posts: 49 Joined: 28 Jan 2008 gold

Posted: Tue Feb 12, 2008 2:58 am

grrrr sorry for all the same post, thera a lot of delay, i thougt the web send an error after submit but is delay..

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Ghost


Beyond Godlike Posts: 3145 Joined: 01 Jan 2007 gold

Posted: Tue Feb 12, 2008 4:13 am

noticed 8 of your 11 posts are from triple and quintuple posting.
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Cloudzstrife


Monster Kill Posts: 240 Joined: 27 Nov 2007 gold

Posted: Tue Feb 12, 2008 4:19 am

pretty good idea. But I think you should reduce the range of his ulti. 3000 range is like more than sniper's assasinate. So you can own heroes that are really farm away. It would make him to good a last hitter.
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yuernoownage


First Blood Posts: 35 Joined: 01 Feb 2008 gold

Posted: Tue Feb 12, 2008 4:23 am

creative
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bandai


First Blood Posts: 49 Joined: 28 Jan 2008 gold

Posted: Tue Feb 12, 2008 4:41 am

Cloudzstrife wrote:
pretty good idea. But I think you should reduce the range of his ulti. 3000 range is like more than sniper's assasinate. So you can own heroes that are really farm away. It would make him to good a last hitter.


mmm i dont know maybe a little, but this isent a farming skill. The initial damage only hit heroes, only the ricontcheting mini-waves bounce to the crees and of course heros too

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tr3ncht0wn


Warnings : 4 Godlike Posts: 1254 Joined: 18 Feb 2007 gold

uhmm...

Posted: Tue Feb 12, 2008 5:16 am

1st skill:
why would heroes fear water? when they are able to cross the rive without difficulty..

its better if you put SHARKS or PIRANHAS in the ring of water.. hahaha, so if heroes chooses to cross, they get bitten or eaten..

2nd skill:
good skill, you don't have to give it a casting time, since its just a buff..

3rd skill:
great chasing or escaping skill..

Ultimate:
all in all its good, except for the AOE, 3000 is a lot for an AOE attack.. since the damage is high enough, decrease it to a 1000 or less..

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bandai


First Blood Posts: 49 Joined: 28 Jan 2008 gold

Posted: Tue Feb 12, 2008 5:32 am

mmm for the 1Š i was thinking inn like cliff with water o similar, i dont know if a skill can change the terrain beacause the tree of the skill of furion is diferent.
its 3000 range,well iīll in 1750/2250/2600, bue think taht the wave has long range but the aoe is not that big, is just 3/4 of a normal wave that is a kind of slim.

Buttt for my 2š hero no bad at all =) i will posted in hero ideas section in the web

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bandai


First Blood Posts: 49 Joined: 28 Jan 2008 gold

Posted: Tue Feb 12, 2008 5:33 am

mmm for the 1Š i was thinking inn like cliff with water o similar, i dont know if a skill can change the terrain beacause the tree of the skill of furion is diferent.
its 3000 range,well iīll change it to 1750/2250/2600, bue think taht the wave has long range but the aoe is not that big, is just 3/4 of a normal or maybe 3/5 but i would like to keep the long range.

Buttt for my 2š hero no bad at all =) i will posted in hero ideas section in the web

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bandai


First Blood Posts: 49 Joined: 28 Jan 2008 gold

Posted: Tue Feb 12, 2008 5:35 am

-bleep- DELAY how can i deleted my posts? I press stop before poste the first =(

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Sachiel


Currently banned Monster Kill Posts: 214 Joined: 17 Dec 2007 gold

Posted: Tue Feb 12, 2008 8:36 am

just click once and wait

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Shimrra_3


Supreme Overlord
Chambermaid Posts: 2460 Joined: 19 Dec 2006 gold

Posted: Tue Feb 12, 2008 1:15 pm

Theres a little X at the bottom of your post... hover over it and it reads 'Delete this post'. At least you've noticed your error unlike others.

Hero is pretty decent, I agree about the ulti's range though, cut it down.
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saya_macd


Mega Kill Posts: 619 Joined: 07 Feb 2007 gold

Posted: Wed Feb 13, 2008 11:31 pm

SWIM STYLE?!?!?!?!

A COPY OF
http://www.dotastrategy.com/forum/ftopic8955.html&highlight=troll+assassin

third skill down.

plus mine is more balanced...
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bandai


First Blood Posts: 49 Joined: 28 Jan 2008 gold

Posted: Wed Feb 13, 2008 11:41 pm

whatever , i dont read every post, but this is a skill very common :S.

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MrZombie


Dominating Posts: 110 Joined: 08 Sep 2007 gold

Posted: Fri Feb 15, 2008 12:39 am

Actually Mercurial has a phase skill as well. I've made a phase skill, I think ghost made on on something. No one is stealing anything.

Oh and Anesthesia doesn't need a casting time, you can remove that and it will still be balanced.
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